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Hitman 5

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One of my favourite games of all time was Hitman: Blood Money, for the pure creativity and flair you could excercise in your death dealing. That is why I expect much from the next generation continuation of the strangulation sensation (/bad Don King impression). Even though IO is now bouncing back from the arguable flop, both commercially and critically, that was Kane and Lynch, I am hoping that Eidos will continue to support them, and that they haven't gone all gung-ho action on us.

Rumours continue to fly, hinting at an online Assassin versus Assassin mode that requires you to trick the other player, an open world environment, fair and balanced AI (one problem with Blood Money - why when I shoot the pedophile on stage am I suddenly filled with more lead than Mr Squiggles wife, but when the reral actor does it he is allowed to pass calmly?), and other wonderful ideas that are probably impossible but really fun to contemplate.

Do you look foward to this game? Do you want to see anything new? Discuss.

Gone Gonzo
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Blood Money was number 3, right? Where did "5" come from?

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Nimbus:
Blood Money was number 3, right? Where did "5" come from?

Nope.
Hitman: Codename 47
Hitman 2: Silent assassin
Hitman: Contracts
Hitman: Blood Money
which would make this number 5.

Press Junketeer
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Nimbus:
Blood Money was number 3, right? Where did "5" come from?

Contracts was number 3, though most of the levels were copies/improvements on levels out of 1 &2. So Blood Money was 4.

I really hope they make it a little more free form, like in the previous games before Blood Money there were more ways to achieve things in most levels whereas Blood Money tended to need you to do certain things at certain times in a certain sequence in order to get a perfect score.

A versus mode could be rather good. Maybe where one player is a bodyguard of a target and the other player is the assassin, or a competition to see who can kill the target before the other player does.

Is Hitman 5 in production or is this a wishlist kind of thing?

EDIT: "The publisher also provided a brief update on several other products in its pipeline, saying Eidos Montreal had begun work on Deus Ex 3, and that IO Interactive is "already working on a brand-new franchise along with the fifth Hitman game and a sequel to Kane & Lynch."
And another link.
Hmm, another year of sequels perhaps, though Deus Ex and Hitman could both be really great or heartshattering.

Muckraker
Posts: 247
Joined: 21 Feb 2008

I'm looking forward to it, that Assassins Vs Assassins mode sounds brilliant. Open gameworld seems to be the lens flare of this generation, if they can pull it off fine, but i'm skeptical at best. Improved AI you say? Sounds interesting.

Pulitzer Laureate
Posts: 988
Joined: 22 Sep 2008

Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

On the Record
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searanox:
Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

well like you just said, they could be on opposite ends of the map, so shadowing another player would be impossible at first, you would have to find your own way into the area.

Also you would just have to be extra careful of the way you try and assassinate someone. If I go into a room and there is no one there, or corpses in the corner, I may think that people have been dispatched by the other player, and that player is nearby. Disguises could come into play, essentially you aren't meant to be leaving any trace of your existence, aside from the assassination itself, so if the guy is shadowing you then you aren't doing a good enough job. And the remedy for people running up and popping the guy in the head could be extra deadly guards or something similar.

I think that would be an amazing concept that could be done well.

Gone Gonzo
Posts: 3954
Joined: 7 Nov 2007

Hey, what was so terrible about K&L. I loved it.

Gone Gonzo
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Indigo_Dingo:
(one problem with Blood Money - why when I shoot the pedophile on stage am I suddenly filled with more lead than Mr Squiggles wife, but when the reral actor does it he is allowed to pass calmly?)

Because one is a straight execution while the other is a bizarre freak accident?

And yeah, I'm looking forward Hitman 5... The online mode sounds very interesting... very, VERY interesting.... Let's see if they can pull it off right though.

Press Junketeer
Posts: 404
Joined: 30 May 2008

sirdanrhodes:
Hey, what was so terrible about K&L. I loved it.

You also loved Alone in the Dark.

Just saying.

Gone Gonzo
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Joined: 7 Nov 2007

Bowstring:

sirdanrhodes:
Hey, what was so terrible about K&L. I loved it.

You also loved Alone in the Dark.

Just saying.

You say that like it's a bad thing...

Gone Gonzo
Posts: 2279
Joined: 16 Aug 2008

I've never touched a Hitman game, but it sounds interesting.

On the Record
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Joined: 13 Aug 2008

sirdanrhodes:
Hey, what was so terrible about K&L. I loved it.

