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Copy Clerk Posts: 114 Joined: 24 Dec 2008 | |
Gone Gonzo Posts: 2737 Joined: 26 Jun 2008 |
I hate this argument. If anything that makes me want to play Oblivion now. |
On the Record Posts: 5491 Joined: 13 Aug 2008 | Well, I have a couple of minor problems. First and foremost, you run SO SLOWLY and the jump is pathetic. But really, I didn't like the scenery and stuff as much as I did in Oblivion. The sprawling countryside is much more appealing to me than the wasteland of Fallout. But really, as much as I appreciate V.A.T.S., it really dumbed down the combat, but at the same time it was so aggravating to hit some of the enemies, like the dogs, without it, especially with my favored guns like the Hunting Rifle, that it became all but necessary. But in Oblivion, where the focus was on melee combat, it was much more about skill than percentages. |
Infamous Scribbler Posts: 536 Joined: 10 Jul 2008 | The main quest and the lacklustre ending |
Red Guard Posts: 3515 Joined: 18 Sep 2008 | The game was good, but I do have some gripes: - Sub-par story line, dialogue, and side-quests in light of the previous Fallout games. |
Gone Gonzo Posts: 3060 Joined: 10 Aug 2008 |
By skill I assume you mean block, attack, block, attack? |
On the Record Posts: 5977 Joined: 7 Feb 2008 | It's hard to play a "different" character, I don't mean in terms of stats I mean in terms of actions and choices, you just have the basic "good" "evil" and "I do good things and I do bad things" paths to follow. |
On the Record Posts: 5491 Joined: 13 Aug 2008 |
I also used dodges, stealth, jumps, power swings, spells, ranged attacks, all that. There's a lot of skill if you play it right, or you can just brute force it. |
Gone Gonzo Posts: 2622 Joined: 27 Aug 2008 | An actual half decent FPS system modded for use with stats (like Deus Ex) would have been preferable. I felt VATS treated me like a retard and actually trying to hit anything outside of it was next to pointless. |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
THANK YOU!! This is a valid bloody opinion. I think the scenerey was a personal taste, if you didnt like it , then fuck, thats your choice. same with the pace of the game. you cant win them all no matter how well you design a game. but when it come to VATS, there your on to something! I loved it to death but it was only when i tried to play as a sniper with a slowly reloading rifle that i realized, it wasn't a choice, it was a necessity! The design team seamed to have missed a massive chunk of its target audience by making the "sniper" category of its game play styles useless without VATS. |
Copy Clerk Posts: 55 Joined: 30 Dec 2008 | Personally I loved the game but there were a few things I didnt like in it, for example: 1) The ending sucked, I get that they wanted to wrap everything up in a nice little bow but I feel that is was a bit forced. 2)the end movie was rather pathetic they could have done something better than that sad excuse of a slide show. 3) colors, I get that things are destroyed thanks to the bomb and raiders probably arent going to go painting walls pretty colors but the skys could have been a bit bluer, the oasis could have bit a bit more lively green, even the vaults could have been a little nicer(really Tenpenny tower was the only acceptable place). 4)There are some rather huge plot holes in the story, mainly the whole enclave ordeal, why did that general dude not die in the water purifier when everyone else did. 5)hacking, it is horrible. 6) could we please have two routes to places in downtown its either go throught mainstreets (good) or go through tunnels from hell why cant we just choose (cant my character climb rubble? I mean I can survive missle blasts a close range why cant I climb a pile of rubble?) 7) karma is rather pointless this time aroud. and thats all I can think of for now. But overall I loved the game. |
Press Junketeer Posts: 417 Joined: 26 Dec 2008 | i love the game and i think its better than oblivion. the only thing that pissed me off is that the trophies for ps3 didnt come out til i was already half way through the game. |
Copy Clerk Posts: 55 Joined: 30 Dec 2008 |
yeah, that annoyed me as well. |
Infamous Scribbler Posts: 536 Joined: 10 Jul 2008 | I found the game pretty boring without the modding that comes with the PC version. (I mean on the second play through) Being able to resurrect robots to have them as personal bodyguards was pretty awesome. |
