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Horror in games

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Muckraker
Posts: 244
Joined: 2 Aug 2008

Bioshock scarred the shit out of me for a while. In the beginning, when you're in the sub-thingy, with no weapons, and the splicer's trying to get in? Could've crapped mahself.
Dead Space had creepy moments, but on the whole it wasn't really that scary.

Anonymous Source
Posts: 6
Joined: 12 Jan 2009

Anyone remember the shalebridge cradle in thief deadly shadows? It was quite amazing without constantly throwing gore or bad guys at you.

Pulitzer Laureate
Posts: 868
Joined: 11 Jan 2009

Mr.Pandah:
Yeah, I was talking about the 3D one on the PS1. I find it intriguing that a 2D game for the SNES was considered "heart-stopping" by someone who considers themselves into extreme horror. What exactly made it so scary?

It surprised me more, believe me. It's pacing is very slow for one thing, gives you plenty of time to listen to the sounds (basic but atmospheric) and watch every window and doorway. You play as a young orphan girl with no protection whatsoever, so the vulnerability is there.

Something about the killer absolutely creeps me out. I mean, obviously he's got an enormous pair of hedge clippers, that's rather worrying, but I mean just the simple fact he can pop out of anywhere at any time just keeps you constantly on edge. I remember going into one room to look in a box for an item, in the game before (I couldn't get saves to work) I'd found something useful there. This time however the Scissorman popped out, catching me completely off guard and I'm pretty sure I was actually trembling.

As I've said before I play it on an emulator in a SMALL window with the sound turned down. If you asked me to play it in the dark, full screen with the sound up I'd flatly refuse, unlike ANY other game. It's completely unique. Certainly not the BEST game I've played, but easily the scariest.

Gone Gonzo
Posts: 1013
Joined: 8 Jan 2009

I would like a game that gets in your head. Makes you freak for no real reason, makes you feel totally alone and that if you were to die nothing would change. Some really mind bending visuals would help that.

Gone Gonzo
Posts: 2245
Joined: 24 Nov 2008

Ravenholm. I can no longer play a video game without cautiously checking ever virtual corner for headcrabs.

Muckraker
Posts: 267
Joined: 5 Sep 2008

The first silent hill was somewhat scary...

i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Come to think of it, Condemned made me quite wary in the dark for a while... i still keep a heavy melee weapon just incase...

Gone Gonzo
Posts: 1069
Joined: 5 Jan 2009

The Silent Hill franchise (through the 3rd game anyway) scared me. The 4th was just kind of so-so. I rented the 1st one, beat it, and was creeped out by it. Then I bought the 2nd one on my PS2 and the upgrade in graphics really heightened the creepy atmosphere. The slow pacing at the beginning and the fact that you're basically ineffective in combat helped make it even more frightening. SH3 continued the tradition of useless combat and freaky monsters, which meant I enjoyed it too.

Very few other games have made me feel such a constant sense of uneasiness. Most games that are "scary" just have a few jump-out moments but don't make me feel any genuine horror. Surprisingly, the haunted mansion level of Timesplitters 3 manages to kind of be creepy, despite also being a goof on the RE franchise.

Pulitzer Laureate
Posts: 868
Joined: 11 Jan 2009

s-l-u-g:
i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Amen.
May I recommend the film/movie "Audition" to the masses? Alright there is a bit of blood eventually but not much. I love Asian horror and this is probably the king if you ask me. The anime Perfect Blue is pretty shocking aswell.

Muckraker
Posts: 316
Joined: 20 Dec 2008

mate, I have to say on first playthrough the general aura of bioshock is fucking terrifying, it may be system shock, but i Just find it even more scary!

Gone Gonzo
Posts: 1901
Joined: 20 Jul 2008

Ugh, I really don't understand why Bioshock is so scary! I kinda wish it was for me...

Muckraker
Posts: 244
Joined: 2 Aug 2008

JokerGrin:

s-l-u-g:
i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Amen.
May I recommend the film/movie "Audition" to the masses? Alright there is a bit of blood eventually but not much. I love Asian horror and this is probably the king if you ask me. The anime Perfect Blue is pretty shocking aswell.

Perfect Blue just got confusing as hell after a while. Then suddenly she's being raped in a strip club and you don't know wtf going on.

Resident Evil 4 had the right mix of thrills and chills for me. Still sometimes freak out over the sewer chase scene.

Muckraker
Posts: 244
Joined: 2 Aug 2008

Mr.Pandah:
Ugh, I really don't understand why Bioshock is so scary! I kinda wish it was for me...

