Copy Clerk Posts: 98 Joined: 12 Dec 2008 | |
Gone Gonzo Posts: 1557 Joined: 31 Dec 2007 | Nothing. THEIR boss is actually a supervillain, and he sees that hard boss battles in games are teaching kids how to defeat him, and in order to take over the world, he's weakening us by telling the game designers to create easy bosses. |
Muckraker Posts: 251 Joined: 25 Dec 2008 | They are gonna make more World of Warcraft instances. |
Copy Clerk Posts: 98 Joined: 12 Dec 2008 | Ah ha, I see now. You have opened my eyes. |
Artist Posts: 545 Joined: 13 Jun 2002 | This topic just makes me pine for another Shadow of the Colossus. |
Copy Clerk Posts: 58 Joined: 15 Dec 2008 | Hard boss fights were always the best bits, turok 2 seeds of evil had ace boss fights |
Pulitzer Laureate Posts: 737 Joined: 23 Jan 2008 |
Because there's no way they can implement code that makes a new boss difficult. |
Copy Clerk Posts: 98 Joined: 12 Dec 2008 |
I code myself as I am currently studying game design at university, but if you are given 3 - 4 years to code a game then you should be able to come up with a better boss than we get today. |
Paperboy Posts: 44 Joined: 6 Jan 2009 | Hmm, maybe it's because games of the present have more repetition. You can stroll through a game like Halo and encounter the same situation numerous times with little variation. Having a boss that breaks the combat norm is outgoing, many designers just take the easier option of having a buffer soldier. |
Pulitzer Laureate Posts: 737 Joined: 23 Jan 2008 |
Yes, but you wanted to know what game designers are going to do if bosses become to easy for the public. They'd implement code that makes them more difficult. If I'm reading it wrong and you want to know why game developers feel the need to make bosses easy, I can't say. Maybe you've gotten better, or you're playing the wrong types of games? Maybe you need to step up the difficulty? Personally, I had to go down to normal mode on Half-Life 2 because I was just getting my ass handed to me every 3 minutes by the normal encounters. Perhaps you should try playing online games against other people? There's always somebody better than you. |
Copy Clerk Posts: 98 Joined: 12 Dec 2008 | Not to toote my own horn I do play online games, and I do get a challenge but you get better and can take them on, and I play most games on hard or veteran difficulty. Anyway what I meant was why are boss battles getting easier no matter the difficulty. |
Muckraker Posts: 338 Joined: 12 May 2008 | Maybe we're just getting better at defeating them? Then when I went back to playing Ocarina of Time after years, I had way less trouble with the bosses then I used to. |
Pulitzer Laureate Posts: 737 Joined: 23 Jan 2008 |
You're getting better or you're not playing the right games, it's blatantly obvious if you can take on most people that you play online. |
Gone Gonzo Posts: 2368 Joined: 14 Sep 2008 |
That would be incredible but let's see what the new game from Team Ico brings use. It sure is gonna be awesome. |
BANNED Posts: 1201 Joined: 18 Sep 2008 |
Ace? And to answer the question, continue to churn out crappy FPSs until we all die or we get another Sotc User was banned for: WOW: a wtf moment. (Permanent) |
Gone Gonzo Posts: 2381 Joined: 29 Oct 2008 | I'm totally with you on this. In the last like few years, game bosses have just been a total cake-walk. I think Oblivion has one of the worst cases for this. If you play it on the hardest difficulty, sometimes you can struggle in battle with a random bandit. But when you do a cool quest with a cool plot that has a unique character at the end. You charge in expecting a long epic battle only to find if you poke him hard enough, he falls over and dies. |
Gone Gonzo Posts: 2013 Joined: 24 Sep 2008 | I dunno, I don't really mind it so much. A boss battle is really just a sequence that doesn't belong in a game - it requires you to approach the encounter in a way that is different from how the rest of the game functions. Really difficult boss battles are just frustrating - when there's one boss battle you just can't beat, it's not exciting, it's infuriating. |