Yeah, I didn't think it was so bad. The multiplayer was really cool too.

I will say that the multiplayer idea for Hitman seems like it could be pretty cool.

Gone Gonzo
Posts: 1289
Joined: 24 Apr 2008

ChromeAlchemist:

searanox:
Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

well like you just said, they could be on opposite ends of the map, so shadowing another player would be impossible at first, you would have to find your own way into the area.

Also you would just have to be extra careful of the way you try and assassinate someone. If I go into a room and there is no one there, or corpses in the corner, I may think that people have been dispatched by the other player, and that player is nearby. Disguises could come into play, essentially you aren't meant to be leaving any trace of your existence, aside from the assassination itself, so if the guy is shadowing you then you aren't doing a good enough job. And the remedy for people running up and popping the guy in the head could be extra deadly guards or something similar.

I think that would be an amazing concept that could be done well.

With Hitman it isn't just about getting the kill. There is also a detailed points and ranking system that determines how well you do. So if you take a thuggish approach to the kill then you could still lose on points irrespective of getting to it first, or possibely get caught? Could be interesting if it was an open world and after each hit you are both told who the next one is and where he is, rushing to it while not attracting police attention could be a fun element...and something that could be mastered to seperate the good players from the bad. If you received updates by cell phone, on what is happening in the area your target is in, that could give players a chance to out fox eachother in guessing your oppenents next step.

I look forward to it anyway, blood money was genius.

Beat Writer
Posts: 143
Joined: 20 Mar 2008

2 was always my favorite, im looking forward to a new one though, ill probably buy it unless they make it obviously shitty

Gone Gonzo
Posts: 1850
Joined: 31 Oct 2007

Love a 5th Hitman I would. Plenty of fun times, I've had.

Infamous Scribbler
Posts: 548
Joined: 16 Aug 2008

Great, but what types of areas.
All of the good destinations have been used.

Gone Gonzo
Posts: 1219
Joined: 4 Jul 2008

the rumor about open world gameplay sounds bad,but it could be good if applied properly. open ended levels, sure, but do we really want 47 rollin in a *insert whatever car you think 47 would drive here*? it would feel to GTA-ish. although it would a bit more ways to kill a target. sneak inside his house, or wait for his car and take your chances with the bodyguards?

Gone Gonzo
Posts: 2381
Joined: 6 Mar 2008

Contracts is my favourite game in the series. In Blood Money there was too much emphasis on looking for the obvious "accident", leaving less room for creativity & imagination. I'm still looking forward to the next game though. Hopefully they either increase the number of possible accidents for each target or return to the more free-form style of Contracts.

Pulitzer Laureate
Posts: 730
Joined: 29 Feb 2008

I never played blood money but was addicted to contracts I would probably buy 5.

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searanox:
Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

No no - two assassins fight each other, to try and kill the other off in a stealth manner. A character might try to take to a sniping position, only to find that it has been rigged with mines. Then theres also the fact that each assassin looks like a random civilian, and killing civilians is an instant game over.

Copy Clerk
Posts: 58
Joined: 27 Oct 2008

That sounds a lot like a half-lifeČ mod that's - hopefully - still in progress.
It's called (who would have thought?? ;>) Assassins.

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I just want them to fix the storyline. The last one I played was where 47 was trying to give up being an assassin so went to this church and blah blah blah. Basically it was boring as shit. I liked it being one of the only games where you really were a murdering piece of trash. Oh and if they want to destroy any evidence that the movie was ever made then that would be great.

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Copy Clerk
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Indigo_Dingo:

searanox:
Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

No no - two assassins fight each other, to try and kill the other off in a stealth manner. A character might try to take to a sniping position, only to find that it has been rigged with mines. Then theres also the fact that each assassin looks like a random civilian, and killing civilians is an instant game over.

God I hope your right. I want to hunt something that is smart, something that is human. Two players hunting one target is no where near as exciting as questioning those around you, looking out for any behavior that sets someone apart. A game where you don't know who your target is and if they have their scope on you from the building across the street only give me excitement.

Beat Writer
Posts: 181
Joined: 28 Sep 2008

hubertw47:
Great, but what types of areas.
All of the good destinations have been used.

I can think of a few:

Gold Course,
Nightclub,
Military Base,
School(?),
Concert,
Hospital,
Office Block,
Football Staduim,
Zoo,

Im out of ideas the last few were pretty weak.

