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Press Junketeer Posts: 484 Joined: 19 Nov 2008 | |
Infamous Scribbler Posts: 692 Joined: 11 Mar 2008 |
Agreed with Half-Life boss encounters. Though i always felt that the Xen boss was a little, how should i say, over the top? Oh and Shadow of the Colossus, most awe-inspiring and challenging bosses i've seen to date. I was in awe the first time i saw a boss battle in that game, couldn't believe it! |
Press Junketeer Posts: 367 Joined: 14 Aug 2008 | The Mega Man bosses are the definition of hard, unless you know what powerup is the most damaging. But they are still hard as nails. |
Copy Clerk Posts: 101 Joined: 29 Nov 2008 | yes I know, but that sort of left after 2d gamming was dead |
Gone Gonzo Posts: 1331 Joined: 22 Oct 2008 | Lost Planet did boss fights fairly well. There's a mech/Giant Bug thingy. Either A) shoot it while dodging bullets/missiles or B) Shoot the red spots while dodging projectiles/melee attacks. Kill boss, finish level, go back to having fun with grappling hook. Except for the final boss. He was just a pain. RAAM from Gears 1 was boring, pretty much. The berserkers were more challenging than RAAM. RAAM was pretty much Torque Bow, sniper headshot, torque bow, sniper headshot, repeat until he's in grenade range, then spam the 'nades, watch ending cutscene. I'm not a huge fan of boss fights. A more challenging and complex fire fight is one thing, but a magical enemy who can take ten times as many bullets to head as any of his henchmen? Come-fucking-on. |
Infamous Scribbler Posts: 558 Joined: 28 Sep 2008 | If a boss makes sense in the story or progression of the game, then yes, put them in. If it doesn't leave them out. If it's optional then so be it too. Boss that makes sense in the story/progression of a game Boss that doesn't make as much sense, or no sense at all. Optional "Bosses" |
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Agreed; any game that forces you to rely on trial and error to make your way through a level is, to me, nothing more than poor level design.
The original Half life suffered badly from it in the minefield section (which was mercifully short...)
On the subject of final bosses, I'm also quite glad the 'boss with one weakness that appears at certain times' is gone. I'd much rather have a climactic, atmospheric battle like the one at the end of HL2 Episode 2, to the regimented (and irritating) final battle against the Nihilanth in HL
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