What class should I do first?
Go vanilla with a Warrior class!
49.4% (38)
49.4% (38)
Go morally peculiar with a Rouge class!
9.1% (7)
9.1% (7)
Go Bioware Fan with a Mage class!
16.9% (13)
16.9% (13)
Go... chaste, with a Priest class!
9.1% (7)
9.1% (7)
Multiclass like a mofo
15.6% (12)
15.6% (12)
Want to vote? Register now or Sign Up with Facebook
Poll: First time Baldur's Gate player

 Pages 1 2 NEXT
 

Hey Escapists! So I'm playing Baldur's Gate for the first time (literally downloading as we speak) and I'm on a wiki despairing over which class to play.

On one hand, I wanna have fun, and I've heard Bard is the funnest class to play... but on the other hand, history has shown that I fuckin suck at these sorts of games, so maybe I'd be better playing Fighter or Paladin or some such.

So what class would you recommend for a first time player? And if you feel compelled to do so, I'd love some general or specific advice for my first playthrough! Thanks!

(not enough room on poll for every class, so please say which you recommend and why) (Thanks again :D)

Bard is fun and levels fast but they require a lot of management and buffing otherwise they are very weak and what they contribute can be a bit less obvious. They have very demanding stats so you'll probably have to reroll a lot to try and get it decent and you kinda need to know where certain things are and which spells to exploit with their fast leveling to really benefit from them. It will probably be really frustrating for a new player.

I would go for fighter or a fighter/mage which ends up being rather op much later on though is a fair bit weaker than a normal fighter until then and they are very slow to level.
Fighter isn't the most interesting class to play but you do have companions who you can control in battle just as much as your main and the beginning won't be quite so frustrating than if you go with a more skill/spell reliant class.
Mage is absolutely horrible at the beginning and takes some getting use to. The problem with thief is that Imoen is a thief and she is the first companion you get as well as the most tied to your character and plot relevant in the second game. If you go for evil companions Xzar (mage) and Monteron (a Fighter/Thief) are only able to be in the party if they are together and they are also the next lot to join you after Imoen so I think the thief role is best left to NPCs. I can't really comment on priest or paladin cause I've not played one.

I do not recommend Bard for a first time playthrough. They're fun to play but only if you know what they're doing, otherwise you're more likely than not to just get frustrated at how comparatively weak they are compared to any pure class.

Nah, for a first playthrough stick with the fighter. Make sure you have high STR, CON, and DEX in that order and you'll do fine. It might not be the most thrilling class but they're consistently useful throughout all of the BG series and have without doubt the strongest start, which is essential to a new player.

Trying to play as one of the more squishy classes like a mage is just a recipe for disaster with a new player. This game is hard enough already for newcomers without making things even more challenging by choosing a weak starting class.

Don't feel like you'll be left out by picking the 'default' either. Remember BG is a party-based game. You'll have rogues and mages and clerics and maybe even a bard in your group soon enough. If you go by the usual startup by the time you're a few hours into the game you'll probably have a Thief (Imoen), Fighter/Thief (Montaron), Mage (Zxar), Fighter (Khalid), and Druid/Fighter (Jaheira). Later on you might replace some of those for the tried and true Minsc & Dynaheir combo as well.

Fighters also get the best loot so if that's something you enjoy definitely go with them.

As for a general tip: Don't give up. Baldur's Gate is not a forgiving experience like most new games, so if you've never played any comparable games to it then you might be put off by the lack of hand-holding. But take the time to learn the systems and get past that initial barrier and you'll quickly discover why the Baldur's Gate series is often considered the best RPG series of all time.

Ranged weapons are your friend, as low-level 2e is very lethal. I'm probably thirding, but in TSR versions fighter is still very viable.

Go fighter, or anything durable. You will be picking up other mages and rogues to play with as well along the way so you're not missing out on mage content.

That said there are a fuck ton of classes, so go what you want and put it on easy.
Also Baldur's Gate 1 or 2? If 1 (and you should play 1 first) go something tanky, you will get raped early.

