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Inconsistencies in Games

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Infamous Scribbler
Posts: 623
Joined: 26 Dec 2008

wahat I mean is stuff in games that happens but has nothing to show for it or just doesn't make sense. Like in Jak 2 and 3 how Jak is so short to everyone else, or how in the original Mario Brothers how Mario would stomp the conquered castle only to appear right next to it on the next level.

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what is this thread about

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Infamous Scribbler
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Sorry, I accidently hit enter.

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AdjectiveAnimal:
Sorry, I accidently hit enter.

Ok i was wondering what it was about, but anyway games are fictional and fiction doesn't need to be logical

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Infamous Scribbler
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superpandaman:

AdjectiveAnimal:
Sorry, I accidently hit enter.

games are fictional

A man can always dream.

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AdjectiveAnimal:

superpandaman:

AdjectiveAnimal:
Sorry, I accidently hit enter.

games are fictional

A man can always dream.

Well if games were non fiction it would be like sitting threw history class

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Gone Gonzo
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Joined: 6 Mar 2008

Since Mario doesn't take place on Earth, there's no need for it to reflect our experiences of physics, gravity, proportion etc.

Beat Writer
Posts: 179
Joined: 10 Oct 2007

"or layk how in ff7 ur player iz as big as teh townz but den u go in dem an der not!"

Right? Yeah, that's not inconsistency. Using my uber awesome FF7 self-quote as reference here, at no point are you supposed to be under the impression that the towns are actually that small, they're merely icons on an interactive world/map that allow you to go from the 'world' into the 'town' and know that you did it. This isn't inconsistency, it's a mechanic.

Paperboy
Posts: 19
Joined: 29 Jun 2008

I know what you mean though, I'm currently playing through Super Mario World and it bugs me how you can drop from huge distances and land, and be unscathed yet one touch from an enemy and you take damage. I don't get it. That's a pretty tame example, there are some blatant inconsistencies out there.

Gone Gonzo
Posts: 2381
Joined: 6 Mar 2008

chin_strap:
It bugs me how you can drop from huge distances and land, and be unscathed yet one touch from an enemy and you take damage.

Mario wears padded shoes and all enemies carry invisible stun guns. Problem solved.

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Don't make me call the grammer Nazis.

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Beat Writer
Posts: 179
Joined: 10 Oct 2007

chin_strap:
I know what you mean though, I'm currently playing through Super Mario World and it bugs me how you can drop from huge distances and land, and be unscathed yet one touch from an enemy and you take damage. I don't get it. That's a pretty tame example, there are some blatant inconsistencies out there.

Again, not an inconsistency! It's freakin' Mario World for f**ks sake, it's not supposed to behave like real life! And you can't say it's an inconsistency when it doesn't. "omg mario shud have brokan his nees wen he landad, dis gayme iz sooo incunsistant!"

Paperboy
Posts: 19
Joined: 29 Jun 2008

Woah, just a little nit pick I have when I'm sucking at the game. Didn't realize you were that passionate.

Gone Gonzo
Posts: 1924
Joined: 24 Sep 2008

You know, I can see mentioning this when the game is supposed to be a realistic reflection of the real world or when it's something that gets in the way of gameplay, but Mario Brothers? Seriously?

You know what's unrealistic about Mario Brothers? There's only two dimensions! WHAT'S THE DEAL WITH THAT?

Gone Gonzo
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Codgo:
Don't make me call the grammer Nazis.

Do you have their phone number?

Gone Gonzo
Posts: 2863
Joined: 3 Jan 2008

Really I would have called Mario out on eating a mushroom to get bigger smoking a flower to shoot fire, and saving the human princess of a mushroom kingdom from a giant spiked fire breathing turtle-thing.

Face it games shouldn't be realistic. It's more fun that way.

Paperboy
Posts: 19
Joined: 29 Jun 2008

And who in their right mind designs those castles? To get out the front door you have to go through so much sh*t.

Beat Writer
Posts: 179
Joined: 10 Oct 2007

Good morning blues:
You know what's unrealistic about Mario Brothers? There's only two dimensions! WHAT'S THE DEAL WITH THAT?

Must be an inconsistency!

@ chin_strap: I don't actually care about Mario World, it's your improper use of what fits in the realms of an inconsistency that bothers me.

Happy new years brah!

Paperboy
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Joined: 29 Jun 2008

I thought I'd try to add something. I failed.

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Ace of Spades:

Codgo:
Don't make me call the grammer Nazis.

Do you have their phone number?

I use a horn.

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Gone Gonzo
Posts: 2441
Joined: 12 Jul 2008

Codgo:

Ace of Spades:

Codgo:
Don't make me call the grammer Nazis.