Infamous Scribbler Posts: 665 Joined: 9 Jun 2008 | It is Oblivion with guns, but follow this simple equation. Oblivion = awesome My complaint was the level cap. I am only 50% through the "main" story and have completed maybe 6 side quests and I hit the level cap, so I kinda stopped playing (for now) because that pissed me off. You should design you level cap so that 100% completion of the game would make you reach the level cap, not 50% completion. My way makes you want to reach 100% completion, their way makes you want to quit when you hit the level cap. Also their way makes you buy expantion packs to increase the level cap, bastards. Also, it is a really crapy FPS, the controls in First person are not good, but you have VATS, and I like the VATS system. I built my character as a sniper and there is nothing like watching my sniper bullet travel across the reflecting pool in front of the Washington Monument and go through the left eye of a Super Mutant in slow motion. I will never get tired of that. It is a really good combination of RPG and FPS, but they kinda step on each others toes. |
Beat Writer Posts: 183 Joined: 28 Sep 2008 | I love Fallout's Story I Love Oblivion Add The Two Together And Bam One Awesome Game |
On the Record Posts: 5491 Joined: 13 Aug 2008 |
Yes, and when you're using an automatic weapon like an assault rifle, the V.A.T.S. is completely worthless, as every shot fires several rounds, so instead of calculating 25 shots, it calculates 5 shots of 5 rounds, and if is calculated as missing you lose all 5 rounds. Although, I also had a problem where I would start a round of fire in V.A.T.S., and the enemy would move behind a wall while my character kept firing straight into concrete. |
BANNED Posts: 1891 Joined: 26 Mar 2008 | I don't dislike the game, i've clocked about 60hrs so far and its got the mods to play with now. But like everything it could have been much better. The player and NPC animation are shoddy it most areas and haven't had much if any improvement since Oblivion. Just run around in third-person and strafe sideways while moving forward and it looks like you are sliding on ice, players complained about this in Obivion and they made no improvement on it. They seriously need to strip out the animations and start again. Also the AI needs some work, you see some NPCs trying to do really stupid things sometimes or killing themselves because they walk into stupid places or fall off stuff in a comical yet annoying fashion. Walter in Megaton is dead is my game because he apparently died by falling off a building, the silly bugger. The game has annoyingly (even on the PC version) some auto aim, which often screws up. You will be shooting an enemy above you in a window but the bullets will be trying to hit the guy in the chest instead of where i'm aiming (the head) and will hit the building which is covering the chest. Combat outside of VATS is sometimes weak, without VATS the game would be pretty bad because the general combat is extremely clunky. It needs more quests, the DLC will be adding stuff but its a shame the vanilla game doesn't have more to do. Also, its got the worst ending ever. Its just plain fucking lazy from Bethesda. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
I have also noted the problem where enemies move behind shit during the VATS cycle and completely fuck up what should be an easy fight. by far the most annoying thing iv found about the game, the Enclave do this more than most. Fucking anti-mutant bastards! |
Copy Clerk Posts: 85 Joined: 11 Dec 2008 | I'm still playing on my first go-round and I'd say that my biggest complaint is character handling. Sneaking is just walking around crouching, there's no way to hide behind cover, the controls are sloppy, making VATS one of the only ways to compensate against quicker enemies... If you're stuck out in a giant wasteland fighting for your life against everything else that moves, you'd think you'd be able to do things like catch ledges when you're falling, climb a chain-link fence, find a decent hiding spot... you get the idea. As far as capturing the atmosphere of the original Fallout, I'm not far enough in to judge yet, but I think they did alright. The game seems more combat based than the original (no matter how you play your character) but that's not necessarily a bad thing. I just feel that it takes away from some of the story and keeps the player at arms length from any sense of empathy with the characters. I really think that this game could've been worlds better if they'd done it with a different engine. It worked well for the Elder Scroll series, and it made for a decent experience with the Fallout universe, but I'd like to see it handled differently in the future, as unlikely as that hope may be. |
Muckraker Posts: 253 Joined: 15 Dec 2008 | quick question why cant you hit that asshole butch at your tenth birthday party |
