Pulitzer Laureate Posts: 854 Joined: 17 Sep 2008 | |
Pulitzer Laureate Posts: 854 Joined: 17 Sep 2008 | Shamelessly bumping my own thread. Let he who holds thy banhammer be quelled. |
Pulitzer Laureate Posts: 854 Joined: 17 Sep 2008 | Another shameless bump |
Copy Clerk Posts: 113 Joined: 5 Nov 2008 | Ah nostalgic indeed, this was one of the first pc games for me oh and here i'll help you bump =P |
Infamous Scribbler Posts: 549 Joined: 3 Jan 2009 | Good ol' TA. I would reinstall is if a backstabbing friend didn't have my install disk. Those are quite cool. Are they going to do anything similar with Supreme Commander? |
Pulitzer Laureate Posts: 854 Joined: 17 Sep 2008 |
We'll see. |
Muckraker Posts: 268 Joined: 15 Aug 2008 | TA Spring fan. I even wrote an AI for it. Good ole' OTAI. Hasn't worked since 0.64 or thereabouts, but still... Starcraft really had TA beat, though. It was more polished, easier to get online, not so many redundant units, map building was much easier, and it had a story-based campaign. Of course, it wasn't moddable the way that TA was (and Spring is), so it doesn't quite have the hacker/nerd appeal. |
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In 1997 the first truely 3D RTS game was released. No it wasn't Starcraft, it was Total Annihilation made by Chris Taylor who was the mind behind the more recent Supreme Commander. It is well known that TA had a rather large fanbase that continues to play each other online long after this game was released. A little while ago a nostaliga-influenced buy got me this game online and I now have it. I had some problems with it so I consulted the fanbase. That's when I found Spring.
Spring is a game engine made by the TA fanatics, the Sweedish Yankspankers. It was made to bring TA into the new millenieum with improved graphics and an improved user interface. The engine has game mods for it ranging from the Yanks own creation of XTA, a Spring Compatibile version of Total Annihilation to a remake of WWII: Spring 1944 and even a Star Wars RTS.
http://spring.clan-sy.com/
Go ahead and visit.