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Muckraker Posts: 251 Joined: 25 Dec 2008 | |
Gone Gonzo Posts: 1652 Joined: 2 Nov 2008 | [deleted] Right, it seems my personal plea wasn't enough to stop people quoting me and telling me I'm wrong, which very much agree with, so as much as I dislike deleting posts, and as prized as the #2 spot is... *deletes* Well, as other people have been informing me, Halo is not the first console FPS to become famous/successful, preceded by other titles such as Doom, Perfect Dark and Golden Eye. |
Gone Gonzo Posts: 1288 Joined: 10 Jan 2009 | theyre talking about the original halo which was very different from other FPSes at the time |
Muckraker Posts: 251 Joined: 25 Dec 2008 |
How? |
Pulitzer Laureate Posts: 926 Joined: 7 Jan 2009 | The shield in your armour? I dunno, Halo was my first shooter. Also I guess it created a pretty cool idea and a world people wanted to know about. |
Gone Gonzo Posts: 1065 Joined: 16 Nov 2008 | halo 1 started all this space marine stuff |
Gone Gonzo Posts: 1090 Joined: 3 Apr 2008 | I think the original proved that FPSs could be done just as well on a console as they could be on a pc...or something like that. |
Muckraker Posts: 321 Joined: 4 Aug 2008 | Halo 1 was considered innovative, but in my opinion I don't see Halo 3 as that innovative. There are definitely plenty of games out there I would consider much more innovative than H3. |
Gone Gonzo Posts: 1566 Joined: 8 Oct 2008 | Halo 1 had colour other than grey. Halo 2 wasn't innovative. Halo 3 has the forge and theatre mode making it the best game on any console to make machinima. |
Gone Gonzo Posts: 1288 Joined: 10 Jan 2009 | |
Gone Gonzo Posts: 1077 Joined: 26 Apr 2008 | I think it was the first (or one of the first) FPS games to use regenerative health, and it's partially responsible for bringing the FPS genre to broader public attention. EDIT: Providing we're talking about Halo: Combat Evolved and not Halo 2 or Halo 3. Their strides were in the online multiplayer field. |
Infamous Scribbler Posts: 517 Joined: 16 Mar 2008 | Well, the rechargable health thing was copied to death. |
Muckraker Posts: 251 Joined: 25 Dec 2008 | |
Gone Gonzo Posts: 3008 Joined: 7 Oct 2008 | WAS innovative. WAS. And that's debatable. It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either. To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative. As for me, I prefer Black, Urban Chaos and Project Snowblind. |
On the Record Posts: 5788 Joined: 9 Jul 2008 |
No, it didn't. Unless I'm wrong, movies like Aliens did. The original was innovative, its the sequels that are copy-pasted. |
Gone Gonzo Posts: 1288 Joined: 10 Jan 2009 | not the sales of it and plus there is the fact that so many games mimic it now |
Gone Gonzo Posts: 1933 Joined: 31 Jan 2008 |
You lose! Doom started all this space marine stuff. Halo's innovations came from being able to see your feet and pretty graphics. Appart from that its a pretty stock shooter with a simple-but-it-works online. |
Muckraker Posts: 251 Joined: 25 Dec 2008 |
Everyone keeps saying it is innovative and doesn't provide facts or anything else!
