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What the hell has happened to Command & Conquer!?

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Copy Clerk
Posts: 81
Joined: 9 Jan 2009

Good Afternoon,

First of all, i'm not meaning to rant, i'm just pointing out what is botherinig me.

I recently picked up Red Alert 3, the first blaring siren went in my head because the majority of the cover was some woman with *ahem* voluptuous assets, which are all the more noticed because she barely has any clothes on at all. not even breaching how much of an easy target in battle it would be.

Second thing that bothered me was when you initially start the game, theres a soviet flag in the backround and in the front, lo and behold, a lingerie model, which to my knowledge had nothing whatsoever to do with any units or any affliation whatsoever to c&c (unless there's a questionable super weapon i don't know about).

I suppose it's my own fault for still believing in Command and Conquer, i mean i have played and fininshed every C&C that has been released, it was in my view, the pioneer in RTS, but after Tiberian Sun and Generals, i feel it lost it's flavor, i mean Command and Conquer 3, i call it the 'Bastard Child', because i feel, (ignoring looks, because as much as i've surfed these forums the past few weeks i just KNOW someone is going to say i'm an idiot in some aspect) that there was no strategy inside it, countless times you can win the game just by amassing 6 Mammoth tanks, or even 1 super weapon blast cripples the opponent without chance of recovery. there was no strategy involved, and now it comes to this, Red Alert 3.

I mean, throught the game, your advisors (all female for some strange reason) are all wearing low buttoned shirts and are all wearing short skirts.

What i want to ask, is what has become of the great C&C ? from the game i used to tear my hair out because of the ways my attacks were defended against and counter-atacked, degrading to a game where 15 obelisks and 45 tanks wins you the game, and even if you don't get through on the first time just nuke them, game over. And now to this? a game without any strategy whatsoever, perhaps they tried to cover it up by filling it with Lingerie models?

Please, tell me what you think, or at least open my mind to something i may have missed, because i'm more than willing to be proved wrong.

Paperboy
Posts: 13
Joined: 19 Jun 2008

EA happened to CnC ;P

Gone Gonzo
Posts: 1374
Joined: 16 Jul 2008

FIzeE:
EA happened to CnC ;P

Or more specifically, the dispersal of Westwood.

Copy Clerk
Posts: 114
Joined: 24 Dec 2008

EA cashed in on the ideas that

a)half the people who played the other CnC games did it for the tits
b) the other half were so utterly devoted to the series (which in my opinion were rubbish, but that's just me) that they would buy the fucking sequel anyway
c) that they could expand their demographic to include horny under-sixteen year olds who would get it just to wank off to the the box art.

Gone Gonzo
Posts: 1786
Joined: 29 May 2008

Reqium:
Good Afternoon,

First of all, i'm not meaning to rant, i'm just pointing out what is botherinig me.

I recently picked up Red Alert 3, the first blaring siren went in my head because the majority of the cover was some woman with *ahem* voluptuous assets, which are all the more noticed because she barely has any clothes on at all. not even breaching how much of an easy target in battle it would be.

Second thing that bothered me was when you initially start the game, theres a soviet flag in the backround and in the front, lo and behold, a lingerie model, which to my knowledge had nothing whatsoever to do with any units or any affliation whatsoever to c&c (unless there's a questionable super weapon i don't know about).

I suppose it's my own fault for still believing in Command and Conquer, i mean i have played and fininshed every C&C that has been released, it was in my view, the pioneer in RTS, but after Tiberian Sun and Generals, i feel it lost it's flavor, i mean Command and Conquer 3, i call it the 'Bastard Child', because i feel, (ignoring looks, because as much as i've surfed these forums the past few weeks i just KNOW someone is going to say i'm an idiot in some aspect) that there was no strategy inside it, countless times you can win the game just by amassing 6 Mammoth tanks, or even 1 super weapon blast cripples the opponent without chance of recovery. there was no strategy involved, and now it comes to this, Red Alert 3.

I mean, throught the game, your advisors (all female for some strange reason) are all wearing low buttoned shirts and are all wearing short skirts.

