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Paperboy
Posts: 22
Joined: 4 Jan 2009

I think a melee weapon would be a fun tactical choice. One hit drop on a zombie, perhaps even in an arc, but you give up most of your ranged function for this bash.

A handful of different characters. Again, there is no gameplay difference for them, but it gives say, 8 options for survivors rather than 4. This would also incorporate a new character when you die and leave the closet to show that the group is finding survivors along the way, not endless clones of the same four people.

New maps, of course. I liked the Hawaiian level idea.

New forms of pills, that say, give you a temporary stronger melee or reduces the damage you take from each hit rather than healing you. Or, rather than a medkit you could chose to take extra ammo pack for a single use refill of the whole team's ammo. Or a decoy like a fire alarm that would draw the attention of zombies for 20 seconds until they bash it apart.

The ability to play a horde zombie while waiting for your respawn as a special infected. Or, immediately shifting you to ghost mode and letting you move into position in exchange for a 30 second respawn timer.

Copy Clerk
Posts: 94
Joined: 7 Jan 2009

Knight Templar:

ROFLross:
Melee weapons.

What would be the point, by the time a zombie is on you a melee weapon is going to be useless next to guns.

Well hell, I didn't have anyone to cover me while I was trying to heal, so I beat them off with the aid kit until I could.

Copy Clerk
Posts: 94
Joined: 7 Jan 2009

The Werebear:

The ability to play a horde zombie while waiting for your respawn as a special infected. Or, immediately shifting you to ghost mode and letting you move into position in exchange for a 30 second respawn timer.

Both way good ideas.

The fire alarm wouldn't serve too much purpose different then the pipe bomb, which I already greatly appreciate.

Gone Gonzo
Posts: 1694
Joined: 1 May 2008

Ok- Magnum vs pistol- Maybe. The pistols can already kill most stuff pretty much instantly, so long as you double tap (not a problem as ammo is infinite). The question between the guns would be "more powerful for a short time or slightly less powerfull as long as you want".

As for adding new guns, the shotgun and the SMG are made to balance. The Shotgun delivers large damage per shot, but has a shorter range and takes longer to reload, whilst the SMG delivers a smaller amount of damage per shot, but more shots per second. Adding another gun (I think) will upset this balance.

Having said this, I think it would be good if you could give up your pistol in favour of the other weapon (you carry 2 main weapons instead), meaning you can take a shotgun and a sniper rifle at the same time.

New weapons? 3rd type of grenade. Mines. Chuck a couple down, throw some gasoline and kerosene on top and watch as the tank suddenly becomes less trouble :)

Melee weapons... Whut? You can hit them with petrol cans, kerosene bottles, medkits, punch them, gun butt them, and even melee with molotov's! Why do you need a bat to add to that? Personally I've got into the habit of punch-doubletap-ing hoard, to get some space between us.

PROBATION
Posts: 2532
Joined: 19 Mar 2008

Decrease that 20 second fucking respawn, and do something about that fact that Infected can move a forklift into my teams fucking path. [/angry]

Pulitzer Laureate
Posts: 911
Joined: 20 Jun 2008

I've been thinking of what they could do with a Left 4 Dead 2 if the ever make one. Maybe it could have a proper single player campaign where you player as one of the four characters, with a epic story as is Valves style, and maybe it could also include a classic mode which is basically like the game like it is now with new maps, weapons, zombies etc.

Press Junketeer
Posts: 484
Joined: 19 Nov 2008

A server browser. Please Valve, it's not that hard...

Gone Gonzo
Posts: 1254
Joined: 12 Aug 2008

bmf185:

I recently thought it would be a cool idea to put two single-passenger escape vessels at the end of a level instead of one big one, forcing the group into frantically trying to kill both the zombies and each other in order to get a spot.

That would be frickin' cool, although it would ruin the four-player teamwork thing. It'd be fun to make and break alliances throughout the game.

Pulitzer Laureate
Posts: 793
Joined: 12 Feb 2008

ZomgSharkz:
What I would really like to see is more special zombies. Like twice as many. And reduced spawn times on Versus.

but.. that would actually ruin the games balance.. don't you think? I get that as a special infected your jobs to die.. but.. if the special infected spawn too fast then the survivors will never be able to recover or progress from a scenario where 2 players are down.

Pulitzer Laureate
Posts: 793
Joined: 12 Feb 2008

whyarecarrots:
A server browser. Please Valve, it's not that hard...

now THIS is a nice idea.

Gone Gonzo
Posts: 2622
Joined: 20 Jul 2008

Bored Tomatoe:
Maps maps maps maps! The game needs more maps.

Hmmm. I think I see where you're getting at. Gonna have to agree with you on it though.

