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The Fallout 3 Mod Recommendation Thread: What Mods are you using?

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BlueMage
Press Junketeer
Posts: 443
Joined: 22 Jan 2008

HomeAliveIn45:

BlueMage:
Are there any mods in the works to remove the level cap? I'm in the mood to become godly.

Not that I've heard of, but that doesn't mean it can't be done!
http://fallout.wikia.com/wiki/Fallout_3_console_commands#Stats_and_character_manipulation

Dude, there is platonic love for you from me.

orifice:

BlueMage:
Are there any mods in the works to remove the level cap? I'm in the mood to become godly.

Yes, several.

And there is an obvious implication there that I should use google-fu to find them :/

Sorry, the bitch and I aren't on speaking terms at the moment.

searanox
Pulitzer Laureate
Posts: 978
Joined: 22 Sep 2008

Hey, guys, Fallout 3 is out! Awesome! What's the first thing we should mod in it?

ONE THAT REPLACES THE FACE TEXTURES OF FEMALE CHARACTERS TO LOOK LIKE THEY'RE FASHION MODELS INSTEAD OF SCROUNGERS LIVING IN THE DC WASTELAND, GIVE THEM NUDE BODY TEXTURES, AND ADD SOME PORN PICTURES TO THE PIP-BOY

Man, what the fuck is the matter with people.

To answer the question, I've been using DarN's interface for a while as well as Essential Merchants and Followers because I was tired of crucial characters always dying at random.

countrysteaksauce
Press Junketeer
Posts: 447
Joined: 10 Jul 2008

RobCo Certification Perk
Lets you resurrect robots using a fission battery and scrap metal and they will follow to the ends of the Earth, or well DC.
Having 3 sentry bots as your personal bodyguards can't be beaten

Magnetic2
Beat Writer
Posts: 209
Joined: 18 Mar 2008

I used increased spawns with welcome to the wasteland so when I got to Super Duper Mart, I had to fight about 9 of them with around 30 10mm and a bat.. soo I died and stopped using increased spawns.

Abolished
Beat Writer
Posts: 185
Joined: 14 Nov 2007

A mod which allows costom music play through your pip-boy. :D

Magnetic2
Beat Writer
Posts: 209
Joined: 18 Mar 2008

and while we are on topic, let me open my FO3 window and jot down the mods...
Amplified crippled effects, slower weapon degradation, armored robes, cross repair armor/weapons, sniper velocity, more damage, wasteland settler armor, max level 100, welcome to the wasteland, increased movement speed, killable kids, power armor enhancement,

Fiskmasen
Beat Writer
Posts: 154
Joined: 6 Apr 2008

Magnetic2:
... max level 100 ...

Is that balanced? I know Fallout 3's level-scaling doesn't work quite the same as Oblivion, but if change the level cap, would the scaling that exist increase with the heightened cap?

Magnetic2
Beat Writer
Posts: 209
Joined: 18 Mar 2008

Fiskmasen:

Magnetic2:
... max level 100 ...

Is that balanced? I know Fallout 3's level-scaling doesn't work quite the same as Oblivion, but if change the level cap, would the scaling that exist increase with the heightened cap?

every mutant you meet is pretty much a master, but other than that, you get more HP every level, which makes you a living tank, as well your skill eventually max out so you need the work around mod to by pass the skills screen to continue leveling up. I haven't really noticed or tested it at level 100. The highest I hit was 26 and I think some enemies have HP pools that reflected that, so yeah some of the baddies take more shots then at level 20.

Really though, past level 20, you get the same feeling if you left the boundaries of the game, it's just more game, nothing exciting of run of note. By that level most of the loot has been had and I was done with all the side quest. I am waiting for a mod that adds new and harder enemies to make going above level 20 more worth it.

fedpayne
Pulitzer Laureate
Posts: 975
Joined: 4 Sep 2008

Cash flow problem, followed by my PC going AWOL has prevented me getting this yet. Should I do a play through to start with using zero mods, or is there anything that'll bug me so much I should 'improve' it before starting?

BlueMage
Press Junketeer
Posts: 443
Joined: 22 Jan 2008

I've enjoyed it a great deal without any mods so far.

But I'm picky like that. I think the last time I actually used a mod was back when I still had DarkLoader on my desktop and the mission in question was Order of the Vine. Fun times.

hypothetical fact
Gone Gonzo
Posts: 1305
Joined: 8 Oct 2008

The best mod I have seen is enclave commander which gives you a radio to call in Vertibirds to blast the enemy, transport you or drop off enclave troops to fight for you.

geldonyetich
Gone Gonzo
Posts: 1385
Joined: 2 Aug 2006

That other thread got me to give Fallout 3 another spin. So far, I'm enjoying it (even after the ending soured it for me pretty badly weeks ago), and I've a few good mods to thank for that.

Main list of mods I browsed to pick and choose from was here:
http://lordarthas.a.googlepages.com/fallout3recommendedmods

The mods I ended up using:
Better companions and caravans -- Specifically, just the Caravan fix. Tired of those silly guys dieing. I should probably go ahead and enable the companion plugin, because having companions die is equally pointless and annoying, and this is easier than manually setting them essential. The companion plugin also allows employing more than one companion at a time and removes karma restrictions -- an undesired change, but one I can self-regulate myself on.

Level cap increaser, with workaround and wasteland mastery - The first allows you to regain level 20 continually, effectively getting higher than level 20 without all the glitches and breaking that occurs from actually having level 21+. The second allows you to assign skill points when you're stuck at all 100s. The third gives you a reason to have skill points above 100.

Martigen's Mutant Mod - The OP mentioned this one, too. I basically use the "increased increased spawns" setting to spawn 2-5 mobs wherever there's normally 1. I play on "normal" difficulty because "hard" isn't enjoyable due to soaking up too much ammo, tanking the character economically, and this mod helps provide the challenge I'm missing. Having completed the supermarket in about 2-4 tries with about 25 raiders in there, I'd have to say it's fairly nuts. It'll probably will make completing some quests impossible... but I love the added chaos, especially after having already completed the game on the first playthrough.

I'm a relative gaming purist. What I've basically done is simple stuff that soup up the existing game and fix some things that annoy me rather than change it in a radical manner. I'm going to leave Dad to take a long nap while I give the Wasteland some serious rocking. Maybe I'll finish the game again when the DLC fixes that crappy ending.

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