Anonymous Source Posts: 4 Joined: 21 Oct 2008 | I've just started to find the fact that I been indestructible since about level 15 rather annoying. With Fawkes accompanying me, the alien blaster, terrible shotgun etc and enough ammo to kill everyone in the wasteland 10 times over nothing gets even close. I ask this question.. Is it actually possible to kill everyone in the wasteland? I think I can do it what with my 300 stimpacks, battle armour etc and if Fawkes dies ill go get Charon. Oh, and another thing.. buggering around searching through vaults etc for very little payoff (I cite Dunwich as an example). I want more awesome things to find or maybe some really wicked bosses that take forever to kill and need a strategy. |
BANNED Posts: 1891 Joined: 26 Mar 2008 | I also see alot of wasted potential which only the modders have added later like the companions system. I've got a Mod so i can hire mercenaries from a female merc in Megaton.. but why didn't Bethesda think of that? Seriously for Fallout 4 i want them to take all the best mod ideas from Fallout 3 and use them. User was banned for: Poll: Round 4 - North: (1) Turbine vs (2) Valve. (Permanent) |
Gone Gonzo Posts: 2641 Joined: 2 Aug 2008 | Does this thread purely exist because of Susan Arendt's article on Fallout 3? Anyway, I played the game for one and a half hours, and I haven't played it for a week or more since then. |
BANNED Posts: 514 Joined: 7 Oct 2008 | Yeah there was a realy irritating moment for me when I tried to throw a Nuka-grenade through a door. V.A.T.S said 95% but it just bounced off the top of the door frame and landed between my feet. "Oh poopie." User was banned for: Your worst joke. (Permanent) |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
That would be the other 5%, Chance is the most fickle bitch you have ever met! |
Gone Gonzo Posts: 2196 Joined: 4 Jun 2008 | My problems were as follows: - The overemphasis of the V.A.T.S system strips any skill or challange that this game may possibly have since it is essentially letting the computer play the game for you (since manual aiming is only reliable when you've leveled up a particular weapon skill to rediculous degrees you are punished for relying on the skills you may have aquired from other shooters). - Many of the problems that were present in Oblivion (shoddy characters, unessercarily large world, lack of direction or purpose) are still present in Fallout 3, so in short, this game is essentially Oblivion with guns, for better or for worse (sadly, it appears to be largely for worse). - The karma system is yet another generic 'are you the valiant hero? cruel bastard with a nuke-cannon? or just some guy trying not to get flattened?', most of the quests only have good and evil endings so trying to be a neutral character becomes a matter of balancing things out by donating to churchs while robbing travellers at gunpoint. (given my involvement in the main storyline I was still praised by everyone as a knight in partially rusted armour even though I detonated a nuke and levelled Megaton, slaghtered the inhabitants of Bigtown and had a morbid case of kleptomania) -I don't think I have to go into any detail about the ending do I? - The compass was a waste of time in most situations which made navigation even longer and boring than it already was due to the large world and sparse population, I'm still trying to get to the White House (I've got it on my map due to the explorer perk) yet I can't find any apparant path, the front entrance is fenced off, none of the surrounding underground stations seem to go anywhere and my character is not blessed with wings or a jetpack with which to simply fly there. I could mention other issues but I'll see what others make of my critisism first. |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
FUCK! Am i the only person who was moved deeply by the ending? I tried to play the game (first time round) as close as possible to my true self and as a result i felt the message sent by the ending. But when i come to think of it, that ending was really REALLY bloody specific and wouldn't have applied to most people who played the game. IN FACT, the ending, if you decided to save your own arse, was almost bloody insulting! In reality most people would have saved their own skin given the attitudes portrait in the game. I'm starting to see a major flaw here, thank you people.....this is what i was looking for. |
Paperboy Posts: 39 Joined: 31 Oct 2008 | main story and the combat. |
Gone Gonzo Posts: 1611 Joined: 13 Oct 2008 |
That's exactly my problem with the gun play! In addition to that, it really does feel like Oblivion with a Fallout livery. I guess what I'm trying to say is that the game doesn't feel as unique as it could. |
Red Guard Posts: 3515 Joined: 18 Sep 2008 |
I wouldn't have a problem with the 'self sacrifice' if it made SENSE! Fawkes was right there. He wouldn't have been harmed by the radiation! Sacrificing myself was a literal WASTE of life. I'm all for jumping into a fire to save someone or whatever. But if there is a guy right next to me who is immune to fire and just as ready to do what is right, then why would I waste my life? It's pointless! It makes no sense! |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 |
