stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
5% of succeeding is a small amount. 5% of failing is enormous. Percentages are funny like that.
I've not come across broken weapons in my games, I must be lucky.
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one hell of an underpowered weapon. Even more so if you're dumping ammo into someone's HEAD.
I just put my skill points in the small guns first then choose some other skills to use. Although I do admit with a Small gun skill of 100 then pistols are completely horrible still. They are only good against the occasional enemy that you can take out with little effort or if you want to not waste as much ammo against those radroaches. I still like to use my basic hunting rifle though. The Lincoln's Repeater I just hate for some reason even though it does more damage I still can't bring myself to use it because it just seems to be a waste of ammunition. I only have 8 shots for the Repeater while my hunting rifle has somewhere around 200 bullets in reserve.
Yeah, putting points into big guns or energy weapons makes the beginning of the game a lot harder for players, but my understanding is that pays off well. I've always started off wth small guns and kept using them until I got A3-21's plasma rifle and a collection of MFC's, then I would start putting points into E.Weapons.
I put all my points into energy weapons on my first playthrough and got absolutely raped by the game until after the main quest when the enclave start showing up. There was nothing to be found but my crappy laser pistol which was about as useful as a laser pen.
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one hell of an underpowered weapon. Even more so if you're dumping ammo into someone's HEAD.
I just put my skill points in the small guns first then choose some other skills to use. Although I do admit with a Small gun skill of 100 then pistols are completely horrible still. They are only good against the occasional enemy that you can take out with little effort or if you want to not waste as much ammo against those radroaches. I still like to use my basic hunting rifle though. The Lincoln's Repeater I just hate for some reason even though it does more damage I still can't bring myself to use it because it just seems to be a waste of ammunition. I only have 8 shots for the Repeater while my hunting rifle has somewhere around 200 bullets in reserve.
You'll want ol' painless my friend... special hunting rifle found in the republic of dave with increased damage, and it uses normal hunting rifle ammo so you'll never run out as every super mutant in the wastes carries it!
Funnily enough I find the hunting rifles to be the most satisfying weapons to use in the game. They have a good balance of damage and accuracy and make a lovely loud BANG!!!
Syphonz: Pssh, clearly NONE of you were playing Battlefield 2 when Patch 1.31 came out. the unloackable support gun the PKM became a rapid-fire, 100 clip sized sniper rifle. Before this patch, in a 64 sized full server the might be 3 support players, after the patch... almost 50. The next patch, they fixed it a little bit, but it hardly made a difference.
I was there, L9A61 in hand, sniping the support whores. The PKM may be good, but it's no match for a scope and a steady hand.
Yeah, putting points into big guns or energy weapons makes the beginning of the game a lot harder for players, but my understanding is that pays off well. I've always started off wth small guns and kept using them until I got A3-21's plasma rifle and a collection of MFC's, then I would start putting points into E.Weapons.
I put all my points into energy weapons on my first playthrough and got absolutely raped by the game until after the main quest when the enclave start showing up. There was nothing to be found but my crappy laser pistol which was about as useful as a laser pen.
I'm quite fond of the laser pistol. it gets like nine shots per vats, and Col. Autumn's a beast, as is the special "Smugglers end" or the "Protectron's Gaze".
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.
I understand all of that. So why is it when I go into Vats and I got a 95% chance on any body part I waste my entire clip into the little barrier that is waist high I am standing behind? If the barrier is actually in my way shouldn't I have a 0% chance in Vats?
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
HP is a bitch, my friend. That, and your gun may have been in low condition. Those tend to make for slow kills.
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.
I understand all of that. So why is it when I go into Vats and I got a 95% chance on any body part I waste my entire clip into the little barrier that is waist high I am standing behind? If the barrier is actually in my way shouldn't I have a 0% chance in Vats?
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Not necessarily. You should be more careful when you go into VATS though. There's got to be some difficulty.
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.
I understand all of that. So why is it when I go into Vats and I got a 95% chance on any body part I waste my entire clip into the little barrier that is waist high I am standing behind? If the barrier is actually in my way shouldn't I have a 0% chance in Vats?
[/snip]
Not necessarily. You should be more careful when you go into VATS though. There's got to be some difficulty.
Here is what I mean. I can shoot the enemy regularly no problem. I go into Vats from the same position and I shoot the wall 5 or 6 times. I can accept watching the bullets wizz by his ear in Vats since there is always a % chance to miss. There is where the difficulty lies. Shooting a wall 6 times when you have a 95% chance to hit (according to the game) is cheap not difficult.
Not necessarily. You should be more careful when you go into VATS though. There's got to be some difficulty.
Here is what I mean. I can shoot the enemy regularly no problem. I go into Vats from the same position and I shoot the wall 5 or 6 times. I can accept watching the bullets wizz by his ear in Vats since there is always a % chance to miss. There is where the difficulty lies. Shooting a wall 6 times when you have a 95% chance to hit (according to the game) is cheap not difficult.
Huh. I've honestly never encountered anything like that.
The revolver that a bloke standing next to me at the shooting range had blow apart in his hands, we found bits and pieces of it all over the place including a chunk in my back. Ho ho ho good times... (Isn't misinterpretation great!)
BEST (usable) guns in Fallout 3... so this won't include the MIRV:
- Lincoln's Repeater - 0 spread. What you aim at is WHAT YOU HIT. Perfect for out-of-VATS firing, sneak attacks, etc. especially with the default 2x critical multiplier on this gun... add the better criticals (50% better criticals: 2x -> 3x) and you become a lawn mower. This gun is nearly interchangable with the Blackhawk.
- Victory Rifle - Natural 3x critical multiplier. Need I say more?
