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Gone Gonzo Posts: 1630 Joined: 10 Sep 2008 | |
Gone Gonzo Posts: 2034 Joined: 3 Sep 2008 |
I think there is some confusion with the 1980 battlezone which was indeed a tank only game. The game I am referring to is battlezone and battlezone II: combat commander. Both were actually first person games where you could exit your vehicle and fight on foot (though you were incredibly vulnerable naturally), that had a strong focus on strategy (FPRTS?) Skynet had multiple vehicle sections. You flew an aerial Hunter-Killer, drove a HMMWV and a tank at various points in the game. You are correct that there was no multiplayer involving the vehicles however, as, at least to my recollection, the game had no multiplayer at all.
In doom zombies would fight among themselves if one zombie accidentally shot another while shooting at the player. Different enemy types would also fight among one another and a common strategy was to simply zip through a room to start a ruckus, find a corner to hide in and clean up the survivors.
When the Halo concept was originally released the was far different from what was delivered (naturally). The most notable difference? It was being developed for the Mac.
Really it didn't do much that goldeneye didn't. All halo did is up the ante. By several million points. I will cede to your point about complexity and gameplay as Halo was the first console shooter I played that didn't make me wish I was playing it on a computer. |
Infamous Scribbler Posts: 537 Joined: 9 Apr 2008 |
Maybe you should comment on the points made earlier instead of just saying that without giving any reason? |
Pulitzer Laureate Posts: 975 Joined: 22 May 2008 |
It's hardly an innovation, though. And what about Goldeneye, Doom, Wolfenstein? |
Gone Gonzo Posts: 2142 Joined: 23 Dec 2007 |
Do you have any evidence for most "xbox gamers are stupid" or are you making a youtube comment? |
Muckraker Posts: 251 Joined: 25 Dec 2008 |
Indeed, I don't find it informative.. but it is offensive, saying things like that without any elaboration. |
Beat Writer Posts: 204 Joined: 21 May 2008 | *sigh* Here is why halo is considered "innovative". Halo 'combat evolved' introduced... 1. Two weapon slots (THAT IT!) Allot of FPS allowed you to carry every single gun in the game, having only two weapon slots forced you to consider what weapons you wanted to keep and what was to be left behind. It forced strategy in the campaign and especially in multiplayer. 2. A dedicated button for grenades. Now this might not seem much, but games before halo had grenades as just another weapon. Giving a player a 'grenade' button made grenades a core part of game play. It made people think about using grenades with their weapons. 3. Dedicated 'melee' (bash) button. Games before had melee weapons, but making every weapon a melee weapon not only steam lined game play (not having to switch weapons) but also gave the player an instant answer to an opponent when they are up close. That and bashing things with your gun just felt good. On another note, been able to bash things without using ammo is just so useful. I don't know how many times I've ran out of ammo in an FPS and had a bad guy in front of me, I could do nothing but scream and desperately reload as I was blasted back to the previous check point. 4. Seamlessly mixing vehicles with on foot action. Just plain awesome. yes, its been done before, but HAVING an animation for getting in and out, just made it that much more impressive. Halo 2 1. Dual Wielding. This has been done before yes. But the way they did it. Having a dedicated buttons for reloading, firing and swamping them, independently from each other. It gave players a choice in what weapon they had and in what hand. And guess what? each weapon had its pros and cons. and dual wielding had its pros and cons as well. 2. The online party system. Made xbox live what it is today, and took multilayer to the next level, this time you could go from game to game with friends while playing equally matched players. Halo 3 1. Erhm.. not much really that has not been done before. Forge, the in game map editor is kinda fun, though its been done before. (far cry on the xbox ?) 2. Replay theatre? It has been done before, though it was done very well. Been able to share your experiences with other players has never been so easy Other games (not all though) Still don't have dedicated melee button. |
Infamous Scribbler Posts: 536 Joined: 23 Apr 2008 | How can anyone say Halo isn't innovative with all the evidence and examples contained within these 4 pages. Sure most of the stuff has been done before but how many of those games put all those features and methods into 1 game. Also to all the pc gamers playing halo, yes I loved the halos on xbox but halo 1 and especially halo 2 sucked on pc. I don't know why but in my opinion they sucked. |
Infamous Scribbler Posts: 537 Joined: 9 Apr 2008 | Well the main reason should be because they lack coop. But also I think the low fps the game generally had when it ran on the console is more apparent here. You may shoot me for this, but I also liked the controls on the xbox version more (only played halo 1 on the pc though). |
