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Well that was.... Anticlimactic

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Copy Clerk
Posts: 73
Joined: 18 Oct 2008

Fallout 3 really annoyed me. I could tell what they were trying to do, and I think that, if it had been executed more effectively, there was the potential for the ending to be awesome. But, in my opinion, Bethesda really didn't put enough effort into it.

Press Junketeer
Posts: 359
Joined: 13 Aug 2008

meatloaf231:
Advent Rising. Grrrrrr.

I swear if I ever make it into the game industry, I'm going to pick that game up again, but do it well.

Seriously, the ending to that game had a cliffhanger that would make Halo 2 feel inadequate. It didn't help that the company, which had promised a trilogy, went bankrupt after the game's release. Possibly one of the most confusing endings in the history of gaming will never be explained because of it.

Gone Gonzo
Posts: 2996
Joined: 13 Aug 2008

Assassin's Creed's ending really disappointed me. I was sitting there, watching the events unfold, seeing all this awesome stuff, and right when my interest was peaked and I was starving for more, CREDITS.

Gone Gonzo
Posts: 1412
Joined: 19 Nov 2008

One of my favorite endings was the one from Prince of Persia: The Sands of Time. Kind of reminded me of the ending of Donnie Darko, how all of the previous events are negated through time travel.

Gone Gonzo
Posts: 1404
Joined: 7 Apr 2008

World of Warcraft has the worst ending ever, In that there isnt one.

BANNED
Posts: 2513
Joined: 3 Dec 2008

Syntax Error:
We've all heard of the phrase: "It's the journey that matters, not the destination". To me, that doesn't apply, to videogames, I mean.

Wait, so the actual game doesn't matter to you as long as its a good ending? I get what you're saying about anti-climactic endings, but please verify this for me.
I would say that the ending of Chrono Cross was a bit anti-climactic, a lot of people complained about it but I think the anti-climactic-ness of it really worked FOR the game rather than against it.
AS far as really good endings, I loved the FFIX ending.

User was banned for: The artist in thee. (Permanent)
Beat Writer
Posts: 155
Joined: 23 Jul 2008

xitel:
I was disappointed by Breakdown's ending for the Original Xbox. It was a huge cliffhanger to what is easily the best story I have ever played in a video game. It was supposed to be a trilogy, but noone bought the first game, so it was never finished.

Best FPS ever. And the melee combats were greats! I loved the part when the nuclear missile fall just beside you, with a big ''GAME OVER''on it the it explode 2sec before the last boss try to kill you. Better yet, that didnt even end there!

Comun people have a pathetic taste and this game should have got A LOT more recognition.

PS: My english is also pathetic tonight.

Infamous Scribbler
Posts: 613
Joined: 18 Jul 2008

Tetris

Copy Clerk
Posts: 58
Joined: 27 Oct 2008

Baneat:
Tetris

Don't fuck with the space shuttle, bro.

Baaaaw Fallout 3.. I mean I have a perfectly fine plot device following me around that simply refuses to do his job, willingly sacrificing a life...
Should have left you rot, fawk you, jerk.

Muckraker
Posts: 329
Joined: 30 Nov 2008

Half-life 2 episode 2's ending was like a punch in the genitals.
It was shocking.
Episode 1's ending was okay, HL2's ending was a major wtf.

Portal had an awesome storyline.

But admit it. The end of Mario was as revealing as the meaning of life. I was so shocked.

Infamous Scribbler
Posts: 648
Joined: 6 Feb 2008

Assassin's Creed and Mass Effect are probably my favorite endings of this console generation.

Weak ones include all of the Halo games, Gears of War (1 at least, never played 2), Dead Space, and BioShock, though BioShock wasn't as disappointing as the other two. I can't say the DMC games disappoint me because they don't have stories to begin with.

And say what you want, Guitar Hero II had a great ending. You finish whatever ridiculous 8th-tier song you did last, and you're expecting some metal song for the last encore, but it's something far greater...

Muckraker
Posts: 317
Joined: 18 Dec 2008

Shade Jackrabbit:

Oh, and Tale of Symphonia. That was so lame how they...

The tree's name is Yggdrasill, named after that Mithos guy.
In Tales of Phantasia, which takes place 4000 years in the future, there is a big mana giving tree called Yggdrasill. It's the same tree.

Lego Island (GBC) had a disappointing ending, but then again the game wasn't that good to begin with.

Infamous Scribbler
Posts: 689
Joined: 16 May 2008

The ending for Metal Gear Solid 2 bugged me, mostly because the leadup to it takes what seems like hours and the fight with Solidus is kind of broken. All you need to do is hang off the ledge, jump up, and hit him and it's a guaranteed win. The final boss from MGS3 however was fantastic.

Muckraker
Posts: 323
Joined: 24 Mar 2008

Arionis:
Silent Nights or something. It was a PS2 "horror" game where you played as an astronaught who was trapped on a space station filled with ghosts. It was a puzzler, with no weapons of any kind. REALLY excellent atmosphere (Aaron, WHY are you screaming like a woman?" "CANTTALKRUNNINGFORLIFE") Maybe it was Echo Nights. Not sure.

