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Pulitzer Laureate Posts: 960 Joined: 1 Jan 2009 | |
Press Junketeer Posts: 490 Joined: 23 Nov 2007 | I'd like to see a giant mech game that's more kaiju/Big O style than military ops. But then, I'd also like to see MW5, too. And there's also this, from the makers of X-Plane: |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
http://www.youtube.com/watch?v=h9GQNKD0-9Y Chesto bitch |
Pulitzer Laureate Posts: 768 Joined: 9 Apr 2008 |
Ok as I'm tired I will just assume you are too and thats why you missed the point. I was stating, in jest, that mecha games should stay lost in Japan. Now I get to feel smug, happy? |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
Well now I just feel silly, also since it's only 6:26 PM. What to blame... I know! The Heat! Damn Australian Summers! |
Gone Gonzo Posts: 1327 Joined: 19 Dec 2008 | I see some hate leveled at the Japanese take on giant robots. I must confess, I'm somewhat at a loss as to why this is? Is there something particularly wrong about Mecha that I'm not aware of? I haven't played any games that feature such super robots (except a Super Robot Taisen for SNES) as I've grown up on the more realistic mechs such as the Mechwarrior setting and Heavy Gear (curse HG2 for not working on Win XP). From what I've seen in Anime, super robots are just flashier versions of what I'm used to, so why the hate? |
Beat Writer Posts: 188 Joined: 19 Nov 2008 |
god yes i really hope some developer will pick up Z.O.E again, Z.O.E 2 is one of my personnel best games ever |
Gone Gonzo Posts: 2622 Joined: 27 Aug 2008 |
Der, they're in disguise. |
Pulitzer Laureate Posts: 872 Joined: 4 Jun 2008 | Giant robot games are joystick games. People don't have joysticks because they don't buy joysticks because there's hardly any joystick games out there because developers don't do them because there's hardly any consumers with joysticks. You could play with the mouse, but that's like playing fly sims/racing games with a keyboard. |
Gone Gonzo Posts: 1327 Joined: 19 Dec 2008 |
In all fairness, I've found the mouse + keyboard to be a somewhat superior setting due to the mouse being more accurate than the Joystick... |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
Again Kojima WANTS to do another Z.O.E. game, he just sorta had his time taken up by MGS. now that 4's over and the next game isn't really a big thing (some shooting thing for the Iphone) he'll probably take up Z.O.E. or Lunar Knights/Boktai. This is the man who crossed over Vampire Hunter Django with Megaman because his son thought it would be a cool idea! |
Gone Gonzo Posts: 1094 Joined: 11 Oct 2008 | They probably just went back to japan... you know... the birthplace of anything so creepy it becomes cool. |
Infamous Scribbler Posts: 672 Joined: 8 Nov 2007 | Uhm, maybe its a bit off-beat but how about White Knight Chronicles? I love me some Escaflowne mechs. |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
how are Super Robots Creepy. Kouji Kabuto is pissed http://www.youtube.com/watch?v=hCWVMZoRHhY
Do you really consider a giant sentient suit of armour that a guy transforms into Super Robots... it's more like Tekkaman (Teknoman for guys like me who saw the dub) Powered Armour. The Japanese Toku heroes. |
Infamous Scribbler Posts: 672 Joined: 8 Nov 2007 | Yeah, like I said, 'tis off-beat, in many ways. Its sad to see the western branch of mech dissappearing. Mechwarrior/commander and games like Cyberstorm are all but completely gone. Ah, they'll be back. But not if they put out series with inane titles like 'Linebarrels'. That shit makes Wii look like an ordinary choice. Linebarrels? Really? Just stripe me a vat of nuclear waste and lets roll! Teknoman, *snf, that brings back memories. I feel like playing some GW: Endless Duel now. |
Beat Writer Posts: 204 Joined: 11 Dec 2008 |
I for one generally prefer the more western, more......military approach to mecha. I don't really like it when a battle comes down to a couple of experimental prototypes that simply waste mooks and decades worth of military spending in a single blast. I like it when a machine has limits and vunerabilities, and it's the combination of the man and the machine that wins the battle, rather than pulling out the bigga-giga-cannon. Not to mention that your average anime pilot is some punk-arse high schooler who can magically off military veterens like nobodies business. Not that I don't emjoy them every now and then, butI prefer a 'real' real robot show. I must confess, I don't think I would like a new Heavy Gear game if it was like the first two (though in my case, HG2 has always worked for me but I have never, ever gotten the first Heavy Geat to even install properly. I think I skipped over the particular video ard type it was designed for). Whilst the simulator style works wonders for MechWarrior, I've always felt that the Gears are more power armour than war machine. I think a HG game would work better as a 3PS, where the gear is more of an extention of the warrior than a piloted machine. It's why I never really got into the HG games, as much as I wanted to. I would love too see a new MechWarrior, but more in the mould of MW3 rather than 4 and it's exapnsions. MW4 did have it's good points, the mech customisation in MW2 & 3 was somewhat daunting and not particularly intuitive, particularly when you wanted a weapons to go in a certain spot, like the upper left launcher and the missile start firing out of your arse. Whereas the model in 4 was quite accessable, you knew where things were going. It did go over to the too easy side, but I reckon a merging of the more comprehensive options of MW3 and the quick and easy visual style of MW4 would be gold. the engine that MW4 was built on wasn't bad, and they weren't bad games, they played well, looked nice, but I felt they were terrible BattleTech games. If they were anything but a Mechwarrior game, I would have enjoyed them more. MW1-3 set standards that I felt weren't lived up to in MW4. |