Paperboy
Posts: 11
Joined: 7 Jan 2009

I would have to say more wepons for sure but reallly the big thing I think everyone is worrying about is maps. Also map enviroment changes be cool, like were there are multiple ways to go through areas and some paths may collapse as you pass them.

Infamous Scribbler
Posts: 669
Joined: 16 Aug 2008

vid20:

whyarecarrots:
A server browser. Please Valve, it's not that hard...

now THIS is a nice idea.

Go into advanced options on the my games list under properties of L4D and put -serverbrowser. There you have it everyone, a server browser.

Pulitzer Laureate
Posts: 793
Joined: 12 Feb 2008

Sketchy:

vid20:

whyarecarrots:
A server browser. Please Valve, it's not that hard...

now THIS is a nice idea.

Go into advanced options on the my games list under properties of L4D and put -serverbrowser. There you have it everyone, a server browser.

Marry me

Press Junketeer
Posts: 484
Joined: 19 Nov 2008

Sketchy:

vid20:

whyarecarrots:
A server browser. Please Valve, it's not that hard...

now THIS is a nice idea.

Go into advanced options on the my games list under properties of L4D and put -serverbrowser. There you have it everyone, a server browser.

Do you mean launch options? As there isn;t an advanced options button anywhere.

edit: Tried it, and now have a server browser that can't find any servers.

editedit: But it can find servers in my history.

Paperboy
Posts: 32
Joined: 10 Oct 2007

More boss Infected would be a nice idea the trick is to add somthing to the gameplay, you should add new weapons though if new infected have other abilties like say these ones me and friends ended up making in our conversations during Vs mode thought I would share with you all our findings.

Howler- The Howler takes on the apperance of a human with a frog like throat and his bellowing alerts people of his arrival when he gets close enough he screams at you causing the game to mute itself for a short period. Now the Survivors really do need to work together as they wait to be able to talk again.

Buzzer- This infected takes on the apperance of a strange mutated insect (Think The Fly) it buzzing noise warns of its close arrival but its deadly due to the abilty to fly above the survivors and bring death from above. Obviously this flying abilty won't last for long and then they will need to recharge it. The survivors now need to think about possible air attacks on top of the normal directions assoicated with the Infected.

Pyro- As you might have guessed this one is a walking flamethrower, its gargled voice (which oddly enough sounds like someone wearing a gasmask...) annouces it's arrival before spewing forth a blaze of fire at the survivors at the cost of its own health. The Pyro never lasts long but he doesn't need to the fire he brings forth can easily throw any plans into disaray.

Spider- This crazed infected has elements of an insects armour poking forth and strange tendrills coming out, the Spider can climb on walls and celings but is the opposite of the Smoker. Where as the smoker drags away the Spider forces its prey to stay in place by spraying an adhesive that causes the survivor to stay glued to a spot for a short time It then can attack the helpless survivor.

Paperboy
Posts: 12
Joined: 20 Aug 2008

I would like to save and use just certain servers like a favorites. More maps would be nice too. I wish they fix all the glitches and exploits not to mention all the scripts >>.

Gone Gonzo
Posts: 4493
Joined: 25 Feb 2008

A single shot rocket propelled grenade.

Takes 3/4 of a Tank's health with a direct hit otherwise the same explosive effect as a Pipe-bomb.
It replaces your primary so the decisions must be made to drop your big gun and rely on your teammates defending you until the critical moment, then having no primary until the safe house/weapon stash.
Or not be able to wanker the Tank in very few shots.

Press Junketeer
Posts: 378
Joined: 16 Apr 2008

how about in verses instead of getting to the safe house and then switching teams after that one section, you play the whole campaign without stopping then switch. you get to the safehouse, then you have a 2 mins. to grab your shit and keep moving.

BANNED
Posts: 1891
Joined: 26 Mar 2008

plastic_window:
Of the people I know, 2 use their PC for gaming and the rest either have a 360 or don't care. There's more money's worth on the 360 for me because it's a completely multiplayer experience. Besides I don't mind too much about the lack of support, like I said it's about who you play it with.

For me, all the people i know game on PC. They could get a console but none of them have except for myself. I don't fully understand your "money's worth" statement, do you mean you only use it for multiplayer and nothing else?

User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent)
Gone Gonzo
Posts: 3085
Joined: 13 Jul 2008

1. Mods
2. A Chainsaw

Pulitzer Laureate
Posts: 925
Joined: 3 Oct 2007

Knight Templar:

ROFLross:
Melee weapons.

What would be the point, by the time a zombie is on you a melee weapon is going to be useless next to guns.

Blades don't need reloading.

Beat Writer
Posts: 176
Joined: 24 Dec 2008

Yes buy they do require you to be within the range of your swords length. And I don't know bout you but chopping up a tank I won't even try.

