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Gone Gonzo Posts: 1137 Joined: 11 Jul 2008 | |
Anonymous Source Posts: 5 Joined: 23 Dec 2008 | Well, if they ran out of stories, they could always split the timeline at the end of Bioshock, and sell them as two games, good and bad, with the same gameplay, but a different story and character. That kind of think worked for Transformers, didn't it? Ugh... I hate the way the human mind works. Sequel announced; people get excited. Someone high up gets greedy and promises more sequels. They come around and they're mediocre. Idiots buy them, because the first was good. More sequels are made. |
Infamous Scribbler Posts: 601 Joined: 20 Aug 2008 |
On the contrary, I thought Fallout was extremely atmospheric. Aside from the abridged distances, Bethesda managed to make a convincing wasteland full of interesting and plausible characters (for the most part). And take a trip through the Dunwich building, the Yao Guai tunnels, or the Deathclaw Sanctuary and tell me the game can't be claustrophobic, which is something I didn't get much from Bioshock anyway. Upon reflection, I really should have, especially since you're under tons of ocean, right? I suppose they should've made it seem more like a threat than just part of the scenery. |
Press Junketeer Posts: 442 Joined: 3 Jan 2009 | Star wars is so successful at creating sequels because it is about the stories of millions of people instead of just one. The simpsons is just like that. Bioshock is about 2 people you and Ryan. We know what happens to Ryan and us and I dont see another sequel. in total 6 would be a total phail. 14 would not. |
Beat Writer Posts: 190 Joined: 13 Dec 2007 | If the right progression between each game is made then it could turn out to be excellent, but I can't see having 5 more games set underwater, imagine Rapture being expanded to an underwater continent due to rising sea levels in the future, I can't see that working somehow. I loved BioShock though and I'm really looking forward to see what they do with the next game, and indeed the film. |
Muckraker Posts: 340 Joined: 31 Dec 2008 | As long as you can shoot bee's out of your arm, I'm happy. |
Gone Gonzo Posts: 2996 Joined: 13 Aug 2008 | Is it just me, or was Hartmann intentionally exaggerating? |
Gone Gonzo Posts: 1094 Joined: 11 Oct 2008 | Bioshock: Episode IV A new Plazmid! Bioshock: Episode V the Splicers Strike back and of course Bioshock: Episode VI - Return of the Magical hand that Shoots Bees! |
Gone Gonzo Posts: 1438 Joined: 15 May 2008 |
^ This. |
Gone Gonzo Posts: 1400 Joined: 7 Apr 2008 | A second bioshock would be appealing and perhaps a third depending on how well they do the second but I just cant imagion dragging the story on for six games. |
Gone Gonzo Posts: 2226 Joined: 5 Jan 2009 | Thats a horrible idea, it will kill the series. Just look at the prequel Star Wars movies! |
Muckraker Posts: 244 Joined: 2 Aug 2008 | How would there be a sequel? What do you play as (spoiler) Atlas/Fontaine? ... |
Gone Gonzo Posts: 1149 Joined: 16 Nov 2008 | Six Bioshock games would just be overkill. I would hate to see it turn from the great game it is to some terrible storyline that was just made to somehow continue the series. |
Muckraker Posts: 292 Joined: 18 Jun 2008 | Great, now I can look forward to the awesome story that was Bioshock become a stupid, cheesy franchise that will have worn out it's welcome about halfway through |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 | Why do they need 6 games? I know there is a trend to be cool in the land of developers by having a trilogy, but that is just plain stupid. If they are planning for 6 games then don't you get the feeling that they will deliberately take things out to draw out the series? If they were perhaps half the price of current games and became episodic, directly continuing a story then it would be good. One release per year but a decent length game each time. Six sequels with different stories each time will just end up with Mysterious Character's love interest being kidnapped by a Big Daddy in a loin-cloth who likes throwing barrels and the only way to defeat him is to climb up some slightly angled platforms and convieniently positioned ladders. Just condense the story down to three games and make each one longer, take two years per game minimum and everyone is happy except the greedy arse who would fit in to a company involving the letters A and E but not necessarily in that order. |
Gone Gonzo Posts: 1564 Joined: 8 Oct 2008 | Bioshock 2- You help Fontaine take over How many different ways can they show a sunken and destroyed city considering that the first game already had pipes bursting and the entire generator to the city was shutdown. |
Beat Writer Posts: 218 Joined: 16 Aug 2008 |
I think someone already said it but money talks, and then money has a think about what it's said, and slaps the unsuspecting public in the face with poorly thought out and ill-made follow ups noone wanted. However, while clearly sticking to the same formula would be disastrous (the mention of Star Wars leads me to think he's imagining five other games around the events of the original game: Fontaine's story, previous events etc). But if we're honest, this is producer speak for "Please, please give me unlimited funds to make my tour de force". No chance pal... |
Gone Gonzo Posts: 1711 Joined: 12 Aug 2008 | i bet these will be "rpgs" also |
Press Junketeer Posts: 414 Joined: 9 Jul 2008 |
Wow...so because some corporate execs want the company to be profitable, and because of a couple designers trying to live out their whole career on one game, everyone in the industry is "a chimp in a skin suit." Well, as "a chimp in a skin suit", I take offense to that, as I'm sure the many other developers here do as well. Please, in the future, think before you type. You have proven that every single person on the internet generalizes (Yes, that was sarcasm). That being said, 6 is too many unless they do a Half-Life, where each game is different enough it can stand on its own. Let's wait for the first sequal before we condemn it to mediocrity, shall we? |