What i want to ask, is what has become of the great C&C ? from the game i used to tear my hair out because of the ways my attacks were defended against and counter-atacked, degrading to a game where 15 obelisks and 45 tanks wins you the game, and even if you don't get through on the first time just nuke them, game over. And now to this? a game without any strategy whatsoever, perhaps they tried to cover it up by filling it with Lingerie models?

Please, tell me what you think, or at least open my mind to something i may have missed, because i'm more than willing to be proved wrong.

So, you pirated Red Alert 3...

That's not the default splash screen.

Though i must admit Red Alert 3 went a bit far with cut sequences, i'm not really a prude or anything, but frankly i'd rather just have a Generals 2.

Gone Gonzo
Posts: 2226
Joined: 16 Aug 2008

i don't know and i don't care. in case you didn't grasp the notion, i didn't like the games.

Beat Writer
Posts: 141
Joined: 4 Feb 2008

i thought the very first one (GDI vs NOD) was ok but when i saw them being released really really fast with little changes the little red warning light in my brain flashed

and generals sucks

Copy Clerk
Posts: 81
Joined: 9 Jan 2009

corroded:
[quote="Reqium" post="9.83072.1148809"]

So, you pirated Red Alert 3...

That's not the default splash screen.

Though i must admit Red Alert 3 went a bit far with cut sequences, i'm not really a prude or anything, but frankly i'd rather just have a Generals 2.

I didn't Pirate it, though i wish i had, the waste of cash cost me R400 bucks. if you could find the proper default splash screen, please link it to me via PM i would quite like to print it and take it to the shop that sold me the game, and wonder why the game they sold me has a different splash screen to what it should be.

Gone Gonzo
Posts: 2142
Joined: 23 Dec 2007

Reqium:

Second thing that bothered me was when you initially start the game, theres a soviet flag in the backround and in the front, lo and behold, a lingerie model, which to my knowledge had nothing whatsoever to do with any units or any affliation whatsoever to c&c (unless there's a questionable super weapon i don't know about).

What you didn't know about the lingerie attack force? The soviets most elite attack force! Seriously pick up a fake history book every now and then.

Oh and you have to love the way the female people who tell you about the mision always lean fowards at every oppurunity, its almost insulting. Good, but insulting.

Gone Gonzo
Posts: 4098
Joined: 23 Apr 2008

Theo Samaritan:

FIzeE:
EA happened to CnC ;P

Or more specifically, the dispersal of Westwood.

Dunhill808:
EA cashed in on the ideas that

a)half the people who played the other CnC games did it for the tits
b) the other half were so utterly devoted to the series (which in my opinion were rubbish, but that's just me) that they would buy the fucking sequel anyway
c) that they could expand their demographic to include horny under-sixteen year olds who would get it just to wank off to the the box art.

Pretty much all the points above. After all, EA bought out westwood and realised they could convert the cutscenes into soft-core porn.

Also, notice all the advicers have a crush on the commander?

Gone Gonzo
Posts: 1341
Joined: 19 Jun 2008

All things die. A lot of once-great video game franchises are dead. Look at Sonic. I think Command and Conquer has met the whip of inevitability.

Gone Gonzo
Posts: 4098
Joined: 23 Apr 2008

darthzew:
All things die. A lot of once-great video game franchises are dead. Look at Sonic. I think Command and Conquer has met the whip of inevitability.

Well, I don't think its quite THAT bad yet. Sonic is in the "rotting away as a member of the living dead" category, not the terminally ill one.

Gone Gonzo
Posts: 1786
Joined: 29 May 2008

Reqium:

corroded:
[quote="Reqium" post="9.83072.1148809"]

So, you pirated Red Alert 3...

That's not the default splash screen.

Though i must admit Red Alert 3 went a bit far with cut sequences, i'm not really a prude or anything, but frankly i'd rather just have a Generals 2.