When the main character dies, it's game over. And that's downright brutal at times when you're low level and new to the game, playing a squishy class like a Mage.

Melee has a feel of nice impact (especially those tasty criticals) so running around a a Fighter is satisfying and you won't be nearly as fragile.I love playing a Mage with all the explody goodness, but it does take awhile before you start to see the power grow and spell interruptions from getting wailed on really grinds my gears. They also level more slowly. I'm going to go through BGII again soon and might go for a Fighter/Mage but I think I might regret the fewer spells..

Honestly though, go with what sounds. You'll learn it as you go, hard or not. But I suggest you take some time (if you haven't) to really learn exactly how Multi Classing, and Dual Classing works, and how your race selection affects it in advance so you can decide if you want to go that route. Some combos can take awhile to really shine, but when they eventually do it's pretty sweet.

I'd go Fighter, Paladin, Ranger or Cleric.
I think those are the best options for a starting player

If you choose magic, you'll be dyin' plenty.

Plus wizards can only cast each spell once a day; obviously you acquire more spells eventually, but those first few hours will stall a bit. Though Imoen's a monster, if you can stick behind her.

I have run with a Paladin, Ranger, and Mage. Paladin was my favorite. Make sure every party member has ranged capabilites, but sometimes I like to have one super tank with boots of speed that has no ranged weapon. A paladin with the holy avenger can bring the pain.

Start as a Fighter, then dual-class to a mage. Best of both worlds!

with baldurs gate you can import your character to BG2 and continue so long term stay away from the bard. im bg2 the bard does get a unique "stronghold" but frankly you will be outclassed by every other character although its still possible to win the game. the jack of all trades thing does hurt long term.

AD&D is a confusing system and BG is brutal and unforgiving in places so a fighter is a good initial class to go with for a new player. the extra HP and armour will save your ass especially at low level where a single arrow can kill a mage

I had the easiest time as a ranger, but I very patiently rolled up 18/00str and redistributed until I had 18 dex, 18 con, and 18wis... dumped the other two horribly. He may have been a particularly uncharismatic idiot, but that ranger could interrupt any mage with an arrow before his first spell had a chance, tame dire bears and wrestle hill giants.

My evil mage was more fun, though... and more powerful, given the batman scenario of time to prepare.

AS everyone above has already said, if your new to the game go for a fighter. Game is hellish unforgiving and you'll need the edge for a while. Once your done with a first playthrough consider branching out. I went for a sorcerer as my third character (my first dabble with a magic user, I went ranger on my second go) and he was a hell of a lot of fun. Not as restrictive as other magic classes and you can become a Red Dragon in one of the DLC's though I forget which. In fact, that might only be in BG2. Its been a while.

Fighter/Cleric multi-class, not dual class that's a whole other thing, or straight cleric is my suggestion for any first timers. You get decent hit points, decent saves, can wear good armor and access to healing spells - and some decent CC spells. You actually don't run into any healers for quite a bit starting out, and even then it's not a bad idea to have a few extra castings of cure light wounds to pass around.

Roll a human fighter, then dual class to a cleric at around level 7. You will be a wall of death, with decent healing and protection spells as well

There are lots of answers to the problem of which class to choose in Baldur's Gate but, truth told, any class can complete the game. Of course, that said, there are some classes that are better than others and in order to demonstrate the point, I'll give you a quick list:

1) Thief - lots of NPCs in the saga have thief levels and while the skills are absolutely necessary in BG1, there is always someone readily available to disarm traps and unlock doors and chests.
2) Cleric - good healing is hard to come by with the best healer by far being evil. Fortunately, potions and the rest are incredibly common meaning that really all you need is a rod of resurrection and whatever healing spells your party can otherwise muster.
3) Fighter - Every other character in the game has fighter levels. While it's one of the easiest classes to play it's often the least useful. If you play a fighter, take a kit.
4) Mage - Pure mage is kinda garbage - grab a specialty if you want to go this route. At low levels you're the weakest member in the party but by the end of BG1, you're more or less an unstoppable killing machine.
5) Druid: Not a bad class but it has numerous problems. Basically, it's not a particularly great cleric, and not a great fighter. Still, you get adequate summons and shape shift is good enough to make it a viable class. Probably not worth taking all told.
6) Ranger: Basically a more combat oriented druid. You get cleric spells in the long run but not enough of them to really make it worth your while. The only kit worth taking here is archer.
7) Sorcerer - You get more spells per day and, notably, you simply get a pool of spells per level to cast. This gives you tremendous flexibility in how you use your daily spells but you have to draw from a limited spell list. Generally used as a pure glass cannon.
8) Bard - A class that is part thief, part fighter and part mage. It can fill any role needed in the party in a pinch it's just that it won't do it well. The leveling system is such that the weakness of the bard as a spell caster won't become apparent until Baldur's Gate 2 (bards gain levels much faster than mages and as such they maintain a sort of advantage until mages can cast level 5 spells) but in the long run, it isn't a great class. THACO isn't good enough to hit reliably in physical combat, they're sorely outclassed by mages in the long run, they aren't durable or proficient in toe to toe combat and they don't have access to the most important thief skills. Bards are still viable, but you're best served taking a kit like Skald (for the song) or Jester.
9) Paladin - Honestly a great class all around with strong abilities in every situation. You're forced into being lawful good and if you don't follow this path you can lose your status as a Paladin. If you choose this, it's probably best to choose a kit like Inquisitor which trades ability to fight at range with the ability to make some of the most annoying magic in the game a thing of the past.
10) Cleric - Actually shockingly good at close combat thanks to spells like Draw upon holy might and ability to wear heavy armor. Can easily support party from the thick of the action or from the rear lines. The only disadvantage is a very limited selection of weapons and an inability to really specialize in said weapon selection.
11) Barbarian - Similar to the fighter in most ways. A barbarian won't have as much skill with a weapon as a fighter no can they wear the heaviest armors. In exchange, they get more HP (they gain up to 12 HP per level versus the fighter's maximum of 10 [+ bonus HP from your constitution]) and have access to rage which offers a lot of boosts to combat abilities and a lot of immunities in exchange. This is probably the easiest class to play.

In the very long run, the most useful pure class is probably paladin though any class is fully viable if you play well. If you want to power game, there are certainly options.

Dual Class - This is tricky in Baldur's gate since you have to basically know what stats you want when you create your character. You've got to have 15 points in the primary stat of your starting class and at least 17 points in the primary stat of your ending class. For example, this means if you want to be a thief/mage you'll need to have at least 15 dexterity and 17 intelligence. Worse still, when you switch classes, you lose access to all the abilities of your starting class until you reach the same level as your starting class plus one additional level. Thus a thief mage that chose to multiclass at level 9 has to gain 10 levels as a mage before they can again pick locks and search for traps or backstab

Multiclass - Non-humans cannot dual class and instead multiclass. When you multi-class, you basically split your experience across all of the classes simultaneously. This effectively means a multiclass thief/mage will have lower thieving skills than a pure thief (backstab multiplier, skill at finding and disarming traps, etc) and fewer spells of lower level than a pure thief or pure mage. Also, you can't choose specific kits or specialties when you multi-class which means you're forced to take the base kit.

From a power gaming perspective, Dual Classing is generally the better way to go in the very long run but, inevitably, this means your main character is remarkably weak for quite a long time compared to a specialist character. There are, of course, lots of combinations you can choose for multi/dual classing but only a few of them really stand out:

Fighter/Mage - You gain far more HP and pure combat ability than a mage has while simultaneously getting access to a pile of mage spells. While just about any fighter/mage kit is good, the Kensai fighter kit stand out above the rest. The Kensai gains tremendous close combat abilities at the cost of not being able to wear armor and, considering the mage can't wear armor and cast spells anyhow, this is basically a non-issue. The Kensi/Mage is probably the most powerful combination in the game as it gives you a character easily capable of soloing the game if you know what you're doing.

Thief/Mage - The ultimate utility character, basically. Between the thief skills like trap finding and hiding and backstabbing and the pure firepower of the Mage, you have a tool for literally any situation. Still, the low HP and low THACO and low AC mean this character has to be carefully micromanaged to be truly useful. This is probably my favorite combination but it's also one of the hardest to play.

