| (Pages: 1, 2) | |
Muckraker Posts: 295 Joined: 13 Feb 2008 | |
Infamous Scribbler Posts: 621 Joined: 21 Aug 2008 | Numero Uno, My flamey senses are tingling! Dos, I like quick time events, always have. I just think they could be done a little better in alot of games. The, push this or die ones are just frustrating. They should always be, IMO, just a boost in combat, and if you fail you dont start it over and over and over again. One shot for a while, and if you're lucky, you might get another go later on. |
Anonymous Source Posts: 10 Joined: 26 Nov 2008 | What are you chatting, quick time events arnt mainstream, they have only really been put into games over the last year, and very few at that. The one game iv played them in recently is price of persia, and there is no real need for them in there at all. Why flash up saying press x?! why not just incorparate some kind of counter system. Theres just no need for. I took back Persia cos of that reason alone Its my opinion that they suck and the sooner developers get creative the better? |
Pulitzer Laureate Posts: 800 Joined: 25 Nov 2008 | I hate QTE's in all of the games that I have played except for God of War. They at least did it ok. Most other games use QTE's horribly. Star Wars TFU, for example had them at the end of a boss fight, which was ok, but the symbol was on the bottom of the screen and the only way to get all of the combinations correct was to stare intently at it. However, during this time there is a cool cinematic playing that was made so that you can watch it. If you even tried to watch the characters, you screwed up the combination and vice versa. I'm ok with the QTE's as long as they are not random, you have a little warning that they are coming, and they allow you to see what else is going on while trying to get the combination right. |
Press Junketeer Posts: 429 Joined: 22 Feb 2008 | I liked the QTE's in Conan (360), they only pop up to end a successful parry with some excessive gore. |
Muckraker Posts: 291 Joined: 28 Aug 2008 | I believe God of War did them first, it also did them the best. |
Infamous Scribbler Posts: 621 Joined: 21 Aug 2008 |
If we're going to be picky, then Shenmue did them earlier. |
Muckraker Posts: 291 Joined: 28 Aug 2008 | Oh Whoops. Well then it's good I used the phrase "I believe". |
Gone Gonzo Posts: 2142 Joined: 23 Dec 2007 | Well if you think about it guitar hero is nothing more than several quicktime events.. |
Gone Gonzo Posts: 2621 Joined: 27 Aug 2008 |
And Die Hard Arcade plenty before then. And I know that's not the first example. |
Gone Gonzo Posts: 1013 Joined: 4 Dec 2007 | If I'm going to shut up about my opinion being against quick-time events, then everyone else needs to shut up about not liking escort missions. Ahem, people stating their opinions is okay. Get over it. |
Infamous Scribbler Posts: 621 Joined: 21 Aug 2008 |
I have learned! |
Gone Gonzo Posts: 1791 Joined: 29 May 2008 | Ahh, a Quick Time Event... that's what i've started referring to those times when Quicktime Fatal Errors as it can't update because they don't have admin rights. |
Paperboy Posts: 28 Joined: 1 Jun 2008 | I must disagree. I find that the message "press X to not die" coming into screen just kills all immersion. It's like a book saying "to find out, just skip to the end!". |
Pulitzer Laureate Posts: 861 Joined: 2 Apr 2008 | Legend of Dragoon had Quick Time Events; you initiate an attack, and a QTE started. The difference being that this wasn't "Press X To Not Die", this was "Press X, Then X Again, Then O To Turn Your 1-Hit Attack Into A 4-Hit Combo". That kind of QTE I can live with... but again, only when done right. Part of why it worked in LoD is because it became the staple of your combat; it was a reward for skill, not a chore. Likewise, Gears of War rewards you for reloading at EXACTLY the right moment, punishes you if you are way out, but if you're 'almost' right you get neither penalty nor boost; you just reload. |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 | OK, here's my opinion (you may sleep or drink now if you wish QTE are a perfectly valid and enjoyable method of interacting with a game environment. where people get shitty is the fact that they appear to be popping up more and more games where they just arnt needed. also game developers seem to be following the trend of putting the bastards in exactly the same areas, just before your about to get your tits cut off (God of War or Resident Evil 4)or jumping sequences (Tomb Raider or PoP). Its just getting boring finding the same game elements too frequently. I know people are going to shaft me up the jacksie for saying this but Yahtzee is really on to something when he jokes about "Press X not to Die" because it seems that this pops up all the fucking time. it breaks the immersion of a game cause i instantly think "oh great iv done this before in game X, Y and Z" |
Gone Gonzo Posts: 2236 Joined: 16 Aug 2008 | Quick time events are OK, they aren't my favorite past time but when they pop up i don't curse the game for doing it. |
Infamous Scribbler Posts: 624 Joined: 8 Dec 2008 |
This actually makes reloading fun in GoW. It's very satisfying to reload at exactly the right moment, hear your character say something cool, and know you get a damage boost for getting the timing just right. |
Gone Gonzo Posts: 3204 Joined: 24 Dec 2008 | if we must shut the hell up about QTE's already, what the hell should we talk about in this thread instead?. Kittens?, who likes kittens? |
Pulitzer Laureate Posts: 979 Joined: 22 Mar 2008 | Quick time events are affecting games they shouldn't. I mean, in third-person shooters and adventures, it's fine, but the thing is, [PRESS X TO NOT DIE] that in first-person shooters, all that happens is you don't die. You don't really see your character [dodge, -whoosh-] do the event. |
Press Junketeer Posts: 397 Joined: 7 May 2008 | I like quick time events. cool stuff happens. like the finishes in Star Wars:TFU. God of War. but they are one of those things. they have to be done right |
Pulitzer Laureate Posts: 800 Joined: 25 Nov 2008 | I find it amusing that the title of this tread is Shut the Hell up about quick time events already, and then he asks our opinions. |
Press Junketeer Posts: 397 Joined: 7 May 2008 |
LMAO! |
Gone Gonzo Posts: 3204 Joined: 24 Dec 2008 |
Die Hard Arcade was awesome at the time, I remember playing it gleefully in Sega Trocadero, only to come back to it about a year later and thinking... "wait hold on they seem to have exchanged the awesome for ropey repetitive brawl bash a thon" I'm of the belief that the game was brilliant but using some arcane magic they swapped it for a shit fest, the bastards. |
Gone Gonzo Posts: 3204 Joined: 24 Dec 2008 |
OI! you thinking thief!
