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Paperboy Posts: 13 Joined: 5 Jan 2009 | |
Gone Gonzo Posts: 4233 Joined: 27 Apr 2008 |
I didn't think the aim was horrible, and if your complaining about VATS then I'll offer a few arguments against that: 1) Exploding Heads 2) Exploding Torsos 3) Slow motion exploding Heads. |
Gone Gonzo Posts: 1138 Joined: 11 Jul 2008 | Its a big game. I find it hard to believe you did everything in about 20 hours. I agree with you the amount of bugs make it feel rushed though, although I preferred it to Oblivion. Then again, having my testicles hammered flat would be preferable to Oblivion.
What? Sure, the robot was funny but all I remember was following it pointlessly as it shot lasers at the Enclave. Was there a secret bit you played that I missed where you could actually do something instead of sit through 10 minutes of shameless, unnecessary padding? Everything after you found the G.E.C.K. sucked hard, and smacked of being really, really rushed. |
Press Junketeer Posts: 489 Joined: 9 Dec 2008 |
Hahaha yes! I'll second this. Side note: exploding heads in Fallout made my girlfriend actually run to the bathroom to throw up (although she DID have the flu at the time...). Still, that is a triumph in my books. |
BANNED Posts: 514 Joined: 7 Oct 2008 |
No I didn't need to I just saved at the level right before the achievement related one and did what I need to get my karma to the appropriate level, User was banned for: Your worst joke. (Permanent) |
Paperboy Posts: 44 Joined: 6 Jan 2009 | To compare it to Oblivion: 1.A more open environment |
Pulitzer Laureate Posts: 730 Joined: 8 Jul 2008 | Allthough the main quest was rather, uh, short, I liked the game very much on my first playtrough. But as someone pointed out beforehand, I more or less roleplayed it through, giving the clock some more time to run. I finnished at around 19 hours played, which is a damn shame since I feel like I missed most of the good stuff, and I know I did. But yes, the missions after G.E.C.K felt like "let's finnish this alredy". I would've definately liked to see some more to the main questline. Exploding heads are awesome, though. Very awesome. The very ending with the purifier I thought was absolutley fantasticly thought out though, but then again this is like my second RPG, so not many referancepoints, really. Without trying to spoil it too much, I wished my character would've been playable AFTER the purifier got turned on. Perhaps some kind of mega rad-away would've justified it. |
Gone Gonzo Posts: 1726 Joined: 20 Mar 2008 | I love Fallout 3. Like it way more than Oblivion. Obliv seemed shallower somehow. I actually feel some emotional attachment to the characters and the places in FO3. 70 hours into the game so far. I finished the main quest but afterwards reverted to a save game so I could keep adventuring. Also, there's supposedly a major content release slated for March that will expand the world. And Jan. and Feb. are s'posed to have releases, too. |
Pulitzer Laureate Posts: 730 Joined: 8 Jul 2008 |
Forgot about this in my post. The picture of Sarah Lyons looking through the purifier door still comes to mind occasionally, giving me a feeling like I've been at a funeral of a close relative or something. Which is rather disturbing, but still proves that I sitll have a soul. |
Gone Gonzo Posts: 1726 Joined: 20 Mar 2008 | Also, did anyone else go to Andale? That little town with the ideal American families? Where everything seems too perfect and no one seems to notice they live in a nuclear wasteland? J-just...don't l-look in th-the shed behind th-the house...*gulp* |
Press Junketeer Posts: 489 Joined: 9 Dec 2008 |
I looked in the shed. Gah! Then I had to pull off a sweet speech challenge to convince the Andale folk that what was in there was A-OK by me. ... but it wasn't, so I killed them dead as they walked away. |
Gone Gonzo Posts: 1726 Joined: 20 Mar 2008 |
Aye. I didn't even bother trying to explain myself. Just leapt right into it. Me and Charon (who I call Argyle) made short work of a couple of hillbillies armed with knives. |
Press Junketeer Posts: 489 Joined: 9 Dec 2008 | Whatever happened to the kids? They just disappeared in my game... I like to fondly think that they went off and were initiated into a Raider crew, and that I will eventually run into them some day and eventually finish off this whole Andale nightmare. |
BANNED Posts: 1201 Joined: 18 Sep 2008 | Yeah, I didn't really like fallout 3 either, it was all right. It was good to just chill and play but a game I would play for the sake of the game instead of when I had nothing else to do it is not. User was banned for: WOW: a wtf moment. (Permanent) |
Beat Writer Posts: 133 Joined: 11 Jul 2008 |
I don't know what all the achievements are for Fallout 3, so some of these may be repeated, but you need to find your self a hobby. This is something I have gotten in the habit of doing for games like Fallout 3 and Oblivion. In the game, you just start collecting random stupid stuff, like for instance I collected torches in Oblivion. A simple enough task, but by the time I quit playing that character I had over 300. Also in Oblivion and I have started doing this in Fallout too, I collected one of Each different type of weapon and armor and repaired them to full health. In Fallout, getting everything to full health is the hard part. Also try to get every following character, I think there are seven not including Dogmeat.
