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What is the most broken gun you have found?

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Paperboy
Posts: 43
Joined: 25 Aug 2008

Example: i'm playing CoD5 on my pc, and try the double barrel shotgun because it looks cool. I walk up behind some stupid sniper, and proceed to stick my gun into the back of his head, for a free headshot. When i shoot, nothing happens.... my gun was IN HIS FREAKING HEAD. this gun is broken. this has happened far more than once. I might also mention that the Molotov Cocktail sucks also, you basically have to hit someone with it directly for it to do any notable damage....
Let me hear your horror stories

Beat Writer
Posts: 133
Joined: 25 Jan 2008

pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

It sounds less like "Terrible weapon" and more like "terrible lag". Besides, what are you doing using the hostgun when you're not the host?

Myself, I've always been a fan of the 2019 Detective Special.

Gone Gonzo
Posts: 2901
Joined: 3 Jan 2008

Broken in the good way? R.Y.N.O. Series in R&C.

Broken in a bad way? Not specifically a weapon, but getting to close to an enemy in Valkyria Chronicles means your shots go through his head. Sucks.

Press Junketeer
Posts: 463
Joined: 6 Nov 2008

on fallout 3 i had a 10mm pistol is was about halfway through the game and i was just exploring and i found a group of raiders i think oh this will be easy so i sneak up and usually when i do this it is head shot instantly but this time i swear to god the bullet did not go straight be it a glitch in the game but the bullet went to myt left and shot my dog right in the face and killed it i was so mad i havent played it since

Pulitzer Laureate
Posts: 768
Joined: 9 Apr 2008

Don't know. The far sight gun was pretty cool.

Muckraker
Posts: 282
Joined: 7 Jan 2009

the pistol in Halo 2 it was so weakend down so much

Gone Gonzo
Posts: 1521
Joined: 5 Jul 2008

Hamsterlad:
the pistol in Halo 2 it was so weakend down so much

For good reason. It almost as strong as the sniper rifle was in the first game.

Copy Clerk
Posts: 90
Joined: 18 Oct 2008

stubbmann:
pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.

Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.

Gone Gonzo
Posts: 1652
Joined: 2 Nov 2008

The M16 grenade launcher in CoD4 with no ammo on. Sure you're cheating but this thing is BEYOND cheating. The other grenade launchers fire like thump, thump, thump but the M16? It's like a minigun with grenades, and after awhile, recoil stops!

edit: No, I'm not talking about hacking. The single player cheats and the console codes.

Gone Gonzo
Posts: 1351
Joined: 22 Aug 2008

Pssh, clearly NONE of you were playing Battlefield 2 when Patch 1.31 came out. the unloackable support gun the PKM became a rapid-fire, 100 clip sized sniper rifle. Before this patch, in a 64 sized full server the might be 3 support players, after the patch... almost 50. The next patch, they fixed it a little bit, but it hardly made a difference.

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

Woe Is You:

Hamsterlad:
the pistol in Halo 2 it was so weakend down so much

For good reason. It almost as strong as the sniper rifle was in the first game.

That's because the pistol became the Battle Rifle, and the pistol became a weapon to be used in conjunction with a plasma rifle or Plasma pistol.

hippieshopper:

stubbmann:
pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.

Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.

Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.

Pulitzer Laureate
Posts: 878
Joined: 19 Aug 2008

Most guns in Turok (the new one) are downright useless against dinosaurs...you can unload multiple clips into a raptor and it will still keep getting back up. The knife, on the other hand, is ridiculously overpowered...get close and you win.

Infamous Scribbler
Posts: 686
Joined: 3 Jul 2008

Uhm, the first laser pistol in System Shock 2. It was jammed and couldn't be used (broken), once repaired it almost made me feel safe... ALMOST...

Press Junketeer
Posts: 397
Joined: 8 May 2008

The most broken gun I have played with in a game has to be CS 1.5's Shotgun. Oh, how horrible that thing was. Not in a way that it didn't fire properly--it does! After the update, I rounded the corner in de_dust and fired it straight into someone's face point blank, and it felt awesome. After a very satisfying "boom", I saw blood splattered everywhere. But halfway through my self-congratulatory scream of "BOOM, Headshot!", I found out the other guy was standing, and had just fed me 2 rounds from his AK-47, killing me instantly. No, it wasn't a headshot. It was just that each shot in the stomach with that gun does 60+ damage--roughly the same damage as my shotgun to his face. Except his gun fires about 4 times faster, and has at least 10 times the range. (AK-47 is known to be the most precise assault rifle in old CS)
CS past 1.3 was indeed dark times for shotgun users.

Press Junketeer
Posts: 471
Joined: 8 Nov 2008

There was a pretty messed up BB gun which a dog chewed that I found once.

But generally whichever gun i'm using tends to be the worst in the game till someone kills me, picks it up and uses it for themselves.

BANNED
Posts: 2513
Joined: 3 Dec 2008

In Rainbow Six: Lockdown, there is a gun (it looks exactly like a P90, but I'm not sure what exactly its called) that has all the firing types available (single, auto, burst), has a scope and has incredible stats all across the board. It was a broken gun in that game.