I didn't Pirate it, though i wish i had, the waste of cash cost me R400 bucks. if you could find the proper default splash screen, please link it to me via PM i would quite like to print it and take it to the shop that sold me the game, and wonder why the game they sold me has a different splash screen to what it should be.

Did you crack it.

Copy Clerk
Posts: 114
Joined: 24 Dec 2008

Doug:

Theo Samaritan:

FIzeE:
EA happened to CnC ;P

Or more specifically, the dispersal of Westwood.

Dunhill808:
EA cashed in on the ideas that

a)half the people who played the other CnC games did it for the tits
b) the other half were so utterly devoted to the series (which in my opinion were rubbish, but that's just me) that they would buy the fucking sequel anyway
c) that they could expand their demographic to include horny under-sixteen year olds who would get it just to wank off to the the box art.

Pretty much all the points above. After all, EA bought out westwood and realised they could convert the cutscenes into soft-core porn.

Also, notice all the advicers have a crush on the commander?

you are the first person to agree with anything iv said on this forum, have a cookie!

Copy Clerk
Posts: 81
Joined: 9 Jan 2009

.[/quote]
Did you crack it.[/quote]

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

Copy Clerk
Posts: 69
Joined: 28 Dec 2008

I'll be perfectly honest, I don't think Command and Conquer/Red Alert has evolved all that much since it's conception. The overall polish has improved and I'm sure for the min/maxing blinding edge of competitive play, there has been some major changes with each iteration, but for Joe gamer like me, the only things that make a game like that fun and engaging is interesting new units, solid gameplay and polish, and the extra fluff on top.

Red Alert 3 was a bit hit and miss... I honestly enjoyed the fluff for being quite cheesy, unashamedly sexy, and generally feeling quite Red Alert'y. The only thing I'd complain about there is it felt like the Soviets got the most attention, while the Empire felt a bit tacked on and almost wholly relied on George Takei, or rather people going "SULU!". The rest felt fairly polished, if not a little imbalanced in multiplayer (but there's always patches).

There's a nice amount of variation between the three sides to chose from. The AI is relatively good, although there are a few glaring errors, such as a lack of smart targeting for redundant abilities (if your attack is a beam that puts a unit in stasis, it'd dumb that 20 units must be micro'd to not all target the same unit). The game does claw things back with the occasional wacky campaign maps such as a crazy redneck US president doing barmy things with Mount Rushmore, although yes, the difficulty does seem a little scaled back.

The best bit of RA3, though, was that all the single player campaigns are in fact coop campaigns as well and can be played through with a friend. I think it's the first RTS to full support that right out of the box with all of its main campaigns.

Copy Clerk
Posts: 114
Joined: 24 Dec 2008

DanDanikov:
I'll be perfectly honest, I don't think Command and Conquer/Red Alert has evolved all that much since it's conception.

Truth

Copy Clerk
Posts: 81
Joined: 9 Jan 2009

DanDanikov:
I'll be perfectly honest, I don't think Command and Conquer/Red Alert has evolved all that much since it's conception. The overall polish has improved and I'm sure for the min/maxing blinding edge of competitive play, there has been some major changes with each iteration, but for Joe gamer like me, the only things that make a game like that fun and engaging is interesting new units, solid gameplay and polish, and the extra fluff on top.

Red Alert 3 was a bit hit and miss... I honestly enjoyed the fluff for being quite cheesy, unashamedly sexy, and generally feeling quite Red Alert'y. The only thing I'd complain about there is it felt like the Soviets got the most attention, while the Empire felt a bit tacked on and almost wholly relied on George Takei, or rather people going "SULU!". The rest felt fairly polished, if not a little imbalanced in multiplayer (but there's always patches).

There's a nice amount of variation between the three sides to chose from. The AI is relatively good, although there are a few glaring errors, such as a lack of smart targeting for redundant abilities (if your attack is a beam that puts a unit in stasis, it'd dumb that 20 units must be micro'd to not all target the same unit). The game does claw things back with the occasional wacky campaign maps such as a crazy redneck US president doing barmy things with Mount Rushmore, although yes, the difficulty does seem a little scaled back.