Do you have their phone number?

I use a horn.

Awwwww... I wanted to program their number into my phone.

Infamous Scribbler
Posts: 592
Joined: 19 Nov 2008

ah well, it could be worse, its not like characters die and come back to life for no reason, oh wait. ps play fire emblem if you want consistancy if one of your characters die in that game there gone forever!!!

Gone Gonzo
Posts: 1065
Joined: 22 Dec 2008

AdjectiveAnimal:

superpandaman:

AdjectiveAnimal:
Sorry, I accidently hit enter.

games are fictional

A man can always dream.

How do we know we aren't fictional? Come to think of it, how would video game worlds feel if they knew they were in a fake world? Even in WWII games, this year is 2008 and soon to be 2009. They're stuck in the past. Sorry, what was I talking about?

Gone Gonzo
Posts: 1065
Joined: 22 Dec 2008

Codgo:
Don't make me call the grammer Nazis.

You summoned?

Infamous Scribbler
Posts: 623
Joined: 26 Dec 2008

I really didn't think this through.

Copy Clerk
Posts: 114
Joined: 17 Jan 2008

The humble master of the crying freezer would like to point out that despite being quoted four times, noone's yet corrected "grammer" to "grammar". Thanks for your time.

Beat Writer
Posts: 136
Joined: 24 Dec 2008

EpicFailGuy:
The humble master of the crying freezer would like to point out that despite being quoted four times, noone's yet corrected "grammer" to "grammar". Thanks for your time.

Finally, someone noticed. I was busy trying to figure out if it was a European variant or something.

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Codgo:
Don't make me call the grammer Nazis.

Too late, we're here now. Come along lads - someone has somehow misspelled the term "what". How can this be?

Plus, grammar is spelled with an 'a'.

Gaming is bound to be full of inconsistencies - after all, it is gaming. As in, fictional. What did you expect? Mario : Now with Havok!

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fish food carl:

Codgo:
Don't make me call the grammer Nazis.

Too late, we're here now. Come along lads - someone has somehow misspelled the term "what". How can this be?

Plus, grammar is spelled with an 'a'.

Gaming is bound to be full of inconsistencies - after all, it is gaming. As in, fictional. What did you expect? Mario : Now with Havok!

The 'e' was intentional you Nazi scum.

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Gone Gonzo
Posts: 3288
Joined: 6 Nov 2008

I think you have the wrong definition of "inconsistant". You're describing realism, not inconsistencies. Either way, who cares about realism? Name to me one game that has every single thing about it that's real.

Gone Gonzo
Posts: 2431
Joined: 11 Oct 2008

fish food carl:

Codgo:
Don't make me call the grammer Nazis.

Too late, we're here now. Come along lads - someone has somehow misspelled the term "what". How can this be?

Plus, grammar is spelled with an 'a'.

Gaming is bound to be full of inconsistencies - after all, it is gaming. As in, fictional. What did you expect? Mario : Now with Havok!

Funny story- Super Smash Bros. Brawl uses Havok.

Muckraker
Posts: 250
Joined: 5 Sep 2008

chin_strap:
I know what you mean though, I'm currently playing through Super Mario World and it bugs me how you can drop from huge distances and land, and be unscathed yet one touch from an enemy and you take damage. I don't get it. That's a pretty tame example, there are some blatant inconsistencies out there.

maybe his bones sponge up energy better than his skin?

Gone Gonzo
Posts: 1054
Joined: 14 Dec 2007

fish food carl:
Gaming is bound to be full of inconsistencies - after all, it is gaming. As in, fictional. What did you expect? Mario : Now with Havok!

I would so play that game.

Gone Gonzo
Posts: 3128
Joined: 29 Jul 2008

Aiden Rebirth:
ah well, it could be worse, its not like characters die and come back to life for no reason, oh wait. ps play fire emblem if you want consistancy if one of your characters die in that game there gone forever!!!

It doesen't stick in sequels though, although most games are self contained and I always reset after a death but it still happens.

Gone Gonzo
Posts: 1284
Joined: 29 Jun 2008

GeeDave:
"or layk how in ff7 ur player iz as big as teh townz but den u go in dem an der not!"

Right? Yeah, that's not inconsistency. Using my uber awesome FF7 self-quote as reference here, at no point are you supposed to be under the impression that the towns are actually that small, they're merely icons on an interactive world/map that allow you to go from the 'world' into the 'town' and know that you did it. This isn't inconsistency, it's a mechanic.

Or is it an inconsistency cleverly disguised as a game mechanic!?
Cobra LALALALALALALALALA...

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