Fighter/Cleric - The cleric is, somewhat counter-intuitively, one of the most powerful combat classes in the game. It has access to a list of spells that are tremendously useful and can cast them while wearing heavy armor. Couple that with having a decent base THACO and having access to lots of buffs, it's a powerful class. The fighter levels give more HP and the ability to truly specialize in a weapon along with an even better THACO. Basically, this is a character than is easily a better fighter than a fighter for a limited duration that also has decent spellcasting abilities and some capacity to fight even without spells to sling. Like the Thief/Mage, it requires significant knowledge of the game's systems before it really comes into it's own.

Thief/Cleric - An odd mix considering a limited selection of items to take advantage of backstab, a low THACO and fairly low HP. Still, you have lots of tools for a given situation and you'll easily be able to fill a role adequately.

Fighter/Druid - Somewhat makes up for the weaknesses of the Druid (slow leveling, small selection of spells) and fighter (magic is you're bane in the long run) but all told isn't a great selection. Clerics have better spells and a pure fighter if far and away the better fighter.

Fighter/Thief/Mage - Basically a different route to the bard. You will never be the best choice for any particular task (or even second best) but you do have ultimate versatility. This class, more than any other, requires specific knowledge about the rules.

Now that the text dump is finished, I can make it even easier. The simplest way to play the saga is as a pure character and on this front you have two standouts: The specialist Mage or the Paladin. The specialist mage has lots of spells per day (and, if you choose conjurer you don't really lose any useful spells ) and becomes tremendously powerful in the long run in spite of being physically weak. This necessarily requires that you constatly fiddle with memorized spells to ensure you have the right set of tools for a job. The Paladin, meanwhile, gets excellent durability, access to the most powerful weapon in the game, and even minor spellcasting. This requires more knowledge about the game than other classes. You're last choice is the Barbarian which is far and away the easist class given that you are basically a more durable fighter without access the peak of skill a fighter offers.

Of the multi-class options, the fighter mage is the most forgiving. You have a tool for just about every problem and if push comes to shove you're no slouch in melee combat either.

For a first playthough, I'd probably recommend a paladin as my first choice, The combination of martial prowess and minor spell access simply makes perfect sense for the game. Failing that the brutally simple barbarian is an excellent choice. If you are concerned about long term power (and don't mind dealing with a dozen or more frustrating hours where you're playing as a weak and pathetic PC) any multiclass that includes a mage can be extremely potent. Of those combinations, the Kensai Mage has the most combat power while the thief/mage has the most useful utility. The fighter/thief/mage spreads it's bet across too many classes and thus you are stuck with a character without much skill in combat, insufficient abilty to sneak to attempt a stealthy solution, and an dramatically underpowered spell list This is an easy class to ruin and a hard class to play well.

Personally, were it my first time, I'd opt for a pure paladin. It's simple enough for anyone, has access to sufficiient spells to fill a pinch role as a spellcaster, and is incredibly durable. If you want to risk signifcant frustration in the middle, the kensai/mage is potentially one of the most powerful combinations in the long run.

I always use a fighter/mage and dual class right before the end of Irenicus Dungeon in BG2. This isn't the most optimal time to switch in the long run, but ithe huge xp gain at that point means he never has to play as a low level mage. If you kick everyone out of the party and learn a lot of scrolls you can reactivate as a fighter almost immediately..

You are guaranteed to fuck up your first char anyway.
Just pick whatever and figure out what would have been more helpful.

there are is one thing you must do regardless of what class you pick and that is re-roll your stats until you have sufficiently high abilities.

also ignore the "paladin" suggestion, while certainly a strong class it's far too restrictive and it has such a high stat requirement it's rediculous, it's just no fun to play at all.
fighter is your best bet as a starting player, you're durable and you can dish out the pain in the beginning. (durability is key since if you die the game is over) also it's the least involved of all the classes, it doesn't have any special abilities or powers that you need to wrap your head around and since you'll have an entire party of other characters to worry about as well that's also important for a first time player.

also save often and pause during combat a lot to order your party around and just generally make sure they are where you want them to be. use your stealthed rogues to scout ahead and pick your battles carefully don't pursue enemies into unknown area's, take your time and advance slowly and carefully.