Yeah :P |
Infamous Scribbler Posts: 692 Joined: 28 Aug 2008 | The control scheme. |
Gone Gonzo Posts: 1065 Joined: 16 Nov 2008 |
im saying for gaming it did not films |
Gone Gonzo Posts: 1566 Joined: 8 Oct 2008 |
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon. |
Pulitzer Laureate Posts: 983 Joined: 20 Oct 2008 | It was the first console FPS I played with a Co-op campaign, but I'm not sure if it was the first ever (I think perfect dark had this.) I can't think of a console FPS before it that used vehicles, but again I'm probably wrong (again, I think perfect dark might have had this). The dual joysticks for movement maybe, I'm not sure. I don't think it was as innovative as just really well rounded. |
Copy Clerk Posts: 118 Joined: 20 Nov 2008 |
I suppose Doom and Quake don't exist in your world. Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS. |
Beat Writer Posts: 139 Joined: 16 Nov 2008 | I would say Halo 1 was innovative, it used good 3D graphics, and the setting was a little more then copy-paste here are some bad guys, go shoot them.(I am talking about 1 here. NOT 2-3, they ARE copy pasted) |
Copy Clerk Posts: 77 Joined: 24 Nov 2008 |
And it was still better for PC!...yet it never caught on very well. I really did like Halo for PC. It was sort of a brand new type of fps...I guess. I mean, the weapons had all been done before, save for maybe the Covenant pistol. The low(er) gravity parts were fun. Vehicles were semi new for fps. Yeah, I mean, still a great game, but I wouldn't say entirely innovative |
Gone Gonzo Posts: 1013 Joined: 8 Jan 2009 |
I'm with you there. Everything in halo was cannibalized from another FPS. |
Pulitzer Laureate Posts: 983 Joined: 20 Oct 2008 |
The first Halo didn't have online play, just LAN. Well, at least the xbox version. |
Copy Clerk Posts: 90 Joined: 18 Oct 2008 |
Not Warhammer 40k? |
Press Junketeer Posts: 481 Joined: 15 May 2008 | It's not innovative. well maybe for the xbox 360 it is. |
BANNED Posts: 12958 Joined: 30 Jan 2008 |
Goldeneye 64 trumps that idea. As does Perfect Dark and Timesplitters. User was banned for: Poll: What is your opinion on the Metal Gear Solid storylines?. (Permanent) |
Gone Gonzo Posts: 3774 Joined: 18 Dec 2007 |
Halo 2 made a rather popular matchmaking service that has been used in nearly every other console FPS. I suppose you could say it's innovative in that regard. Thats about it really. |
BANNED Posts: 4378 Joined: 21 Aug 2008 | it gives bros a reason to play video games User was banned for: Microsoft and the World Domination of Gaming&Communication. (Permanent) |
Gone Gonzo Posts: 1859 Joined: 7 Jul 2008 |
This. Exactly this. |
Anonymous Source Posts: 6 Joined: 4 Jan 2009 | The first Halo could certainly be considered an innovative game and if innovative is too strong a term for you then it is undeniable that Halo refined the FPS to a ridiculous degree. The more open levels, slick aiming and seamless integration of vehicles made Halo:CE a tour de force in the FPS genre when it was released. Its brilliant graphics, (at the time), certainly helped its cause. All these factors made it head and shoulders the best FPS of the last console generation. Halo 2 brought nothing new to the equation in main game and although it could not be criticised overly for that it certainly didn't innovate in any way. The online multiplayer could be called innovative, (admittedly I never played it), and it was the most played Xbox live game by far. I would personally consider this something of a hollow victory considering online gaming was still developing at this stage in time. Halo 3 is quite simply one of the least innovative games I have played. So many sequels have been slated for not eveoling enough but Halo 3 somehow got away with just a graphical upgrade. Also, despite the emphasis reviewers put on stories these days, no one seemed to care that this "conclusion to an epic trilogy's" story sucked arse. The campaign was dull in the extreme and offered very little in terms of memorable gameplay moments. You could call the online multiplayer innovative simply because the matchmaking was so effective but overall the game brought nothing new to the FPS genre as a whole. Even the trademark blisteringly good graphics lost out in the current generation. Overall I would say that Combat Evolved could certainly be considered innovative but the the other games not really. The incredibly slight changes just don't make enough of an impact that the original did. In very basic summary - Halo:CE = Yes please Halo 2 = Hmmm Halo 3 = Meh |
On the Record Posts: 5788 Joined: 9 Jul 2008 |
Thing is, the regenerating health actually made sense in the first one, because your health didn't regenerate: your shields did, and health was a separate meter. All other shooters with any kind of regen health took away the separate meters though, including Halos 2 and 3. |
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If there was this question, report it for deletion. Thanks!
I go over the internet, and people keep talking about Halo being innovative [like in the other Innovative FPS thread]. I think it is worth a seperate thread to talk about it.
Was I the only one who saw the standard "Here's is your weapon, go kill bad guys" scheme? I really don't have a clue why it is innovative!