*ahem* |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
Kittens are the fucking bomb! Everyone go buy a kitten...NOW! |
Press Junketeer Posts: 392 Joined: 31 Dec 2008 | "Press X to not die" works in some cases, but I hate when they force it upon you. For example, Prince of Persia, PSP Twin Swords (?). I walked within a 30 degree angle of this one guy's line of sight, and yet the game still prompted me for a quick kill (optional in this one). |
Beat Writer Posts: 170 Joined: 26 Sep 2008 | I personally hate QTE's... I haven't played a single game yet where I found them to actually be needed and adding something good to the gameplay except for the twitch gaming in things like House of the Dead and Timecrisis. The ones in SW:TFU, GoW, Jericho, PoP, etc. just pissed me off. |
Gone Gonzo Posts: 2621 Joined: 27 Aug 2008 |
I've still got it on the Saturn and it does still rock! Come on, you can torch people with a lighter/spray can combo. Pepper pots can be used to defeat people with tank guns! |
Gone Gonzo Posts: 3204 Joined: 24 Dec 2008 |
ohh, I never tried that, can I borrow your Saturn please?, if you need a reference my mother will vouch for me saying I'm a nice young man! |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 | I think the kind of QTEs everybody hates are the ones that come up during cutscenes where the only point is to kill people while they're off-guard. Shenmue and its sequel have a QTE on almost every cutscene so you come to expect it, but games like RE4 are just infuriating to play because of this. If it's actually an integrated and expected part of the gameplay, then yes, QTE's can be used for good effect.
Correct, although you still get a reward. You reloaded faster than you normally would've. |
Pulitzer Laureate Posts: 783 Joined: 27 Aug 2008 | God of War alone proves that when they're done well they kick complete and total ass. |
Copy Clerk Posts: 69 Joined: 28 Dec 2008 | I think the problem with QTE is they often stand out as an obvious attempt to add variety to a game, ultimately seeming artificial and out of place. Some games do them better than others... Fahrenheit, it was more core to the action sequences, while the newer Tomb Raider games offer the pseudo-out-takes for when you fail, which I always made a point to enjoy as they were funny as hell. |
Copy Clerk Posts: 62 Joined: 10 Sep 2008 | I think they really stem from the DDR craze where people stupidly WANT to be told what to press all the time. I hate DDR/rockband style of games, they are boring. I don't want to have to press the same buttons all the time to the demanding of the game. I want to do what I want, not what the game demands. |
Pulitzer Laureate Posts: 857 Joined: 24 Mar 2008 |
Is that like gaydar? (jk. a flamer on the internet and a flamer at that pub with very few girls are very different things, and the overlap in slang amuses) As for this:
While I will agree that hating something because it's mainstream is a flaw many people have, and a lot of the hate towards quicktime events in this forum is driven by ZP. The idea that quicktime events are "mainstream" causes a single eyebrow to raise, the idea that this mainstream governs the hate causes the other one to furrow uncomfortably. Fact is yahtzee makes a good point about quick time events in games, they are timed exercises with no mechanics other than "push button to keep game from ending" and while there are games that use that kind of mechanic well (I mentioned guitar hero the other day) arbitrarily tossing it into a game of Uncharted or Tomb Raider is contrary to the established game mechanics and rarely makes use of any sort of intuitive system. Contrary to your assessment that quicktime events make games more interactive, I would say they distract from the game-play, and when I die four times every fucking cut-scene in Tomb Raider Legends (bear in mind I had died all of three other times in the rest of the game) I would also say they add frustration to the game and detract from the quality (no, they do not add "challenge" there is a distinct difference between challenge and not knowing that getting into the movie with jumping velociraptors is going to mess you up). As for ZP being anti-quicktime events, he has never really complained about God of War, and that title is one of the establishing quicktime franchises (one of the few that handles it well, it is integrated into game-play from the beginning, carries on as a mechanic throughout, and except for the boss battles, it is an optional undertaking) |
| (Pages: 1, 2) | |
|
|
Not registered? Sign up for a free account! |
I keep hearing people bitch about quick time events for no apparent reason (Probably because of the emotionally dead Yahtzee) and frankly I'm quite sick of it. Hating something just because it's main stream doesn't make you clever, it makes you even worse than people who love things just because they're mainstream. I have personally enjoyed quick time events in every game I've played. Even if they might be "pointless" in some games it isn't hurting anyone, it's simply making the game more interactive. And games like Uncharted that under use quick time events, just waste potential, It doesn't worsen the game. There are of course a couple of exceptions to this, where the quick time events are just terrible i.e. Jericho.
Please write your opinions, and feel free to disagree with me, but please no trolling, and no use of the words "EPIC FAIL!"