The best bit of RA3, though, was that all the single player campaigns are in fact coop campaigns as well and can be played through with a friend. I think it's the first RTS to full support that right out of the box with all of its main campaigns.

i agree with the co-op you mentioned, that was indeed a breath of fresh air, the only thing that bothered me with the AI co-commander was that, for several missions i sat back collecting resources and eating pie while my co-commander destroyed the enemy systematically taking care of my objectives while i got the glory, now being the lazy ass that i am, i wasn't complaining the first time, but eventually it gets to the point where you tell your co-commander to go sit in a corner so you can at least do SOMETHING.

Gone Gonzo
Posts: 1374
Joined: 16 Jul 2008

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

This is why you have porn on your CnC

Copy Clerk
Posts: 81
Joined: 9 Jan 2009

Theo Samaritan:

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

This is why you have porn on your CnC

ah, i see, that accounts for the splash screen, but not the unashamed fanservice thats seeps through the box the moment you pick it up

Press Junketeer
Posts: 373
Joined: 15 Sep 2008

Theo Samaritan:

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

This is why you have porn on your CnC

That's a load of bull mate - I've never had a no-cd change anything in any of my games, and I get one for each game I own (too many disks + university = far too much expensive mess)

I was put off RA3 by the shear comic-y effect all the units seem to have, and the way they can't seem to decide if they want tanks and battleships or mind-controlled animals and magic. That, and the way infantry are magically resistant to large amounts or tank shells blatantly smashing into their squishy bodies, and why the less the character wears the greater her hit points are, and the more damage she deals. I mean, vids of Tanya walking up to a mammoth to affix C4 whilst taking what, 6 or 8 heavy tank rounds to the face is just retarded. If you're gonna do that then screw the idea of ANY realism... oh wait, parachuting bears and submarines that turn into war walkers. Ah. Never mind then.

I just want more RTS games in the line of World in Conflict and CoH. In World in Conflict, you could zoom right in in the middle of a battle and follow an infantry squad around the battlefield (helped if you were spectating, heh). you would see them laying in cover when taking fire, reloading weapons, the heavy gunner in the squad laying down fire, and you would see each individual death; machinegun tracers slamming into troops, the occasional headshot dropping one in a spray of gore, or a tank round blowing one clean away in a single direct hit. THAT's where games should be at, not some silly dated arcade bull where an 'infantry armour type' is 80% resistant to 'tank armour piercing damage type' for no good reason - if you explain it as inaccuracy, then PUT IN DAMN INACCURACY! there's nothing stopping you - unless you're EA and were hella lazy with the engine.

Gah, I know that Starcraft 2 is going to have much the same flaw in it, but it can be at least a little better (read, 'more intelligently') modelled with large, medium and small unit types being the largest effector on armour types, and it's sci-fi so there's always some bullshit excuse they could throw out.

Dawn of War 2 I'm more hopeful for - from what the developers are saying it could be a very interesting game. We shall see.

Muckraker
Posts: 345
Joined: 17 Dec 2007

Reqium:
Command and Conquer 3, i call it the 'Bastard Child', because i feel, (ignoring looks, because as much as i've surfed these forums the past few weeks i just KNOW someone is going to say i'm an idiot in some aspect) that there was no strategy inside it, countless times you can win the game just by amassing 6 Mammoth tanks, or even 1 super weapon blast cripples the opponent without chance of recovery. there was no strategy involved

The strategy is not giving your opponent a chance to amass 6 mammoth tanks or a super weapon. Maybe whoever you were playing against just isn't any good.

Muckraker
Posts: 345
Joined: 17 Dec 2007

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

Bull. Red Alert 3 utilizes the same DRM that Dead Space, Mass Effect, and Spore have. You don't need the CD to play Red Alert 3. Thus, you wouldn't need a no-cd patch. So...if you didn't pirate the game, why did you download a no-cd patch for a game that doesn't require the cd to run?