Anyways......the endings sucked. 8/

Oh, and Devil May Cry 4.

Echo Night: Beyond
Yeah the game was stunningly fear instilling.

Video Producer
Posts: 1107
Joined: 19 Feb 2006

Knights of the Old Republic 2, all that work for some dialogue boxes and not very interesting ones either.

Anonymous Source
Posts: 7
Joined: 30 Jul 2008

Gears Of War 2's ending was pretty disappointing. After the big cinematic at the end of Gears 1, I was expecting a big firefight to try and end he locust but, no.

Muckraker
Posts: 323
Joined: 24 Mar 2008

Headwouend:

Baneat:
Tetris

Don't fuck with the space shuttle, bro.

Baaaaw Fallout 3.. I mean I have a perfectly fine plot device following me around that simply refuses to do his job, willingly sacrificing a life...
Should have left you rot, fawk you, jerk.

Wasn't Fawks one of the Female test subjects?

Press Junketeer
Posts: 417
Joined: 28 May 2008

I'll go with Fable 2 too for my most recent. I was at least expecting some semblance of a final fight, and I don't count the Shard battle as I don't believe it gace proper payoff to the story to not at least duke it out with the antagonist in some form.

I'd also place Halo 2 here definitly, even if it was continued later on. You know you've hbit an Anti-climax when you are sitting controller in hand waiting for the next level and instead you get a crap one liner and end credits.

Gone Gonzo
Posts: 3106
Joined: 28 May 2008

Battlefield: Bad Company takes the cake for me.

Gone Gonzo
Posts: 1175
Joined: 17 Jun 2008

Ghost Recon: Desert siege. Last mission finished, no exposition, no cutscene, no nothing. Stat screen, click continue and you're at the main menu. That's it.

UFO: Afterlight, this one was a real downer. A real fucking downer. After the really cool endings of the first two games, the really cool cutscenes, the developed story throughout the game, after getting to know all of your characters, after that really cool intro (http://www.youtube.com/watch?v=9vi0vEGsyFQ), and the best freaking map in the game (that you don't get to see, since all the enemies come running towards you directly, and makes you miss the rest of the map, you get a 20 second movie of one of the characters from the game standing in a big space suit and taking off his helmet. And yeah, that's almost a spoiler, but it's so bad, you're better off knowing already.

And only that. Nothing more. I'm serious. There's nothing else. Not even a "good job", it's ONLY that, and the credits. No explanations, no "what happened next", no monologues, no text, nothing, nada, zip.

Infamous Scribbler
Posts: 665
Joined: 10 Aug 2008

Star Wars Republic Commando.

it seemed like there should have been more to the ending, and shame on Lucas Arts for never making a sequel

Gone Gonzo
Posts: 1165
Joined: 16 Nov 2008

xitel:
I was disappointed by Breakdown's ending for the Original Xbox. It was a huge cliffhanger to what is easily the best story I have ever played in a video game. It was supposed to be a trilogy, but noone bought the first game, so it was never finished.

Agreed, story was awesome and ending was great even with the cliffhanger. I am still hoping they will make a second one someday.

FEAR ending was great. Loved how you got away and then Alma is there again i wasnt expecting it.

One of the worst endings was Crysis, it was just like another Halo or KH end. Was not happy after fighting the final boss just to get that.

Crysis ending was just plain bad. S

Paperboy
Posts: 32
Joined: 20 Mar 2008

Thief: Deadly Shadows. I love the series and the game, but the ending was just too...open. If they're not intending to continue the series, I'd rather have a concrete conclusion than some open-ended event that leaves me wondering what happens next, knowing that I'll never find the answer. Give me some closure, Eidos!

Paperboy
Posts: 44
Joined: 21 Dec 2008

Mario Galaxy after you get all 120 stars. I mean why did I just waste another 40 hours of my life trying to get those coins if you're just going to show me basically the same thing I saw when I got half as many stars? Yahtzee was right. You do have to be psycho to get all 120 stars, especially now that I know the ending is the same.

Muckraker
Posts: 294
Joined: 20 Aug 2008

Yet again, Fallout 3 and Neverwinter Nights 2 win. And a GAME-LONG anticlimax was discovering all the cutscenes in Mirror's Edge was in amateurish web-quality flash animation, which I personally could have drawn just as well. (It always make me laugh when people say that Faith was a "normal-proportioned" heroine for a change, because you only really get to see her during those scenes and for some reason her head is about twice the width of everyone elses.:)

Gone Gonzo
Posts: 1040
Joined: 13 Dec 2008

Lukeje:
Half Life. What the hell was that whole Xen sequence about?!

Oh, we're not digging this old horse up again are we? Well, it may due to my being one of the few people who enjoyed the Xen sections (even going as far as to saying they were one of my favourite parts of the game, alongside Surface Tension and Questionable Ethics) and also having not actually heard a decent explanation of why they supposedly weren't any good.