Pulitzer Laureate Posts: 887 Joined: 14 May 2008 | What I want to know is who first described Halo as particularly innovative (apart from those people who gave them an award for it), or more importantly, who decided we had to have a fight over it. While Halo didn't come up with many completely new ideas, they did take lots of good ideas and implement them together in a way that hadn't been done before. I love the Halo series. While I don't think they're massively innovative games I think they did things differently enough for it to be enjoyable. I certainly get annoyed by people who claim all three games are the same. Two and three are pretty similar, sure, but saying Combat Evolved and Halo 2 were the same is ridiculous. They are about as different as they can be while still being in the same series. Different health, dual wielding, new enemies, different control scheme, new weapons, new vehicles and a new playable character. Oh yes, and people think that just because they can slap the label 'Space Marine game' on the original Halo that it didn't have a good story. |
Gone Gonzo Posts: 3300 Joined: 1 Nov 2007 | I don't think even the Halo fanboys can say Halo is innotive with a straight face. ...Actually, I'm underestermating fanboys. |
Infamous Scribbler Posts: 537 Joined: 9 Apr 2008 |
Yup, Im a fanboy because I for once elaborates my opinions instead of just saying that everyone who doesnt share the same opinion as me are stupid... |
Pulitzer Laureate Posts: 860 Joined: 2 Apr 2008 |
Perfect Dark had a co-op Campain. It had a Counter-Op Campaign; Player 1 plays as normal, Player 2 takes one of the enemies and tries to stop them. Goldeneye used dual-joysticks for movement; one of the options for control was to use two controllers, thus giving you two sticks. I think that is far more innovative than using two joysticks when the controller itself has two built into it. Goldeneye also used vehicles, so that's not new either. |
Gone Gonzo Posts: 3185 Joined: 24 Dec 2008 |
Halo was innovative at the time, albeit slightly, only carrying 2 weapons, the regenerative health sheild (which kicked ass at the time), it actually had grass!. Staples of the Console FPS now. Sorry i remember a guy in HMV trying to sell me the game and XBOX, and that was his major marketing sell point was "if you look down its grass!" |
Gone Gonzo Posts: 3185 Joined: 24 Dec 2008 |
I've not run out of ammo in an FPS, maybe once when I was a nervous wreck, using up all your ammo in an FPS is like not having milk in the fridge, it just doesn't happen. |
Gone Gonzo Posts: 3185 Joined: 24 Dec 2008 |
"PC fan dominant fanbase" for the hype in Halo?, Bungie are Mac boys and girls, they never made a PC game in their lives. |
Gone Gonzo Posts: 1289 Joined: 4 May 2008 | Regenerating health, decent vehicle sections, something of a physics engine, useable grenades, and decent AI for the time. Yeah I'd say it was innovative, and anyone who says it wasn't didn't play it in time, because a wave of copycats copied many of its features before anyone who didn't own an Xbox saw it. Edit: Oh and melee attacks mapped to a button (as were grenades) |
Infamous Scribbler Posts: 637 Joined: 26 Mar 2008 |
a tank driving section is not a tangiblke argument to innovation of vehicles. goldeneye catered to the console players and perfect dark did the same while building on that. whilist Halo was targeting the PC players to move over to the box. Halo, while people seperate them out, i generally treat the "Halo" series as a whole, it was innovative with the shield regen that people bitch about and properly utilising vehicles into combat. |
Gone Gonzo Posts: 3185 Joined: 24 Dec 2008 |
I forgot!, thanks for reminding me, Halo was the first game was a physics engine, which you could do cool stuff like throw a grenade past weapons on the floor to get them nearer to you. and please stop with the melee and grenade button mapping, we did that shit with hot keys on Half Life. |
Gone Gonzo Posts: 1630 Joined: 10 Sep 2008 |
First up, while I know what you meant, the makers of the game that kept microsoft in the console wars can hardly be called mac boys and girls. Even if they were it's too ironic for me to not bring up |
Beat Writer Posts: 179 Joined: 10 Oct 2007 | As has probably been said (Can't be bothered to read through most of this dribble). Halo 1 was considered innovative for it's success and popularity on the console. It's quite clearly not an innovative game in itself. It is quite a lot of peoples 'first FPS', typically those who don't game on PC, or simply don't care to. This is why it is epicly rated, because (and this is being quite honest)... the strictly-console players at the time had not seen anything like it done so well. |
Gone Gonzo Posts: 3923 Joined: 15 Aug 2008 |
Halo is just one of the first games to bring lackluster editing tools to consoles...Far cry 2's map editor was miles better than halo 3's forge. |
Infamous Scribbler Posts: 521 Joined: 6 Mar 2008 |
That reminds me, I need to buy some milk. Okay, I'll offer my two cents of sniping. Someone suggested AI vs AI fighting, sorry, Doom had monster infighting, if that's what you're talking about, going all the way back to the beginning of the genre. Half Life and Deus Ex both had friendly AI units and I may be mistaken here but I think HL had two mutually hostile factions. As for the fast melee thing, I'm not sure if there's an earlier example but Duke Nukem 3d from way back when had a quick kick key. I'm not 100% that Dark Messiah isn't taking potshots at that venerable title. As for the dedicated grenade key? I'm genuinely unsure. You may actually have one there, but, I'm not sure. Regenerating Health leaves itself open to a duzzy, you remember Everquest? MMOs have had regenerating health for years. (I'm not 100% sure EQ is one of them (but still.)) Hell, Starcraft had regenerating units. It was conditional, but still. With vehicles I remember the build engine games having vehicles, but I wouldn't use that as a claim that it was something that Halo stole. As for dual wielding, the original Marathon allowed for dual .44 