- The Terrible Shotgun - Imagine 80 damage at point blank range. Yeah, this does that.
The best gun? I'll let this article speak for itself: The Firelance
After watching RE: Degeneration and playing the RE5 demo a billion times, I had a hankering for some more Resident Evil goodness, so I whipped out my copy of Nemesis for the old PSX.
Playing without any of the infinite ammo weapon games is so frustrating... especially the M92F custom handgun (without the enhanced ammo) which is your basic starter weapon, and unfortunately the one for which you find the vast majority of ammo. It's not uncommon for plain old vanilla zombies to take 9 rounds to kill. Sure you could let them get closer to do more damage, or try to do head shots and reduce that to 3-4, but RE3 is notorious for bad tank controls and piss poor aiming... so I'm stuck with my crappy gun and precious little ammo for it.... RE4 really spoiled me.
Well, this was supposed to happen in Far Cry 2, but I drove up to some jerks who were ambushing one of my "buddies", I pulled out my shotgun, and said "Time to die motherfuckers!" *Click, Click Click* "Oh shit...". Stupid guns jam with incredibly poor timing in that game.
Allot of the guns in Halo are a little wonky but not totally broken. The double barrel has always seemed to work for me but I play on PS3. The only reason I dont like it becuase it only has two shots. The molitov has never worked for me so I now refuse to use it.
The P90 in CoD4. Close-quarters my ass. this thing fires off a clip faster then most guns can fire off 10 bullets, but you'll never need to use the whole clip, becuase it can drop anything in under 7-10 bullets. it's accurate up to half the level. the Noob's best friend, the P90. i'm sure it's been complained about.
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
You realise a 95% chance to hit also means there's a 5% chance to miss?
how can anything survive more than one hit its a fricking lightsaber i think he cuts through at-st's with dat thing
and ppl stop it with like stun sticks and normal swords and stuff
I'll agree with you there, the lightsabre in TFU was rubbish and more akin to a shiny baseball bat than its namesake.
Cortosis Ore The metal is supposedly very rare, and yet everybody is using it everywhere in the Expanded Universe games. It's a cheap fix to give Jedi/Sith some decent opponents that aren't lightsaber wielders themselves.
how can anything survive more than one hit its a fricking lightsaber i think he cuts through at-st's with dat thing
and ppl stop it with like stun sticks and normal swords and stuff
I'll agree with you there, the lightsabre in TFU was rubbish and more akin to a shiny baseball bat than its namesake.
Cortosis Ore The metal is supposedly very rare, and yet everybody is using it everywhere in the Expanded Universe games. It's a cheap fix to give Jedi/Sith some decent opponents that aren't lightsaber wielders themselves.
If by "a cheap fix", you mean "a decent challenge to a lightsaber" then I agree with you.
Personally, I've found lightsabers to be broken in both good and bad ways...
The good:
-Perfect defense weapon -Perfect offense -Requires skill to wield -Can cut through almost anything
The bad:
-Again, it can cut through ALMOST anything...Besides Cortosis of course. -Rarely makes a Jedi/Sith based Star Wars game a challange...With the exception of Force Unleashed, which nerfed the saber and focused more on the Force, and KOTOR II, in which it had different styles and situations to use the lightsaber...
Suppose no one remembers Clone Assassins from Star Wars Episode 3: the game? They were fun to fight because of their swiftness, and vibro-blades that deflected lightsaber attacks; which made them more of a challange then any other enemy you encounter...With the only exception being Jedi, and Nemodian, Brutes...The Jedi Brutes wielded Lightstaffs, or dual sided sabers, while the Nemodian Brutes wielded, I think, huge flails that they used to mine lava with...
On topic, The most broken gun I've found would have to be the Black HOle Gun in Destroy All HUmans: Path of the Furon...It summons a black hole, for pete's sake!
stubbmann: pretty much EVERY gun that I've encountered thus far in Fallout 3. If you can dump a clip of ammo into someone's chest and they can still fight, that's one helluvan underpowered weapon. Even moreso if you're dumping ammo into someone's HEAD.
Or when you go to use VATS and it tells you that there's a 95% chance to hit something but you end up firing into a wall.
Despite F3 being in realtime, damage, accuracy and health are all determined by numbers. Regardless of your ability to frag in call of duty, you're still bound by your Small/Big/Energy Weapons skill(s), as well as your guns condition, your movement, use of VATs, etc. It's not a FPS, it's a FPSRPG.
Actually he was probably referring to the fact that sometimes you shoot the wall right in front of your face multiple times. It has happened to me plenty of times. for instance, you are hiding behind a low wall that you can look over, and in VATS you see your enemy, and have a 95% chance of hitting them. however, your gun is stuck halfway into the wall, which means the bullets are ALSO stuck halfway into a wall. and not in your enemies head.
This is why you don't use 1st person, go into 3rd person and adjust the camera to over the shoulder and this doesn't happen.
In response to the buggering complaints about weapons in Fallout 3, I dunno what could've gone wrong there, fellas. I've personally wiped the floors of super mutants and Enclave with everything from light-caliber weapons to the heavy artillery. That includes...
Shotgun 10mm Pistol Submachine Gun Chinese Assault Rifle All The Grenades All The Miniguns Laser Weapons Plasma Weapons The Alien Blaster Missle Launcher Fatboy Ripper Fisto! And My Bare Hands
Conversely, there have been times where a super-enormous blast occurs right near me and I'm barely scratched. So, I guess my enemies have all the broken ones. As for when I have something broken? Ehhh...hasn't happened.
5% of succeeding is a small amount.
5% of failing is enormous.
Percentages are funny like that.
I've not come across broken weapons in my games, I must be lucky.