Gone Gonzo Posts: 1528 Joined: 4 Oct 2008 | I think the transformer games killed their franchise =p |
Gone Gonzo Posts: 3240 Joined: 10 Nov 2007 | They really should make another Chromehounds game. It was good fun back in the first summer of the 360, getting your big stompy robot on and shooting the crap out of fools online. A bit of rebalancing so that scout rushes aren't so monstrously effective, and that the best builds aren't missile cheese, or missile countermeasures are effective, and it will all be good. |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
Not really a 'Game' and more an Anime but Gundam 0080 is mostly grunts, same as 83 (In both the main characters are not Haxor Psychics who kill EVERYTHING they meet) I do remember the Mechcommander/Warrior games from when I was younger... good times. I just like mecha, seriously, as I said (Quite Passionately) Mecha are a mans romance, from the oldest (Gigantor/Tetsuuji-28, Mazinger Z) to the recent (Gurren Lagann, New Getter Robo) there is ALLWAYS something that will appeal to you.
You may be pleased to know that Super Robot Wars Judgement (For the GBA) Is almost complete with it's translation patch. And it features Tekkaman (Teknoman) heavily. so if you don't mind the original names (D. Boy) thats good. As for wing? well SRW Alpha and Alpha Gaiden both use the Wing plot. Alpha Gaiden has it's patch out (After 6 fucking years of waiting!) and Alpha will be out... whenever Gideon Z has time since he has like 70+ projects (To be fair, it's mostly editing, which the entire community is offering to do) Tyria, the translator expressed desires to translate the PS2 games (Since he is brazillian we need an editor, but he's dead set now that he has a laptop that can play the games) Also SRW W on the DS? Voltron (GoLion) |
Beat Writer Posts: 204 Joined: 11 Dec 2008 |
the 08th MS Team is my favourite Gundam to date, precisely for that reason. Tengen Toppa is a show I'm going to be checking out because of it's ridiculousness. It looks like it revels in it, like it's thinking 'you know, this really is a silly concept so let's just go all out!', which I think would make it more enjoyable than the smae sort of shows that want to be serious. |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
Tengen Toppa defies anything logic, it's definitely a true 'Super Robot' show. Hell "Do the Impossible and Kick Reason to the Curb, thats the Gurren-Dan way!" thats there catchphrase, thats what you gotta remember. Logic CRIES at TTGL. Also Macross is good on the 'War' scale (I refuse to call it robotech) |
Beat Writer Posts: 157 Joined: 12 Jan 2009 | Zone Of The Enders was an amazing game, they should seriously make a new one. |
Gone Gonzo Posts: 2903 Joined: 3 Jan 2008 |
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Muckraker Posts: 280 Joined: 7 Feb 2008 | You know what game series should be revived? http://robyrt.coolserver.net/omf2097.html One must Fall was giant robot games at it's best: you could upgrade, customize, and then fight your way through any number of tourneys against the computer (that actually had decent AI) or against a friend. Battlegrounds was okay, but i think they screwed up and lost a lot of money. They should release a browser game of the old OMF along with online versus or leaderboards: it'd be great fun. For me, giant robot games aren't really dead, because I only really care about one series of mecha games: Front Mission. Armored Core used to be fun, but now I'm all for Front Mission. And I haven't been let down: Front Mission 5 (which IS translated but not released out on English shores) and Front Mission Border of Madness 2089 keep me satisfied in the mecha department. |
Anonymous Source Posts: 8 Joined: 17 Jan 2008 | Playing Mechwarrior 4 Mercs as we speak(on a quad core with a gtx 280,you have to laugh at the overkill of the machine for the game:) and was thinking the same thing myself,the Mechwarrior games kicked ass,I want a new one too...optimised for all our shiny new hardware they would rock. |
Press Junketeer Posts: 500 Joined: 12 Jun 2008 | The last installments of the Mechwarrior franchise were Mechassault and Mechassault 2: Lone wolf, to the best of my knowledge. Mechassault I played and found to be extremely dull. Gone were the days of tweaking and building mechs, picking weapons load-outs and hoping you'd made the right choices. Gone was any sort of tactical choice in mech selection. You simply went into the mission with the biggest available mech. I didn't even bother with Mechassault 2 after 1 disappointed me so badly. Armored Core 4 is the last one I tried (got the demo), but the Demo failed to wow me at all. I just couldn't like the control scheme (why is a common button like Y bound to something that has no apparent use? Sure, you move fast with the overboost, but you drain all further boosts and you HOLD STILL while charging). The demo went from easy fight, to easy fight, to ridiculously irritating fight that I just decided to drop the demo and walk away. As a final injury, I found that all the weapons were incredibly unsatisfying (you barely noticed some of them firing), and bound to flat-out WEIRD controls. Chromehounds, from the same people that did Armored Core 4 is a much 'slower' mech game: these things don't inexplicably take to the sky, fly, and leap around: they stomp all over everything in a satisfying way, and the weapons feel mighty. I really like Chromehounds, and give it a recommendation. |