my sentiments exactly, but with less anger. While the main quest is somewhat short and probably could be done in a day, to say that you've done everything is simply impossible. With games like Fallout 3 and even Half Life 2 to some degree, it is always important to remember that these games are designed and built to be more about the journey than the destination. The actual enjoyment you get from a game comes from playing it rather than just finishing it. Some people seem to not realize this and thus don't get the enjoyment they would if they just looked at the game with a different mindset. For example, part of the fun of Fallout 3 really is in just wondering around the wasteland with Dogmeat with no real destination in mind. Another way to get more out of Fallout 3 is to look for "Non Quest Quests", or "Note Quests" (Just made those names up). These are the little things you can do that make characters do different things, or are are just a series of notes that are interesting. Examples of these are things like giving that one chick in Rivet City Ant Pheromones which causes her to get married to Diego at a wedding you can actually attend. Or finding the note that leads you to a key to open up a case and find "Naughty Nightwear" which you are rewarded for if you return to Girdershade. I have no clue how many of these type quests there are, but they do provide a good bit of interest that is easy to overlook if you only want to complete all the side quests and grab all the bobble heads. P.S. Outlaw Star rocks. I just re watched the whole series last weekend. |
Copy Clerk Posts: 52 Joined: 19 Dec 2008 |
How the hell do you propose I found all the locations by "Pipboy teleporting" Everywhere... seeing as you need to have been to the location before you can teleport there.... And you guys, in general, seem to think that I'm doing somthing wrong... |
Beat Writer Posts: 163 Joined: 7 Jan 2009 | I think this is one of those games that follow well in line with some of the aspects of Morrowind, that were somewhat lacking in Oblivion. Doing stuff just for the sake of doing it. You don't need some promise of caps or a nifty new coat just to want to figure out what lives in that burned out crater over there. You may have completed "almost" every quest and gotten "almost" every achievement, but I seriously doubt you've done everything there is to do in the game in a 24 hour sitting. |
Beat Writer Posts: 127 Joined: 6 Aug 2008 |
I don't know where you get off randomly cutting a snippet out of my post and pulling it out of context but that post was implemented to more than just you. Other than that re-reading your posts it seems as though you cranked/grinded or just cheated. I don't think you enjoyed the game becasue you just wanted to beat it. Maybe you should take it slower and actually think about your character and try to immerse yourself. But then again I can't tell people how to play a game. Oh and I do realize that you need to go to the location in order to Pip-Port there I just mean instead of Pip-Porting everywhere simply drink in the atmosphere more. |
Paperboy Posts: 19 Joined: 9 Jan 2009 | Fallout 3 has loods to do!!!!!! |
Pulitzer Laureate Posts: 780 Joined: 7 Jan 2009 | Does anyone know exactly when the Operation Anchorage DLC is going to be released? I know they said this month, but I haven't heard a date yet. |
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I'm just going to have to say this. Since virtually everywhere in the game has different bits scattered about in different areas, I'm going to assume you're ignoring those when you say 'copy/pasted'. Exactly how many variations on 'Box With Stuff In It' were you expecting? These things are all standardized in the game, but it's the same way in real life, and for the same reason - it's easier to construct something using the same plans (or with slight variations thereof) than it is to come up with a whole new one each time. If you really want to take this complaint up with someone, take it to the architects and city planners.
I would agree, though, that the ending is just an utter failure. The entire point of a free-roaming open world game is that it's free and open. If there's only one ending, then that just completely screws everything else over.
But what really kills it is the removal of the epilogue. Eg: "With the death of Lucas Simms, Moriarty slowly expanded his influence over megaton through blackmail and assassination until he owned the town." or, "With both the AntAgonizer and The Mechanist driven from Canterbury Commons, it became a wealthy trading center. But when raiders attacked later, there was nobody to defend it, and the town was wiped out." Nothing. You get this unflinching feeling that nothing you have done has had any effect. It just sucks all of the meaning out of the game.