As for what the Xen levels were actually about. Well, I assume that as the aliens came from Xen so the best way to wipe them out was to go to their home dimension and kill their leader. I'm guessing that was the deal with that. Or would you have rather had another 4 levels of running around science labs before blasting some totally random boss alien, like in the lame ending to Opposing Force?

Muckraker
Posts: 294
Joined: 20 Aug 2008

Mike Fang:
Thief: Deadly Shadows. I love the series and the game, but the ending was just too...open. If they're not intending to continue the series, I'd rather have a concrete conclusion than some open-ended event that leaves me wondering what happens next, knowing that I'll never find the answer. Give me some closure, Eidos!

I actually kinda liked that one - "full circle" and all that, mirroring the intro of the first game. Except Garret himself is now a Keeper, and it's implied (by him using his mentor's exact words) he will train the girl like he was trained himself. He also seems content with his new role, which was all the closure I needed. But I would not have minded another game in the series!

Paperboy
Posts: 26
Joined: 21 Dec 2008

Absolutely agreed on FFX, MGS3 and Shadow of the Colossus - they were very well done and emotional endings.

Don't forget Ico too, that had a great ending. A happy ending! Which is surprising for a Japanese game to be perfectly honest. lol

Tomb Raider Underworld was quite underwhelming recently, it was a slightly anti-climactic and premature ending to a story that barely got off the ground.

Assassin's Creed's ending was also quite weak; you don't find out what happened to Altair and all you get is that lab to walk around in with the creepy writing on the walls! It really needed more than that.

Some old skool spoilers ahead - you have been warned!

Zelda Majoras Mask - Very disappointing ending. Link never gets home again, never sees Navi or Zelda again - just way too sad after the amazing ending of Ocarina of Time.

NiGHTS Into Dreams on the Sega Saturn was quite disappointing too because it was an amazing game, with brilliant gameplay but the endings were awful! I remember hating those as a kid, they felt tacked on and ultimately you didn't give a flying monkey whether Elliot and Claris were happy or not!

Copy Clerk
Posts: 85
Joined: 17 Dec 2008

Star Wars : The Force Unleashed. Light or 'dark' it was pathetic. Although Light had a little more going for it. Dark Side, and I use that term as loosely as possible, was absurd and whimpered out like an old whoopee cushion. Thankfully, I guess, was that it was a short run of about a day's playing. So it wasn't as much of a waste of time as others were that were mentioned here. Seriously LucasArts....just step away from Star Wars and let better people handle it...

Gone Gonzo
Posts: 2008
Joined: 7 Sep 2008

squid5580:
Wow what is up with the Dead Space hate. Although it may not have been some incredibly deep life altering ending if you have ever watched a sci fi or horror flick the ending was suitable to those standards. Although I am a big fan of the cheesey B movies so it is my own opinion. I didn't have any expectations of an intelligent "keep me up at night pondering it" ending so it didn't disappoint.

Now Fable 2 and Fallout 3 on the other hand were complete garbage. Why bother giving us any sense of a choice when at the end of the day it doesn't matter?

As was said one page back, it didn't make any sense to have your

and scream in a high pitch. Now, if it were just another necromorph, the sequel is pretty much established because from that, you'll realize that there is more than one Hive Mind. Or there is a generic "bigger threat" that can be overcome with bigger guns and better tactics for the next game. And yeah, that was the least entertaining end-boss fight I've played in recent memory. Even Frank Fontaine was better than the Hive Mind.

Copy Clerk
Posts: 108
Joined: 24 Apr 2008

Advent Rising.

ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.

You have no idea how infuriated I was when I beat the game and only a few weeks later I heard the company went bankrupt. Pissed me off way more than the Halo 2 ending. Now we will never know what those friggin scanners were looking for. Or why they even needed to scan people in the first place.

Copy Clerk
Posts: 65
Joined: 14 Dec 2008

Mmm....Metal Gear Solid 3

that and the endings to Chrono Trigger,all triggered by what you did in the game, rather thoughtfully done.

Muckraker
Posts: 339
Joined: 18 Dec 2008

The ending of Dementium: The Ward was soo disappointing I took it back to Game Stop right after I finished it.

If the events in the game have no impact on the ending, then either then ending sucks or the game does.

As for good endings, I'd say Hitman: Blood Money had one of the coolest and most interesting endings out of the games I've played. (If that's the one that I'm thinking of... It's the one with the white suit, if you know what I mean...)

On the Record
Posts: 5754
Joined: 9 Jul 2008

Infamous Scribbler
Posts: 675
Joined: 16 Aug 2008

Dead Rising. You spend a fair while doing all your missions, and at the end when you think, "Oh great, here's the helicopter. Time to get out of this shithole... Wait, why is there a zombie-OH SHIIIIIT!" Yeah, and don't even get me started on overtime mode.

Also, am I the only person who was totally in love with Fable 2's ending?

Also, Oblivion's ending was lame, there was no real boss battle, just a sequence you watch of a dragon and something else (I can't really remember I haven't played it in a while).

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