BANNED Posts: 814 Joined: 23 Apr 2008 |
I hear you, man... That said, I actually enjoyed the Mechwarrior 2: Mercenaries standalone/expansion even more than the original, since it introduced all the meta-conflict mech-garage weapons outfitting, repairs, hiring AI pilots... Very finicky, but finicky in exactly the sort of way that made FASA's games so appealing. For the uninitiated, the game played a lot like a "grounded" flight simulator. You'd sit in the cockpit of your Mech and pilot it using almost every key on the QWERTY board as a separate function for controlling the systems of your vehicle. Initially unintuitive, but extremely rewarding once you got the swing of things. --- As an aside, there is a significant and visible difference between the western and Japanese take on Giant Robots that goes beyond aesthetics and into behavior. Typically (mainly owing to the development of FASA's tabletop war games, RPGs and videogame licenses), the western "Mech" looks and operates much more like a walking tank than the Japanese "Mecha" (influenced by Gundams, Evas, and many more sources than I can recall), which looks and operates more like a very large humanoid robot with greater speed and dexterity. My personal preference is on the westernized treatment, but that's just one voice. User was banned for: Ballad (?) of an ex-goth. (Permanent) |
Gone Gonzo Posts: 1180 Joined: 21 Oct 2008 | Sorry I didn't mean to imply that the other original Mech games were rubbish. I was more meaning stuff like Mech Assault on the Xbox. |
Anonymous Source Posts: 3 Joined: 13 Jan 2009 |
I totally agree with your assessment. I also prefer the western version. To me, it feels a little more realistic. Almost like that type of thing could actually be made. Plus, I used to play all the FASA tabletop games, and the nostalgia is unbeatable. I wish they were still making those games too. |
Gone Gonzo Posts: 1850 Joined: 13 Jan 2009 | Command and Concer Read alert 3 has some cool Robot fighting, other than that the entire genre has been killed by that Gundam game, seriesly though try Chrome Hounds, that is a fun game. |
Gone Gonzo Posts: 2047 Joined: 3 Sep 2008 | I did love mechwarrior and I'm a sucker for giant robot games. I have even played most of the armored core games even though they tend to be fairly mediocre, all things considered. Personally, I'd LOVE to see a new Heavy Gear. The technology and story of heavy gear always seemed so much more believable. I'd certainly settle for a new Mechwarrior, especially if they keep the slot system of MW4 (Which I first despised but grew to love). |
Gone Gonzo Posts: 2047 Joined: 3 Sep 2008 |
Do people still play that online? I have the entire MW4 saga and all the expansions, but I haven't played online since I was in highschool (2001 - 2002). |
Beat Writer Posts: 198 Joined: 13 Aug 2008 | Armored Core was too difficult for me (I only played #3). I like games where you pick your mech, a gun, and kill stuff. In example, my favorite mech game: It was simple, but a lot of fun missons (HOLY CRAP! I GOTTA KILL 85 BALLS AT ONCE!) and a ton of mobile suits (big zom fights!) Also, who here remembers R.A.D. (robotic alchlemic drive) I loved these mech games and really want to see more good Gundam games (no more of this PS3 crap) |
Anonymous Source Posts: 10 Joined: 14 Jan 2009 | I really think they should make another Steel Battalion. For those of you who have never heard of SB. it was a game for the 1st xbox and the damn controller alone was over 100$, but the game was addicting. A very nice Mech sim, It took a LONG time to master the controls. 1 stick to move 1 to aim and enough buttons and switches to make your head spin. Take the controller From SB, mix in a little old school mech warrior, and the Chromehounds Customizing options (expect for the fact that you can hang 40+tons of weapons on pencil thick legs) and i think you might just have the making of good mech game.
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Copy Clerk Posts: 81 Joined: 10 Nov 2007 | I miss the FASA Battletech style games. Nothing is more rewarding and exhilarating than finally seeing the fusion reactor of your opponent go critical and bathe the glow of victory after an all out one on one brawl. I have yet to see a game that really portrays feel of driving a machine designed for war around on an all-out, calculated rampage. That... and seeing someone get an 4 x LRM 20 missile massage was always funny or the thrill of landing a DFA (Death from Above) drop on another mech. |
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Mechwarrior I consider was one of the only people to do it right, but otherwise
I HATE GAINT ROBOTS.