Gone Gonzo Posts: 1780 Joined: 29 May 2008 |
well, 5 sequels then they'll do a prequel as the downfall of rapture or something. since it's almost a pre-requisite for gaming series to explain how the events that started the series actually happened. it's only a matter of time before we get something like Sim Bioshock where you build your own utopian Rapture too. |
BANNED Posts: 814 Joined: 23 Apr 2008 | I love Bioshock, but loathe the idea of sequels to it - owing largely to it's already exulted story. The only hope of sustained integrity, in my mind, is to keep Ken Levine and his ex-Looking Glass team as writer/lead designer and staff: "Looking Glass"/2k Marin/2k Boston. Part of the problem is that to create satisfying sequels, they're going to need to create a mythology to continue a self-contained narrative. In a VERY general sense, it would be like Orwell writing a sequel to Animal Farm, or to a lesser extent 1984... Or for that matter, if we're rolling with novel analogies, it could easily become like the sequels to Orson Scott Card's Ender's Game - all of which were interesting, but nowhere near as potent as the original. Sea of Dreams... Here's fearing the worst, but hoping for the best. User was banned for: Ballad (?) of an ex-goth. (Permanent) |
Gone Gonzo Posts: 2034 Joined: 3 Sep 2008 |
The developers never once claimed it was an RPG. At every turn when people tried to describe it as such they would point out "it's a shooter". I think that's part of the problem I had with the game. I expected an rpg/fps (like system shock 2/deus ex). Instead I got a shooter with bees - perfectly good just not what I expected. |
Infamous Scribbler Posts: 621 Joined: 21 Aug 2008 | Wow! Just wow! They're really milking it! |
Infamous Scribbler Posts: 592 Joined: 19 Nov 2008 | milking it aren't they. well when you make awesome product make more right? well I wanna see the star wars esque prequels in which andrew ryan has peuberty, and thinks ayn ran is holding him back. then he gets his arms chopped off. |
Muckraker Posts: 345 Joined: 17 Dec 2007 |
The problem here is that fan reaction wasn't negative due to there being more sequels. Fans were squealing in anticipation for episode I before anyone actually saw it. The negative reaction was because Star Wars had essentially been turned into kids movies, with the exception of episode III which I hold as an equal next to the original trilogy. What I'm trying to get at is this: it's not impossible for them to make 6 really good games. Highly unlikely, maybe, but not impossible. |
Gone Gonzo Posts: 1112 Joined: 9 Feb 2008 | I reckon one prequel would be good, perhaps playing as an assasain sent to kill Ryan/Fontaine? Would love to see Rapture in all its art deco glory before the plumbing problems. 6 sequels better be an exaggeration. |
Anonymous Source Posts: 8 Joined: 8 Jan 2009 | Well, this series was in trouble the moment Ken Levine left it. (Maybe he could come back for later games?) He was the creative architect of the game essentially. The second one probably won't be as good as the first. But who knows they at least retained the best level designers from the original. |
Press Junketeer Posts: 367 Joined: 8 Jan 2009 | Six?! |
Press Junketeer Posts: 445 Joined: 17 Feb 2008 |
But my complaint was that one of the things that made Bioshock great was that it wasn't a battle between good and evil. Reading this makes me wonder if everything that was good about Bioshock was purely an accident. |
Beat Writer Posts: 221 Joined: 20 Nov 2007 | It's never going to happen anyways. Somebody else mentioned how this guy said it was a classic "good vs evil" story theme, which to me indicates that he doesn't have Clue 1 about Bioshock or indeed the people who designed the actual game. Of course I guess that wouldn't necessarily stop 2k from gutting the original dev team and pumping out sequels to cash in on the original game's critical success. |
Press Junketeer Posts: 367 Joined: 8 Jan 2009 |
Which they probably will :( |
Copy Clerk Posts: 59 Joined: 5 Jan 2009 | conjecture people =/ |
Anonymous Source Posts: 8 Joined: 8 Jan 2009 | Ultimately, that comment that that guy made, may have been completely conjecture about the possible long term success of Bioshock as a series. |
Gone Gonzo Posts: 1173 Joined: 13 Nov 2007 | I think the people who both made Bioshock and managed to fight off EA's ravenous fangs aren't stupid enough to make clone sequels. My guess, the sequel involves you playing a different character who gets tangled up in the events following the first game, and has to fight the main character from the first game who got the bad ending (a la Exmortis 2). |
Gone Gonzo Posts: 1137 Joined: 11 Jul 2008 |
Please tell me how you would take a game like Bioshock, stretch it for a further 5 games and still retain any credibilty. I have no problem with companies making money, that's what they do, but nobody likes to see a favourite game/TV show/whatever dug up and stretched out in a way that clearly will not work. In a Mario game that has essentially no plot then fine, but a plot-driven game like Bioshock will only end up being dragged through the mud. I apologise if my comment appeared overly inflammatory, what I was getting at was it is a very depressing world we live in where games are not given chances because they can't be updated yearly, and great standalone games are given unnecessary standalone sequels that sully the memory of the original. |
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People forget this is a world where games like Brutal Legend are dropped because Activision "can't make yearly updates" (paraphrase). Money talks. Bioshock was a roaring success, but I would have thought with the story in the original that even one sequel was stretching it a bit.
I have no idea how that guy managed to link Bioshock to Star Wars though. It leads me to the conclusion that every single person working in the games industry is a chimp in a skin suit.