magnums. Which got upgraded in Marathon 2 to include double barrel shotguns and in the third installment high velocity drum weapons. You couldn't mix and match, but, the potential was there. As for mix and match dual wielding, I recall Heavy Metal FAKK2 allowed you to mix and match weapons. I'm not sure if you could independently reload one and not the other, but still. Finally, limited weapon space. Well, damn, now you've got me. Deus Ex and System Shock 2 both used limited weapon space in the games, it's not nearly as restricted as Halo, but still, it's there. Now, granted these are both FPS/RPG hybrids, but the fact remains that Halo wasn't the first game to force you into making hard decisions about what to keep and what to pitch. Okay, here's a point, none of these games except FAKK2 are what you could really call obscure. Marathon can't be because it's the predecessor to Halo. |
Copy Clerk Posts: 88 Joined: 12 Oct 2008 |
when did he write it? |
Pulitzer Laureate Posts: 780 Joined: 7 Jan 2009 | Halo was innovative because it contains an overpowered sniper rifle with which you have no penalties to accuracy while jumping or running. Also, it introduced the game to two new demographics, 12 year olds and frat boys. |
BANNED Posts: 1336 Joined: 21 May 2008 |
No, that was Warhammer 40k that started that look. (And that starship troopers book before that). Basically Halo copied alot from Half-Life (flood are like headcrabs sorta, the main character has a suit with shields...) But what Halo is famous for is for being so simple. It brought more people into FPS with it's low learning curve that any other shooter perhaps. Honestly, I only thought Halo 2 wasn't that good. 1 and 3 were great fun. I know alot of people hate Halo for bringing regenerating health to gaming, but it evens the playing field and if done right, can be better than any lives system. Another things Halo did right is popularize video games, and more specifically shooters. Simpler the game is, better it is to initiate other players. For example, I hate WoW, you hate WoW, we all hate WoW, but fact remains that it became so popular that now it's 10 times easier to release a successful MMO, which I remind you used to have a crash-and-burn rate of 70%. lolnumbers. So, yeah, it's far from perfect, but like alot of games it contributed to the gaming world. Even bad games contribute: they make better games look even more appealing. User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
Gone Gonzo Posts: 1341 Joined: 19 Jun 2008 | Rechargeable health, the way the plot was implemented well, the grenade button was new, the mass-variety in the multiplayer (not new per se, but it did it well), open levels, a melee button, etc. Halo 2 can be considered innovative as well. Especially in how it did dual-wielding well. It's been before, yes, but not as well as Halo 2 did it. It also defined online gameplay. Again, it's implementation of plot was also very good. |
Paperboy Posts: 41 Joined: 5 Mar 2008 | Halo had a better storyline than any shooter before it. |
Paperboy Posts: 41 Joined: 5 Mar 2008 |
No. Alien started the whole space marine thing. |
BANNED Posts: 1336 Joined: 21 May 2008 |
User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
Beat Writer Posts: 148 Joined: 3 Jan 2009 |
Team Fortress Classic wants its credit back. |
Beat Writer Posts: 163 Joined: 7 Jan 2009 |
lol, you didn't get the golden eye perfect dark thing did you..... anyways, halo was barely a innovative FPS by anymeans, it was however insanely popular, because something is popular doesn't always == innovation. Gran Turismo on the PS1 was mad popular too, that is not innovative by any means but sold like crazy. |
BANNED Posts: 814 Joined: 23 Apr 2008 |
Not Aliens? I do agree though that Halo's success popularized their inclusion in games. User was banned for: Ballad (?) of an ex-goth. (Permanent) |
Gone Gonzo Posts: 1407 Joined: 16 Dec 2008 | halo combat evolved was probably innovative, i cant say the same for halo 2 and 3 |
Muckraker Posts: 228 Joined: 17 Dec 2008 | They made the rechargable heatlh system. |
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Battlezone and skynet do not apply to what I meant. Battlezone is, if memory serves, a game about tanks. Not a First person shooter and so irrelivent.
Skynet allowed for a flying suit, and that was it, it also had no multiplayer.
Tribes is a good example, and apparently an example that has been around a lot longer than I had thought. Although there were no console FPS games for a very long time that could boast similar vehicular detail
Halo made them popular. I still cannot think of pre-halo console FPSs that had them (thank god). And it was very rare of FPS games in general to have them.
If I recall doom correctly, It was a single marine fighting a horde of enemies. I cannot think of there being AI fighting other AI in that game at all. Same deal for quake. Although half-life is bang on the money, with the marines shooting you as well as the xen.
Goldeneye was still not really an appeal to the PC FPS market though. It was still mostly console gamers that bought this game. The gameplay was fundamental in the design of all future games, but it still didn't have the pull and initial hype that halo did. From the moment the original halo concept was released, it had a steady, PC fan dominant, fanbase. I think it was announced as early as '99
I disagree. It did a lot of things that had never been done on a console title before. It was the first console FPS to match PC titles complexity and gameplay. In fact, other than half life, I would say it was the most advanced game in it's genre on the market at the time.