Copy Clerk
Posts: 81
Joined: 9 Jan 2009

thedrop2zer0:

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

Bull. Red Alert 3 utilizes the same DRM that Dead Space, Mass Effect, and Spore have. You don't need the CD to play Red Alert 3. Thus, you wouldn't need a no-cd patch. So...if you didn't pirate the game, why did you download a no-cd patch for a game that doesn't require the cd to run?

I did't know it didn't need the cd to run, i never really bother i just install and patch before running. Geez, and hey :D at least i don't need to patch dead space as well now \o/

Gone Gonzo
Posts: 1786
Joined: 29 May 2008

Wicky_42:

Theo Samaritan:

Reqium:

Did you crack it.

yeah, a no-cd patch, bad experiences with scratches.... baaaaad experiences o.o....

This is why you have porn on your CnC

That's a load of bull mate - I've never had a no-cd change anything in any of my games, and I get one for each game I own (too many disks + university = far too much expensive mess)

I was put off RA3 by the shear comic-y effect all the units seem to have, and the way they can't seem to decide if they want tanks and battleships or mind-controlled animals and magic. That, and the way infantry are magically resistant to large amounts or tank shells blatantly smashing into their squishy bodies, and why the less the character wears the greater her hit points are, and the more damage she deals. I mean, vids of Tanya walking up to a mammoth to affix C4 whilst taking what, 6 or 8 heavy tank rounds to the face is just retarded. If you're gonna do that then screw the idea of ANY realism... oh wait, parachuting bears and submarines that turn into war walkers. Ah. Never mind then.

I just want more RTS games in the line of World in Conflict and CoH. In World in Conflict, you could zoom right in in the middle of a battle and follow an infantry squad around the battlefield (helped if you were spectating, heh). you would see them laying in cover when taking fire, reloading weapons, the heavy gunner in the squad laying down fire, and you would see each individual death; machinegun tracers slamming into troops, the occasional headshot dropping one in a spray of gore, or a tank round blowing one clean away in a single direct hit. THAT's where games should be at, not some silly dated arcade bull where an 'infantry armour type' is 80% resistant to 'tank armour piercing damage type' for no good reason - if you explain it as inaccuracy, then PUT IN DAMN INACCURACY! there's nothing stopping you - unless you're EA and were hella lazy with the engine.

Gah, I know that Starcraft 2 is going to have much the same flaw in it, but it can be at least a little better (read, 'more intelligently') modelled with large, medium and small unit types being the largest effector on armour types, and it's sci-fi so there's always some bullshit excuse they could throw out.

Dawn of War 2 I'm more hopeful for - from what the developers are saying it could be a very interesting game. We shall see.

Ignoring everything but the first line, but it is well known the RA3 Splash Screen is altered by cracks.

Press Junketeer
Posts: 357
Joined: 18 May 2008

Reqium:
[quote]

That's a load of bull mate - I've never had a no-cd change anything in any of my games, and I get one for each game I own (too many disks + university = far too much expensive mess)

I was put off RA3 by the shear comic-y effect all the units seem to have, and the way they can't seem to decide if they want tanks and battleships or mind-controlled animals and magic. That, and the way infantry are magically resistant to large amounts or tank shells blatantly smashing into their squishy bodies, and why the less the character wears the greater her hit points are, and the more damage she deals. I mean, vids of Tanya walking up to a mammoth to affix C4 whilst taking what, 6 or 8 heavy tank rounds to the face is just retarded. If you're gonna do that then screw the idea of ANY realism... oh wait, parachuting bears and submarines that turn into war walkers. Ah. Never mind then.

I just want more RTS games in the line of World in Conflict and CoH. In World in Conflict, you could zoom right in in the middle of a battle and follow an infantry squad around the battlefield (helped if you were spectating, heh). you would see them laying in cover when taking fire, reloading weapons, the heavy gunner in the squad laying down fire, and you would see each individual death; machinegun tracers slamming into troops, the occasional headshot dropping one in a spray of gore, or a tank round blowing one clean away in a single direct hit. THAT's where games should be at, not some silly dated arcade bull where an 'infantry armour type' is 80% resistant to 'tank armour piercing damage type' for no good reason - if you explain it as inaccuracy, then PUT IN DAMN INACCURACY! there's nothing stopping you - unless you're EA and were hella lazy with the engine.