VERY IMPORTANT!! the game doesn't adjust to your level so do NOT assume that just because you encounter it you can beat it, run from big creatures etc. until you're higher level. (or save before/after every engagement so that if you run into something too big for you you can just reload without too much lost time)

when i start an RPG like this i almost always start with a Warrior class due to the fact they are (usually) the simplest.

and btw if you are going to play this, for the love of god make sure you have a basic understanding of the rules.
http://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/8566

My favorite thing from bg is that's you can continue into bg2- quite a long game for a single player. I am thinking of replaying it now, maybe as a ranger this time.

EboMan7x:
Hey Escapists! So I'm playing Baldur's Gate for the first time (literally downloading as we speak) and I'm on a wiki despairing over which class to play.

On one hand, I wanna have fun, and I've heard Bard is the funnest class to play... but on the other hand, history has shown that I fuckin suck at these sorts of games, so maybe I'd be better playing Fighter or Paladin or some such.

So what class would you recommend for a first time player? And if you feel compelled to do so, I'd love some general or specific advice for my first playthrough! Thanks!

(not enough room on poll for every class, so please say which you recommend and why) (Thanks again :D)

Well, if you enjoy a goody two shoes, a paladin is pretty awesome. But its maybe more awesome in the sequel when you really get your moneys worth from the immunity to fear/charm/whatever. Also, they are tanky, can wield big two handers and are the perfect party face.

Rogue can also be fun, I recommend the shadowdancer kit (if its in BG1) But they need a bit of micro managing.

The first time I played Baldur's Gate, I played a Bard. Woe was me. Nowadays, I'd probably be able to play it at least half-competently, but...first time player? Well...I definitely wouldn't recommend it. I would probably recommend a Fighter, Ranger, or Paladin, since they're pretty low in variety in what they can do, which should hopefully help reduce headache as a first-time player.

I add my voice to Fighter as a good starting class. Lots of HP, can hit stuff with all manner of sticks and gets 5 dots in a skill with a stick. My favorite kit (if you're playing BG:EE or starting with BG2) is the Wizard Slayer, since most really tough enemies are magic users, but you loose out on magical trinkets and such. Just don't go Kensai, that one is for powergaming as a Fighter/Mage dual-class and takes some knowledge of the game to play well.

Cleric is also a good choice with good HP, ability to wear heavy armor and healing spells/buffs. His kit's never really looked that useful to me, but they have (almost?) no disadvantages so I see no reason not to take one corresponding with your desired alignment (other than roleplaying a cleric of a different deity).

Ranger and Paladin are nice but have higher stat requirements (especially Paladin), level a lot slower than a fighter or a cleric and you can get good ones soon anyway (Paladin - Ajantis, north of Friendly Arms Inn; Ranger - everyones favorite Minsc and his hamster in Naskel).

I will only repeat for truth that Mages are very unforgiving for new players and Bards can be frustrating to micro-manage. And the best arguments against playing a Mage are Edwin and Xan, who needs other spellcasters with these two fun guys in a group :D

EboMan7x:
Hey Escapists! So I'm playing Baldur's Gate for the first time (literally downloading as we speak) and I'm on a wiki despairing over which class to play.

On one hand, I wanna have fun, and I've heard Bard is the funnest class to play... but on the other hand, history has shown that I fuckin suck at these sorts of games, so maybe I'd be better playing Fighter or Paladin or some such.

So what class would you recommend for a first time player? And if you feel compelled to do so, I'd love some general or specific advice for my first playthrough! Thanks!

(not enough room on poll for every class, so please say which you recommend and why) (Thanks again :D)

Honestly play a Paladin for your first character, they are easy to play and slightly overpowered, which you will need for your first playthrough because this game can be an absolute bitch, believe me.