Beat Writer
Posts: 176
Joined: 24 Dec 2008

What I would like to see is a chainsaw, sticky grenades for anti tank usage and maybe some new boss infected like something that can crawl on the roof and pull you up and maybe a different variety of zombies like child zombies? who are strangely absent.

Press Junketeer
Posts: 409
Joined: 26 Dec 2008

id like to see more maps and maybe weapons. new characters doesnt matter, does any1 really care what character they are? i trust valve with whatever they decide they seem to be a company that caters to its fans. and i dont care what it costs on xbl itl b worth it. i love left 4 dead

Pulitzer Laureate
Posts: 923
Joined: 29 Jun 2008

Codgo:

plastic_window:
Of the people I know, 2 use their PC for gaming and the rest either have a 360 or don't care. There's more money's worth on the 360 for me because it's a completely multiplayer experience. Besides I don't mind too much about the lack of support, like I said it's about who you play it with.

For me, all the people i know game on PC. They could get a console but none of them have except for myself. I don't fully understand your "money's worth" statement, do you mean you only use it for multiplayer and nothing else?

It's Left 4 Dead - there's nothing else but multiplayer in it :P. The only reason you'd buy the game is to play with others, and it's more fun if those others are people you know so it's worth more to me on the console since there's more people I know on there than on the PC. Even if the game's more expensive and the online support is severely crippled, it doesn't matter because it wouldn't be the same experience on the PC for me, as I know barely anyone who'd play it.

Infamous Scribbler
Posts: 602
Joined: 8 May 2008

The option to make the game scarier/darker by fixing/eliminating the fog. I know there are console commands to do it, but they're only usable on sv_cheat servers, they only apply to the person who types it in, and they play hell with the flashlights and dynamic lighting.

Playing as a normal infected during "respawn" times would be nice too.

Press Junketeer
Posts: 353
Joined: 28 Aug 2008

Codgo:

John Stalvern:
Shorter spawn times. I do not need to wait half a minute only to spawn as a boomer, a character whose only purpose is to die again.

The respawn times are fine, if they were any shorter it would fuck the balance of Versus up, the Survivors would never get any rest. Just learn some patience, anyway i find the time useful to plan my next attack.

I know it's for balance. I do not appreciate spending five minutes of the game actually playing the game and the rest watching Bill run around. It wouldn't be a problem if they gave you something else to do.

Gone Gonzo
Posts: 1897
Joined: 3 Sep 2008

Bored Tomatoe:
Maps maps maps maps! The game needs more maps.

This really. The game is absolutely fantastic and I had quite a bit of fun playing co-op and then later adversarial. The content that was present was surprisingly rich - now I just wish there was more of it. I would settle for a near term compromise of enabling adversarial mode in the remaining campaigns for now - that would easily get me a few more weeks of entertainment.

Gone Gonzo
Posts: 3700
Joined: 29 Dec 2007

bue519:

Knight Templar:

ROFLross:
Melee weapons.

What would be the point, by the time a zombie is on you a melee weapon is going to be useless next to guns.

Blades don't need reloading.

Melee attack does exist, I'm just saying a melee weapon would be bad. Sure it could be fun for a bit or be a last resort, but when you have pistols forged by god and supplyed by the clips of eternal bullets then you'd have to pick which one you wanted.

Keeping within the game how can a melee weapon be a good weapon when facing a oncoming horde, a smoker or a tank?

Pulitzer Laureate
Posts: 802
Joined: 15 Aug 2008

More maps, covered in this thread
More guns, covered
I want to choose between these zombies, and traditional slow-moving zombies that need a headshot.

Time Lord
Posts: 9760
Joined: 13 Feb 2008

Codgo:
Some skin mods are out, i got one for Zoey.

If it's a nekkid one, I'll disown you. ;)

Copy Clerk
Posts: 59
Joined: 3 Dec 2007

The game needs the ability to play as, or in some way strategically control, the witch.

Infamous Scribbler
Posts: 609
Joined: 8 Nov 2008

levels levels levels...
mainly like a country side...a few cabins along the way but lots of open space and more zombies in this map...a snow map...in a town or something....maybe a little bit more of a panicky situation..like dead bodies and guns on the ground and like bullets holes an fires and shit like that...slowing down the marathon running zombies but make them in largely larger numbers...something you can get worried about when your stuck and not on the move
and some new pistols...like a glock or something...so i dont feel like im playing duke nukem...

Paperboy
Posts: 24
Joined: 7 Sep 2008

Lanowar:

And finally, throw in a couple of Half-Life cameos. I'd still love to see "Wake up and smell the ashes" written on the wall of a safehouse.

"Pick up that can"

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