Copy Clerk Posts: 98 Joined: 12 Dec 2008 | Yes true, but a game leads up to an ending which in turn means defeating the evil guy/girl, lad/lass whatever tickles your fancy as this was the whole purpose of the game, to get to the climax and rid yourself of that pesky lad/lass/guy/girl who has been taunting you the whole time. Hard boss battles are hard to come by these days, and most of the time there quick time events for instance every dam boss in spider man web of shadows, yes you get to fight them but to finish them off ow what should we make the player do, super power, something so amazing it would blow their mind, no lets use a quick time event. |
Pulitzer Laureate Posts: 939 Joined: 7 Jan 2008 |
Funnily enough, World of Warcraft has some of the best boss fights I've seen. As a matter of fact, most MMORPGs I've played have great boss fights. When I say great, I mean fun, but quite difficult at the same time. |
Gone Gonzo Posts: 1151 Joined: 7 Dec 2008 |
I'd have to agree. I think devs just need to up the damage you take with some bosses, back in the old days bosses HURT. |
Pulitzer Laureate Posts: 960 Joined: 1 Jan 2009 | They do truely need to step up the boss fights, could be a lack of ideas, or pure laziness. |
Infamous Scribbler Posts: 656 Joined: 22 Feb 2008 | Really, it took you this long to notice? |
Paperboy Posts: 11 Joined: 11 Sep 2008 | The Legend of Zelda: Link's Awakening for the gba if i am not mistaken had some cool boss fights and some great mini boss aswell...but then again it is an old zelda game not much can top those games :D |
Gone Gonzo Posts: 3252 Joined: 8 May 2008 | Use weak weapons to take him down, dumb tactics, etc. Try to be bad and win at the same time. |
Gone Gonzo Posts: 1409 Joined: 16 Dec 2008 | at least some games have final bosses, whether they be easy or not, unlike a certain game, lets call it... Phable Two |
Copy Clerk Posts: 57 Joined: 31 Dec 2008 | Ty fighting Decus and Alice on Tales of Symphonia 2. I got raped in less than 10 seconds! =( |
Press Junketeer Posts: 456 Joined: 3 Jan 2009 | Because it makes me feel accomplished when I beat a boss. Also I needz me some Shadow of the Collosus 2 now. |
Copy Clerk Posts: 69 Joined: 16 Dec 2008 | Agreed. |
Beat Writer Posts: 136 Joined: 8 Jan 2009 | No More Heroes had quite good bossbattles (and they were actually fun). It took me quite a while to fight off No.1, considering it was extremely hard to just connect one hit. |
Gone Gonzo Posts: 1412 Joined: 19 Nov 2008 | Is that Brumak at the end of Gears 2 considered a boss? I heard that some people did think of it as a boss. |
On the Record Posts: 5491 Joined: 13 Aug 2008 |
Exactly. That game was nothing BUT bosses, and it rocked. Also, is the title of this thread a reference to Catch 22? |
Beat Writer Posts: 163 Joined: 7 Jan 2009 | As much as I had fun in Kingdom Hearts, all of the boss battles in Kingdom Hearts 2 were nothing more than spamming quicktime events until loads of munnies and health balls littered the floor. |
Gone Gonzo Posts: 2381 Joined: 6 Mar 2008 | Hard bosses in action-oriented games are usually just annoying. |
Gone Gonzo Posts: 1913 Joined: 24 Jan 2008 | Weell, I always loved boss battles in RPG games. Especially when it came to the Final Fantasy series. I'd love to see the people who design FPS games like id or maybe even DICE or Valve to create a boss much like a Shadow of the Colossus boss meets a Final Fantasy GF/Boss character and have it so killing it plays much like a puzzle with pattern recognition, reflex testing, and tactical maneuvering. That would be HARDCORE |
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Over the past year I have noticed that boss battles have some what became a stroll in the park. Its like the boss in games turns out to be a geek who only says threats and never puts them into action. Since sephiroth is retired and donkey kong in a coma what are game designers gonna do.