It had a woman pushing a revolver around in a baby carriage! And decomposing bodies were everywhere, and you got to hear recording diaries of all kinds of weird shit wherever you went...the lady who talks about her daughter becoming a little sister (spoiler) is the worst.

Press Junketeer
Posts: 431
Joined: 10 Dec 2008

Bioshock wasn't horribly scary, but it had a few things that made you uncomfortable. Like when I first shot one of those statues and blood went everywhere. I was like "... Oh. Oh fuck. Dude thats creepy!"

Paperboy
Posts: 26
Joined: 24 May 2008

whothefuckisalice:
Anyone remember the shalebridge cradle in thief deadly shadows? It was quite amazing without constantly throwing gore or bad guys at you.

This. This right here is what all games should aspire to when trying to incite true, unadulterated fear in a player.

I find that the best "horror" games are those that are not labeled as such. Case in point, Thief. It's not a survival horror game, it's a stealth game. You don't go into it expecting to be terrified, even if you are aware that you're basically dead if caught by anyone. So when Shalebridge Cradle final rolls around, you have no idea what to expect. I recall a quote that went something like this: "If Silent Hill were only a half hour game, it would be the scariest game ever conceived." Namely, the longer the fear is drawn out, the less of an impact it has. You come to expect the terror, and embrace the familiarity of it. Not so with the Cradle. Nothing can prepare you for it.

As the level starts, the burnt out husk of the mansion looms over you; a dominant, overpowering force that exerts its will subtly over your consciousness as you delve deeper into its confines and its secrets. It is up to you to find the clues to uncover the mysteries of the Cradle, much like the video logs one finds in games like Bioshock. But, of course, there isn't even a voice to comfort you. Just the crumpling of paper as you read forgotten notes covered with the dust of the ages. Fear mounts as you travel through the opening area, wondering what might jump out at you. But there is nothing. Nothing but worn furniture, blackened walls, and the sound of your footsteps on the floorboards. Slowly, the noises of the building begin to rise. The groaning of ancient wood and mournful winds, and what sound like faint whispers of laughter. A child's laughter. Yet still there is nothing to hide from, nothing to attack. Yet there is a presence all the same, a feeling that you are being studied or scrutinized. Eventually you come to realize that the greatest terror are not the shambling remains of the former inhabitants of Shalebridge, but the aura of the building itself. It toys with you, leads you on, provides you with glimpses of hope before wrenching them away. It toys with you like a cat with a mouse.

And it does not want you to leave.

Gone Gonzo
Posts: 1901
Joined: 20 Jul 2008

JingleheimerShmidt:

whothefuckisalice:
Anyone remember the shalebridge cradle in thief deadly shadows? It was quite amazing without constantly throwing gore or bad guys at you.

This. This right here is what all games should aspire to when trying to incite true, unadulterated fear in a player.

I find that the best "horror" games are those that are not labeled as such. Case in point, Thief. It's not a survival horror game, it's a stealth game. You don't go into it expecting to be terrified, even if you are aware that you're basically dead if caught by anyone. So when Shalebridge Cradle final rolls around, you have no idea what to expect. I recall a quote that went something like this: "If Silent Hill were only a half hour game, it would be the scariest game ever conceived." Namely, the longer the fear is drawn out, the less of an impact it has. You come to expect the terror, and embrace the familiarity of it. Not so with the Cradle. Nothing can prepare you for it.

As the level starts, the burnt out husk of the mansion looms over you; a dominant, overpowering force that exerts its will subtly over your consciousness as you delve deeper into its confines and its secrets. It is up to you to find the clues to uncover the mysteries of the Cradle, much like the video logs one finds in games like Bioshock. But, of course, there isn't even a voice to comfort you. Just the crumpling of paper as you read forgotten notes covered with the dust of the ages. Fear mounts as you travel through the opening area, wondering what might jump out at you. But there is nothing. Nothing but worn furniture, blackened walls, and the sound of your footsteps on the floorboards. Slowly, the noises of the building begin to rise. The groaning of ancient wood and mournful winds, and what sound like faint whispers of laughter. A child's laughter. Yet still there is nothing to hide from, nothing to attack. Yet there is a presence all the same, a feeling that you are being studied or scrutinized. Eventually you come to realize that the greatest terror are not the shambling remains of the former inhabitants of Shalebridge, but the aura of the building itself. It toys with you, leads you on, provides you with glimpses of hope before wrenching them away. It toys with you like a cat with a mouse.

And it does not want you to leave.

Eloquently written and I'll let you all know that this is the one game I stopped playing because I was too frightened to continue. I just couldn't do it. I had my brother play the beginning part, where you must find out where either the laughter or the knocking on the door is coming from, I can't remember which it was. But when you got closer and closer it got louder and louder and when you finally got to the door...it stopped completely. That scared me to no end, I had to save and quit right there. I needed someone to watch me play after that. I finally opened the door and then all hell broke loose after that in the Cradle.