Beat Writer
Posts: 181
Joined: 28 Sep 2008

The Poet:

Indigo_Dingo:

searanox:
Two assassins at the opposite ends of a map rushing to kill a single target? Interesting. The only problem is that it'd be very, very hard to balance it if both were playing in the same world instance. What's to stop someone from just running past all the guards and popping the guy in the head, or following behind the other assassin, let him do all the work and then finish off the target? It's one of those ideas that sounds better in theory than in practice, I think.

No no - two assassins fight each other, to try and kill the other off in a stealth manner. A character might try to take to a sniping position, only to find that it has been rigged with mines. Then theres also the fact that each assassin looks like a random civilian, and killing civilians is an instant game over.

God I hope your right. I want to hunt something that is smart, something that is human. Two players hunting one target is no where near as exciting as questioning those around you, looking out for any behavior that sets someone apart. A game where you don't know who your target is and if they have their scope on you from the building across the street only give me excitement.

I think ive played a game like that it is called "The Ship" and the multiplayer mode is you are a random civilian and you are assigned to kill another player who is also a random civilian. I guess the principal is the same.

Beat Writer
Posts: 164
Joined: 18 Dec 2008

Hitman Blood Money was an example of a perfect game. I would love to see another one.

Gone Gonzo
Posts: 1187
Joined: 16 Nov 2008

Ah i love every hitman game, even 3. Blood Money was my favorite though i played through that game on every difficulty at least twice. I hope in 5 they just make the AI smarter thats all i really want. I loved everything about 4 cept the AI.

Beat Writer
Posts: 218
Joined: 22 Mar 2009

Hitman has had quite the vacation since Blood Money.

Blood Money was a great game, though it had its plethora of issues, obviously the AI being the trophy taker. Even so, it was an incredible thrill to complete a mission flawlessly, just the way you wanted.

I too hope they don't go balls out action-game like every other god damn franchise. Give me pacing, give me atmosphere and substance. Leave the action to the real action games and show me dynamic AI and multiple branching choices to complete an assassination.

For the love of all that is gaming, stop the Action phenomena and bring back the days before Gears and Halo when we had alternatives to run and gun.

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SyphonX:
Hitman has had quite the vacation since Blood Money.

Blood Money was a great game, though it had its plethora of issues, obviously the AI being the trophy taker. Even so, it was an incredible thrill to complete a mission flawlessly, just the way you wanted.

I too hope they don't go balls out action-game like every other god damn franchise. Give me pacing, give me atmosphere and substance. Leave the action to the real action games and show me dynamic AI and multiple branching choices to complete an assassination.

For the love of all that is gaming, stop the Action phenomena and bring back the days before Gears and Halo when we had alternatives to run and gun.

Ironically, now Action games are doing that, as Uncharted 2 demonstrates

Pulitzer Laureate
Posts: 993
Joined: 27 Feb 2009

Yeah, I really enjoyed Blood Money. It was one of those games that had replay value - I tend to enjoy its open styled gameplay in preference to other stealth games, like Splinter Cell for example. It'd be interesting to see where they go with the story.

Copy Clerk
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Indigo_Dingo:
why when I shoot the pedophile on stage am I suddenly filled with more lead than Mr Squiggles wife

Zing!

BANNED
Posts: 514
Joined: 7 Oct 2008

One of a very small list of games I look forward to. Let's face it blood money was epic if a little buggy. 5 should let you stash every weapon you find including melee and include "custom" weapons like table legs.

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Press Junketeer
Posts: 360
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I wish they would make the first-person animations better this time. They also need to put in more humor (they're good with subtle, unintentional humor) and drama (not the whiny kind, but the epic kind). Basically, they should do what they've been doing, except MORE SO. I've been following the series since Silent Assassin, and I have high expectations for this one. Blood Money was okay, but not what all that I expected.
Oh, and they should also add generic death animations. Originally, when you shoot or stab someone (in a non-special way), they would simply flop onto the ground. In Blood Money, if someone died from burning, they would actually accelerate upward for some reason. IO needs to take it easy on the physics, too.

Beat Writer
Posts: 146
Joined: 26 Nov 2008

I want Hitman 5 more than anything else ever. My favourite series of games ever. Some of the area ideas above are awesome as well. I would love one at a horse racing track. Kill a jockey and dope a horse or something. Murder for profit mixed with gambling. Priceless!

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