User was banned for: The artist in thee. (Permanent)
Infamous Scribbler
Posts: 517
Joined: 16 Mar 2008

The Brute Shot from Halo 3. I always get kiled with it, but four direct hits against another player are not enough to kill them.

*curses*

Beat Writer
Posts: 139
Joined: 16 Nov 2008

DirkGently:

Woe Is You:

Hamsterlad:
the pistol in Halo 2 it was so weakend down so much

For good reason. It almost as strong as the sniper rifle was in the first game.

That's because the pistol became the Battle Rifle, and the pistol became a weapon to be used in conjunction with a plasma rifle or Plasma pistol.

hippieshopper:

stubbmann:
pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.

Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.

Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.

Actually he was probably referring to the fact that sometimes you shoot the wall right in front of your face multiple times. It has happened to me plenty of times.
for instance, you are hiding behind a low wall that you can look over, and in VATS you see your enemy, and have a 95% chance of hitting them. however, your gun is stuck halfway into the wall, which means the bullets are ALSO stuck halfway into a wall. and not in your enemies head.

Gone Gonzo
Posts: 1092
Joined: 23 Sep 2008

fullmetalangel:
The M16 grenade launcher in CoD4 with no ammo on. Sure you're cheating but this thing is BEYOND cheating. The other grenade launchers fire like thump, thump, thump but the M16? It's like a minigun with grenades, and after awhile, recoil stops!

edit: No, I'm not talking about hacking. The single player cheats and the console codes.

i did that, it was crazy

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

zebrin:

DirkGently:

Woe Is You:

Hamsterlad:
the pistol in Halo 2 it was so weakend down so much

For good reason. It almost as strong as the sniper rifle was in the first game.

That's because the pistol became the Battle Rifle, and the pistol became a weapon to be used in conjunction with a plasma rifle or Plasma pistol.

hippieshopper:

stubbmann:
pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.

Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.

Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.

Actually he was probably referring to the fact that sometimes you shoot the wall right in front of your face multiple times. It has happened to me plenty of times.
for instance, you are hiding behind a low wall that you can look over, and in VATS you see your enemy, and have a 95% chance of hitting them. however, your gun is stuck halfway into the wall, which means the bullets are ALSO stuck halfway into a wall. and not in your enemies head.

Ah, I meant to cut out his quote. My bad. But yeah, that's not so much VAT's problem as it is yours, as the same thing would happen if you fired in normal mode. What does get my goat is when you are using VATS on someone at close range, and you're crouched, and your bullets go through their head into the ceiling, for no apparent reason at all.

Beat Writer
Posts: 139
Joined: 16 Nov 2008

/snip quote tower
yes, that may be true, but it is hard to see that your weapon was sticking halfway into a rock when it zooms into the enemy. other times it came as a complete surprise (As the enemy was under some unregistered cover) and it hit that instead of the enemy. overall, that vats system does pretty good. But there are some serious issues that need to be worked out in the game.(I felt like I was playing a beta the entire time through.)
either way, this isn't the purpose of the post.
In my own humble opinion I would say, Halo CE's pistol definitely needed some loving attention by the nerfing stick, but in 2 and 3 were hit so hard that they went into the realms of useless.
also, in most fps games, the moment you get the next in the natural progression (Think doom1/2) the previous weapon ceases to be even remotely useful.

Paperboy
Posts: 40
Joined: 8 Jan 2009

The worst gun IMO is the glock 18 in Rainbox 6 Vegas...It is so weak and after 5 secs of firing I run out of ammo :P And another is WITHOUT hardcore the springfield in CoD 5...Even with stopping power a evenly aimed shot at the chest still doesnt kill someone :P

Beat Writer
Posts: 136
Joined: 20 Nov 2008

Wasn't there a bug in Rainbow Six where grenades would stick to your hand when thrown?

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

zebrin:
/snip quote tower
yes, that may be true, but it is hard to see that your weapon was sticking halfway into a rock when it zooms into the enemy. other times it came as a complete surprise (As the enemy was under some unregistered cover) and it hit that instead of the enemy. overall, that vats system does pretty good. But there are some serious issues that need to be worked out in the game.(I felt like I was playing a beta the entire time through.)
either way, this isn't the purpose of the post.
In my own humble opinion I would say, Halo CE's pistol definitely needed some loving attention by the nerfing stick, but in 2 and 3 were hit so hard that they went into the realms of useless.
also, in most fps games, the moment you get the next in the natural progression (Think doom1/2) the previous weapon ceases to be even remotely useful.

Eh, you're still in first person when you enter VATS, so it's still on you. I've not had the bullets magically stop in thin air before, though I've had enemies go behind cover and make my attacks useless.

As I said, the Halo 1 pistol was morphed in the Battle Rifle, and slightly nerfed, making it from a three headshots to a kill to a four headshots to a kill. The pistol was turned more into a gun to be dual wielded, typically with a plasma pistol, to fire a charged shot to disable their shields, then a pop a few rounds at them to get them in the head.