I loved that game...just a shame I couldn't grow the gonads to keep going.

Paperboy
Posts: 26
Joined: 24 May 2008

Heh, I must admit that I did the same thing. I made it a bit farther along, to the point where there were actual enemies to watch out for. Didn't last much longer after that, especially once I started reading about the various former inmates and why they were incarcerated. I still kick myself for not continuing with it, particularly now that I do not have access to a PC.

Infamous Scribbler
Posts: 691
Joined: 22 Oct 2008

From this obscure point & click called The Last Half of Darkness: (it's shareware)

Basically you go around this obviously haunted house looking for stuff. I don't remember the story too well I was young. The whole game basically is dark blue and black. There is almost no motion, and the only sound is caused by the players action and the voice of the PC's aunt, beckoning the player into the house. Anyway you come to a hallway with three doors, two of which is closed. The one on the left is open. Instinct somehow compelled me to go through the open door.

Through the door was a basic bedroom, again everything blue and black, with a door to the right, presumably a walk in closet or a bathroom or something. The difference, here, was two blond twins playing patty cake, looking at each other with no notice of the player. This was really, really creepy to me. My next instinct was to go back the way I came.

Doing so, or attempting to attack the girls or access the door on the side, will result in the girl right in your face holding a bloody knife, while a mourning bass line plays in midi in the normally silent background. The game describes the girls saying that no adults are allowed, before stabbing you over and over until you died.

This scared the crap out of me, possibly because I was young. I think another factor was that the game seemed to break its own rules. This was a dos, point & click game, which had previously demonstrated no ability to animate something like girls playing patty cake. It used vivid colors where the entire house mostly consisted of two at a time. It only broke out the sound to demonstrate the creak of a door being opened (with no animation) or a faucet being turned on, and then suddenly you're dead and there's midi music seemingly booming from your computer.

Clock Tower: The First Fear was also something that creeped me out to some extent. I can't help but wonder if low tech has the capacity to produce horror.

Gone Gonzo
Posts: 3310
Joined: 10 Oct 2008

I just got done playing Dead Space and I have to say it was one of the better horror games I have played in quite a while. I will say that it is not "Survival Horror" and is more "Sci-Fi Action Horror". To me that was perfectly ok. As horror goes though it had a lot of good elements that freaked me out whilst playing it late at night alone in the dark. All of the demonic sounding whispering, distant screams, metallic clanging, and other atmospheric noises made for a very psychologically scary environment. They could have pushed it farther, but I found it to be a satisfying horror experience none the less.

As for old school games Silent Hill 1/2, Resident Evil 1-3 and Clock Tower were all pretty horrific games.

Muckraker
Posts: 244
Joined: 2 Aug 2008

JingleheimerShmidt:

whothefuckisalice:
Anyone remember the shalebridge cradle in thief deadly shadows? It was quite amazing without constantly throwing gore or bad guys at you.

This. This right here is what all games should aspire to when trying to incite true, unadulterated fear in a player.

I find that the best "horror" games are those that are not labeled as such. Case in point, Thief. It's not a survival horror game, it's a stealth game. You don't go into it expecting to be terrified, even if you are aware that you're basically dead if caught by anyone. So when Shalebridge Cradle final rolls around, you have no idea what to expect. I recall a quote that went something like this: "If Silent Hill were only a half hour game, it would be the scariest game ever conceived." Namely, the longer the fear is drawn out, the less of an impact it has. You come to expect the terror, and embrace the familiarity of it. Not so with the Cradle. Nothing can prepare you for it.

As the level starts, the burnt out husk of the mansion looms over you; a dominant, overpowering force that exerts its will subtly over your consciousness as you delve deeper into its confines and its secrets. It is up to you to find the clues to uncover the mysteries of the Cradle, much like the video logs one finds in games like Bioshock. But, of course, there isn't even a voice to comfort you. Just the crumpling of paper as you read forgotten notes covered with the dust of the ages. Fear mounts as you travel through the opening area, wondering what might jump out at you. But there is nothing. Nothing but worn furniture, blackened walls, and the sound of your footsteps on the floorboards. Slowly, the noises of the building begin to rise. The groaning of ancient wood and mournful winds, and what sound like faint whispers of laughter. A child's laughter. Yet still there is nothing to hide from, nothing to attack. Yet there is a presence all the same, a feeling that you are being studied or scrutinized. Eventually you come to realize that the greatest terror are not the shambling remains of the former inhabitants of Shalebridge, but the aura of the building itself. It toys with you, leads you on, provides you with glimpses of hope before wrenching them away. It toys with you like a cat with a mouse.