General information can be found here:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Classes_and_Kits

Best easy-to-play classes are, in no particular order:

1) Berserker (Fighter kit): the 'Enrage' ability supercharges your character and makes him immune to many, many horrible status ailments (charm, hold, fear, maze, imprisonment, stun, confusion, feeblemind, level drain and sleep to be precise). Only disadvantage is you have to remember to use the Enrage before fights, requiring some frequent reloads ('Shit I should have Enraged, reload!').

2) Inquisitor (Paladin kit): incredibly powerful 'Dispel Magic' ability absolutely ruins people's days and can be used defensively (dispel effects on allies) as well as offensively (dispel buffs on enemies). Incredibly powerful 'True Sight' ability for FREE which absolutely wrecks enemy mages. The Inquisitor comes with PERMANENT immunity to Hold and Charm, which is incredibly useful during the early/middle stages of the game. Possibly the best newbie kit in the game.

No other classes come close to these two, not even close. The only classes/class combinations that are better than these are complex dual- or multi-class combinations, or pure mages, which are DEFINITELY NOT RECOMMENDED for newbies.

Lastly make sure you are playing Enhanced Edition, or alternatively the original with all the official and unofficial patches and perhaps a few of the key mods. Ask here or look for guides (there should be a few) on how to patch + mod the game. The game is vastly improved by patches and a few key mods.

I always enjoyed playing as a Ranger, a good ranged class with some decent survivability. Though lately I've taken to playing pure mage (Not specialized). This makes the early game WAAAY more challenging as you are severely limited to like 2 spells you can csst before needing to rest and you are super squishy. However a pure mage also has the greatest growth potential and if you aren't playing an evil route, the mage class is the MOST complimentary I feel to your party in the first game as 2 of the primary mage characters are pretty much evil, leaving a good alignment character to rely on magically gimped multiclass characters as casters.

Shaun Kennedy:
I always enjoyed playing as a Ranger, a good ranged class with some decent survivability. Though lately I've taken to playing pure mage (Not specialized). This makes the early game WAAAY more challenging as you are severely limited to like 2 spells you can csst before needing to rest and you are super squishy. However a pure mage also has the greatest growth potential and if you aren't playing an evil route, the mage class is the MOST complimentary I feel to your party in the first game as 2 of the primary mage characters are pretty much evil, leaving a good alignment character to rely on magically gimped multiclass characters as casters.

I guess you're talking about Xzhar and Edwin, but Dynaheir (good) and Xan (neutral) are also pure mages for a good alignment party.
That aside I never really had problems with a party of mixed alignment, well maybe except Ajantis/Keldorm and Viconia (racist paladins). My main is usually neutral good with some evil chars in the party. I simply enjoy Edwin and Viconia way to much to leave them be if I have a want for a mage or a cleric.
Don't Fight mod surely helps parties of mixed alignments for vanilla BG and I'm sure it'll show up for EE sooner or later.

in bg1, mage is the hardest starter class. in bg2 however, it is very doable, and very very powerful.

Ehm, i for one would recommend mage. As long as you keep in mind how experience works (the bigger party, the lower share of experience you get) you can get really strong really fast.

Also, warriors are boring. Yeah, they can chop and slash.... But mages.... oh ho ho ho, the choices are limitless! Burn them, zap them, disintegrate them, bury them in a tiny cube below the ground..... Or just summon a bunch of demons to rip them apart!

True, level 1 mage cant do shit. But you can get a very good ring very quickly, which helps remedy this situation. Its hidden inn a certain hole. All you have to do is to welcome it with open arms. Dont see it as a spoiler.... im just trying to be friendly.

neonit:
Ehm, i for one would recommend mage. As long as you keep in mind how experience works (the bigger party, the lower share of experience you get) you can get really strong really fast.

Also, warriors are boring. Yeah, they can chop and slash.... But mages.... oh ho ho ho, the choices are limitless! Burn them, zap them, disintegrate them, bury them in a tiny cube below the ground..... Or just summon a bunch of demons to rip them apart!

True, level 1 mage cant do shit. But you can get a very good ring very quickly, which helps remedy this situation. Its hidden inn a certain hole. All you have to do is to welcome it with open arms. Dont see it as a spoiler.... im just trying to be friendly.