WAIT......that fucker IS immune to radiation isn't he.....WHY THE FUCK DIDN'T HE DO IT?!?!......This plot hole just keeps getting bigger! |
Infamous Scribbler Posts: 685 Joined: 23 Jun 2008 | Oh my... Where to start? rant() First of all... The story... It was TERRIBLE... It feels as if they took some bits n pieces out of Fallout 1 and 2, and tried to make a new story out of them (Water purifier, GECK, FEV and even Amata's speech when she throws you out of the vault one final time, was almost copied from the Overseer in Fallout 1). The result just feels like a weak attempt to make a story that feels like Fallout... A failed attempt.. The ending was also very... illogical... So I've brought along this huge mutant, able to withstand extreme ammounts of radiation, but I can't send it in to do my job for me? It also felt very over-dramatic with fate-this and destiny-that... While advertised as a Role-playing game, I failed to find much of an actual Role-Playing game in there... Sure, there where stats and skills and all whatnots, but the stats didn't mean bollocks (possibly except for speech challenges), and most of the skills felt very gimmicky, and either felt useless, or made you all-powerful V.A.T.S... This was rubbish... You could kill ANYHING with V.A.T.S, when you run out of AP, you just run about a bit and wait for it to recharge... The entire concenpt of V.A.T.S felt like Bethesda trying to please old-school Fallout fans who didn't like the lack of turn-based combat (I must admit that all that ultra-violence, displayed in slow-motion was quite entertaining). The non-V.A.T.S combat was pretty bland too, felt like a badly implemented shooter, with nothing but "point here and hold button till you die". The original Fallout games where, at their time, revolutionary (as I've understood) and changed the CRPG genre. The original Fallout games also had, in my opinion, a very nice feeling to them, they captured the post-apocalyptic society, fighting for surival, in a way that Fallout 3 failed to do. The characters of Fallout had an attitude that felt appropriate in the aforementioned society, whereas the characters in Fallout 3 felt very bland, stock-characters, with alot of swearing added to them. The original Fallout where also ALOT more free than FO3, you could do, practically, anything you wanted... This is especially true in Fallout 2, if you wanted to blast your way through the game, killing EVERYONE, you could... Also, the karma system of FO3 is terrible, you gain good karma for almost every quest you complete, and very rarely any great ammounts of bad karma. FO2 had a system of "karma" and "reputation", so instead of your "karma" affecting everyones view of you, your "reputation" in different areas did, so if you where seen as a ruthless killer in town x, you could be seen as a kitty-loving niceguy in town y. This was not present in Fallout 3, and instead everyone seemed to randomly react to you, an NPC could comment "yay ure teh best" when you walked past them, but the next second scream "piss off" in your face. Now I won't say that FO3 is a bad game, it certainly wheren't, even though I think the embryo engine is far better suited for a fantasy game, however, to me FO3 was not a fallout game, it could have worked as your generic post-apocalyptic RPG, but not a Fallout game, it completley missed what made Fallout so uniqe and awesome, and tried to fill this space with desperate attempts of look-alikes... } And don't try to pull the "rose-tinted glasses"-argument on me, I first played Fallout 1 last September, there's very little nostalgia about that. |
Copy Clerk Posts: 114 Joined: 24 Dec 2008 | First things first:
I pissed my self when i saw this joke.... you can probably gauge how much sex i get off of that.... Second. Please stop wit the "the ending was crap" stuff (not this member specifically) Other wise.. fuck you made a good case! The more i read the good arguments (which is most, including this guys) the more i see needs to be improved in the expansion or DLC (fuck i hate DLC). Im seriously thinking about passing this thread on to the big B (that's Bethesda for those of you playing at home) so they get the fucking message! |
Paperboy Posts: 19 Joined: 9 Jan 2009 | That dosnt mean that it is a bad game, but you are right it is simelar to oblivion |
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I Loved Fallout 3. I still do, in fact id say its the best game iv played since Morrowind.
But i know there a lot of people who didn't like this game. what i want to known is why?
I don't want responses from annoying little shits who say "oh, it was Oblivion with guns". whats the real reasons you didn't like this game. I want the constructive criticism.
Go.