Gone Gonzo
Posts: 2633
Joined: 30 Sep 2008

RPG and Book Lover:
The worst gun IMO is the glock 18 in Rainbox 6 Vegas...It is so weak and after 5 secs of firing I run out of ammo :P And another is WITHOUT hardcore the springfield in CoD 5...Even with stopping power a evenly aimed shot at the chest still doesnt kill someone :P

In vegas two it works a lot better, and has a bigger mag.

Gone Gonzo
Posts: 1083
Joined: 11 May 2008

Theres only a few guns in Fallout 3 worth using IMO, that being the Chinese Assault Rifle, Combat Shotgun, Sniper Rifle, A3-21's Plasma Rifle, and in a pinch the 10mm submachine gun. I haven't made the Rock-It Launcher yet so i can't tell you too much about that either. as for everything else though, it was pointless and i even focused on the small guns trait, and even a bit more than I would of liked too in energy weapons.

I wouldn't say the others are broken so much as... well not so good. You don't really encounter the above mentioned weapons (Save for the shotty and the submachine gun) till about half way through the story plot, and if you were like me and did several side quests near the beginning when you could, that could be a long time.

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

Hunde Des Krieg:

RPG and Book Lover:
The worst gun IMO is the glock 18 in Rainbox 6 Vegas...It is so weak and after 5 secs of firing I run out of ammo :P And another is WITHOUT hardcore the springfield in CoD 5...Even with stopping power a evenly aimed shot at the chest still doesnt kill someone :P

In vegas two it works a lot better, and has a bigger mag.

And yet, the glock is one of the most accurate pistols if you put it on single shot. Full auto is for pansies.

Pulitzer Laureate
Posts: 830
Joined: 21 Feb 2008

Gravity Gun from Half-Life 2. Totally unnecessary addition to the game for the sake of saying "look, we made a neat physics engine". Useful for picking up the loads of empty crates that are scattered everywhere but seems sort of inconsistent in what it can lift. At first I thought it couldn't life organic stuff, but then I remembered that organic things tend to wear inorganic clothing and carry guns that I should be able to lift. Then of course there's its tendency to crap out when you're lifting something, or causing whatever object you're picking up to spaz around like it has clipping issues.

Overall the gravity gun is only useful for completing the physics puzzles, thereby cementing its place as nothing more than physics wank.

I have to admit though, shooting giant buzz saws into head crab zombies is entertaining.

Gone Gonzo
Posts: 1331
Joined: 22 Oct 2008

Isaac Dodgson:
Theres only a few guns in Fallout 3 worth using IMO, that being the Chinese Assault Rifle, Combat Shotgun, Sniper Rifle, A3-21's Plasma Rifle, and in a pinch the 10mm submachine gun. I haven't made the Rock-It Launcher yet so i can't tell you too much about that either. as for everything else though, it was pointless and i even focused on the small guns trait, and even a bit more than I would of liked too in energy weapons.

I wouldn't say the others are broken so much as... well not so good. You don't really encounter the above mentioned weapons (Save for the shotty and the submachine gun) till about half way through the story plot, and if you were like me and did several side quests near the beginning when you could, that could be a long time.

Yeah, putting points into big guns or energy weapons makes the beginning of the game a lot harder for players, but my understanding is that pays off well. I've always started off wth small guns and kept using them until I got A3-21's plasma rifle and a collection of MFC's, then I would start putting points into E.Weapons.

Anonymous Source
Posts: 10
Joined: 1 Aug 2008

Depending on your definition of "broken" the Voss (BF2142) would have to win hands down. I mean, why use something like a sniper rifle when you could use the perso-err.. "Gunification" of death itself? The sodding thing had a massive clip, next to no damage drop off, could be used with PK rockets (a close second) and a defibrillator, and had a ludcrisly small cone of fire even when going full auto while running about the place like a 5 year old on speed and Pixie Stix.

In the non gun division the award goes to anything that could fly in BF2.

Paperboy
Posts: 44
Joined: 6 Jan 2009

The Fat Man launches Nukes

Nukes.

Gone Gonzo
Posts: 1462
Joined: 20 Mar 2008

Broken meaning "overpowered"? That would be the pump shotgun in Counter Strike Source before a patch released a few years ago.(I've had a single pellet from a random shot hit my head, killing me) now it's a bit more balanced, requiring two or three pellets to hit a head before it counts as a headshot.

Broken meaning "worthless"? Fist/Glove weapons in Aria of Sorrow. When you're able to get one of these weapons, you're also very close to finding Final Sword, which hits multiple times and is much stronger.(strongest fist weapon has +60 atk, Final Sword has +108)

Gone Gonzo
Posts: 2044
Joined: 3 Sep 2008

The most broken gun seems to be the Steyer Aug in any game I've seen it featured in. It always seems to be a source of a great deal of resentment on any side.

Also, the pistols in the first few ghost recon games. Not only were the levels designed to make a pistol no better than trying to punch your opponent, it tended to take a half dozen shots or more to kill someone (when a single rifle round tended to drop a player most of the time, even if it was to the leg).

Paperboy
Posts: 40
Joined: 8 Jan 2009

Hahaha True but I could'nt see myself trying to kill another player that has assualt rifle shot gun ect. with a weak single shot pistol.

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