It's true that come lvl 5 spell mage becomes a demigod even without being ones offspring but keep in mind we're talking first time player. Heck, only on my 3rd char I realized how powerful Chromatic Orb and Magic Missiles are and caring for a low-lvl mage can be quite demanding if his death means game over.
I would say that for it's better to have a taste of arcane powers by the means of an NPC companion for a beginner and try playing your own only once you get the hang of stuff like THAC0, AC, stat bonuses and some knowledge of the game itself.

You'll have a party of 6 character, so no matter your class you'll be able to get the 4 ones important for every party: Fighter (can be replaced by Ranger or Paladin), Mage (Specialists too, but not all of them are worthwhile), Cleric and Thief.

If you want more freedom when picking your party members, you should probably one of these four for your character. Otherwise, I recommend multi-classing so that your character can be versatile while the others all have their specific roles.

I played through the entire saga only once and I used a human Fighter/Mage (dual-classed at level 6).

Guess it's the EE, I wonder if you can roll the new classes introduced in BG2. When I TUTU'd the game I rolled a Paladin Inquisitor, and slapped all the early encounter mages back to school with my dispel backhand.

dangoball:

neonit:
Ehm, i for one would recommend mage. As long as you keep in mind how experience works (the bigger party, the lower share of experience you get) you can get really strong really fast.

Also, warriors are boring. Yeah, they can chop and slash.... But mages.... oh ho ho ho, the choices are limitless! Burn them, zap them, disintegrate them, bury them in a tiny cube below the ground..... Or just summon a bunch of demons to rip them apart!

True, level 1 mage cant do shit. But you can get a very good ring very quickly, which helps remedy this situation. Its hidden inn a certain hole. All you have to do is to welcome it with open arms. Dont see it as a spoiler.... im just trying to be friendly.

It's true that come lvl 5 spell mage becomes a demigod even without being ones offspring but keep in mind we're talking first time player. Heck, only on my 3rd char I realized how powerful Chromatic Orb and Magic Missiles are and caring for a low-lvl mage can be quite demanding if his death means game over.
I would say that for it's better to have a taste of arcane powers by the means of an NPC companion for a beginner and try playing your own only once you get the hang of stuff like THAC0, AC, stat bonuses and some knowledge of the game itself.

I fully realise its for the first time player. which is why i said mage. I had introduced a guy to the bg2 whose only experience with rpg was diablo. His first instinct was to chose a barbarian, which is more or less a warrior + a couple extra options.

"So, what can i do with this guy?"

Well, you can attack. You have one special ability. And because its bg2 you also have 3 extra abilities here.

Whereas with mages you can get swamped with choice - which is mitigated a lot, when playing bg1. The only thing a lv 1 mage has to remember, is to pick magic missile.

Yes, it is difficult, but if you chose to go solo or small party, you will quickly become a lot stronger. (which is why i mentioned exp sharing)

Going warrior has two pro's in my opinion. Its easier, and you get to learn more about mechanics (chance to hit, armor class etc). But it can be fairly boring.

Cleric or paladin could be a good option as well, now that i think about it.

I'd stick with a vanilla fighter, or you can play as a Mage-Slayer (that was my first character and I had a blast with them). Or a Paladin, they can be fun too.

Remember that with Baldur's Gate, it's all about parties, and since you can have six people in your party, you can very effectively cover all your tactical bases. In my party, I had 3 fighters (for front-line combat), 1 Cleric (for healing), and 2 Mages (for, well, Magic). Also, it's important to note that powerful spells in this game take time to cast, so you need fighters to keep the enemy occupied while the Mages do their abra-cadabra thing.

neonit:
snip
Cleric or paladin could be a good option as well, now that i think about it.

Yup, guess we can agree on that. Fighter is easy but can be boring, mage is fun but somewhat demanding. Cleric looks like a fine balance since you get to punch stuff with hammers but get to know the spell system on the divine side.

So go Cleric powah? :)

 Pages 1 2 NEXT

Reply to Thread

This thread is locked