Gah, I know that Starcraft 2 is going to have much the same flaw in it, but it can be at least a little better (read, 'more intelligently') modelled with large, medium and small unit types being the largest effector on armour types, and it's sci-fi so there's always some bullshit excuse they could throw out.

Dawn of War 2 I'm more hopeful for - from what the developers are saying it could be a very interesting game. We shall see.

Quite funny how Westwood had four games with the engine plus expansion packs to change the infantry being resistant to tank shells yet you still blame it on EA for carrying over something Westwood did. It seems EA can't win because people want to hate them.

Gone Gonzo
Posts: 1374
Joined: 16 Jul 2008

corroded:
[quote="Wicky_42" post="9.83072.1149105"]
That's a load of bull mate - I've never had a no-cd change anything in any of my games, and I get one for each game I own (too many disks + university = far too much expensive mess)
/quote]

Ignoring everything but the first line, but it is well known the RA3 Splash Screen is altered by cracks.

We have a winner.

Just because in your personal experience you have never had a no-cd patch change anything doesn't make my comment any more or less valid.

I agree with all your other points.

Gone Gonzo
Posts: 1173
Joined: 21 Oct 2008

CNC as a strategy game series became outdated when Total annihilation was released. But most people failed to realise this.

Red Guard
Posts: 3509
Joined: 18 Sep 2008

Zac_Dai:
CNC as a strategy game series became outdated when Total annihilation was released. But most people failed to realise this.

DING DING! Right! Johnny, tell 'em what he's won!

I loved the Total Annihilation series. Never understood the CnC hype (Save 'Red Alert', that was pretty sweet).

Gone Gonzo
Posts: 2044
Joined: 5 Jun 2008

EA will never be as great as Westwood but it seems well made games don't bring in the money aswell as horribly rushed games with no soul. This is happening with everything these days and it's getting annoying now.

I hope this doesn't happen to Starcraft and DoW one day otherwise I won't have any RTS games to play anymore!

BANNED
Posts: 1891
Joined: 26 Mar 2008

The last good C&C was Red Alert 2 after that it went downhill fast after Westwood got destroyed. I still enjoy playing the original C&C games every so often and they had fucking awesome soundtracks thanks to Frank Klepacki.

I was tempted to try Red Alert 3 after seeing a few good reviews but then i remembered i don't buy EA games anymore because i don't think they deserve my money.

I play Company of Heroes, Dawn of War, Total War Series and other games for my RTS fix now.

User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent)
Muckraker
Posts: 305
Joined: 1 Oct 2008

C&C Generals was - my opinion - their finest moment.

Then again, I didn't try Red Alert 2, as was mentioned earlier in this thread. Perhaps I'll give it a whirl.

Copy Clerk
Posts: 114
Joined: 24 Dec 2008

Zac_Dai:
CNC as a strategy game series became outdated when Total annihilation was released. But most people failed to realise this.

Thank You, finally you have shown me that i am not insane!

Pulitzer Laureate
Posts: 851
Joined: 30 Jul 2008

It's time to move on, Westwood left C&C, so should you. BTW, the default splash screen is a soviet flag with C&C written across it, the pirated version splash screen is the semi naked woman you described. I think you've been sold a pirated copy. Red Alert 3 is a joke really, they'd probably have made a bettere game if they made "Red Alert: The porn", turning it into a humurous Japanese style Hentai game instead.

Reccomend Supreme commander if you like macro; Company of Heroes if you like micro; Total Annihilation if you don't have a graphics card; and Hearts of Iron if you want a coma.

On the Record
Posts: 5972
Joined: 7 Feb 2008

I thought Red Alert 3 was trying to hone more closely in on the "satirical" aspect of the Red Alert series, which was one of the things I enjoyed so much about Red Alert 2.

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