And it does not want you to leave.

You pretty much made me miss, like, an hour of studying looking up clips from that level online, I'll have you know. Jerk.
...
But damn was it creeeeepyyy...

Beat Writer
Posts: 126
Joined: 6 Aug 2008

Condemned was pretty good example of gritty fear.

But hands down the best horror game I ever played Was Call of Cthulu Dark Corners of The Earth. It was horrifying but it sacrificed game play slightly but still made up with it by true horror.

Muckraker
Posts: 267
Joined: 5 Sep 2008

JokerGrin:

s-l-u-g:
i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Amen.
May I recommend the film/movie "Audition" to the masses? Alright there is a bit of blood eventually but not much. I love Asian horror and this is probably the king if you ask me. The anime Perfect Blue is pretty shocking aswell.

I've been dying to see audition... Takashi Miike's work was it?

Infamous Scribbler
Posts: 565
Joined: 12 Aug 2008

Dead Space

Pulitzer Laureate
Posts: 959
Joined: 1 Jan 2009

Dead Space had started the formula,
F.E.A.R. Started the formula

Formula for a good horror game

1.Add creepy unsespecting graphic deaths, like Clock Tower 3 Corrodor was it?
2.Insanity is ever apparent
3.You are never safe I.E. Dead Space,
4.Meager weapons
5. Gothic Gearhead look(I just like Gothic Gearhead)
6. Saw Torture-esque stomach grinding moments.

Beat Writer
Posts: 141
Joined: 9 Jan 2009

I know it's sad, but DOOM 3 Scared me at the beginning

Beat Writer
Posts: 220
Joined: 13 Jan 2009

I'm going to have to go with the Silent Hill series (well up till 3 :|), I remember playing those games in the dark on my own, the oppressive atmosphere that they built up was immense. In my opinion the reason why the games where really scary was definately the feeling of helplessness, like you where being slowly dropped deeper into some circle of hell, armed with a plank of wood.

I also reckon that proper fear comes from familiar things being twisted into something that doesn't feel right, like it's already been said F.E.A.R., Resident Evil, etc never did any of these things so well, and as much as I enjoyed the games, I wouldn't say that they ever really freaked me out (except maybe the odd jump or too).

Gone Gonzo
Posts: 1604
Joined: 28 Aug 2008

s-l-u-g:

JokerGrin:

s-l-u-g:
i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Amen.
May I recommend the film/movie "Audition" to the masses? Alright there is a bit of blood eventually but not much. I love Asian horror and this is probably the king if you ask me. The anime Perfect Blue is pretty shocking aswell.

I've been dying to see audition... Takashi Miike's work was it?

Yep. It's slow as hell. But keep with it.
The sack, man, the sack!

Press Junketeer
Posts: 367
Joined: 8 Jan 2009

Twilight_guy:
Ravenholm. I can no longer play a video game without cautiously checking ever virtual corner for headcrabs.

Haha, yeah I see what you mean with this one, every moment you're in silence watching and waiting for one them "Woah!" you turn around and there's LOADS!

Beat Writer
Posts: 148
Joined: 3 Jan 2009

whothefuckisalice:
Anyone remember the shalebridge cradle in thief deadly shadows? It was quite amazing without constantly throwing gore or bad guys at you.

I thoroughly enjoyed the Cradle. I can't say it really scared me, but it was incredibly atmospheric (at least the first part, before the Zombie ball-busters started showing up) and had me nervous constantly. Plus I was playing it on a September night during a storm, with the windows open. Helped a bit. And since we're on the topic of Thief, Return to the Cathedral from "The Dark Project" was well-done (even if I don't find zombies scary at all) and the ghosts that were popping up in the library in "The Metal Age" made me jump up from my seat a couple of times.

You know another well-made scary level in a game? The hotel level early in "Vampire The Masquerade: Bloodlines"; the one inspired clearly by "The Shining". Yay for flying frying pans.

Gone Gonzo
Posts: 2583
Joined: 27 Sep 2008

The most important part about horror in games is that without a good story it is little more than an unpleasantness to be dealt with. Obscure 2 for instance was a videogame version of a horror movie, it had all the elements, the characters, the killing, the shocking etc. But the story was dull, and the characters were so lame that you wanted them to die next, so that you didn't have to play with them any more. Yes the deaths were horrific, but the story didn't engage me enough to instil me with horror.

Bioshock however had only a few truly horrific elements, but because of the storytelling and atmosphere I felt it when it got scary. So if the story is done well, the horror part comes easily.

Gone Gonzo
Posts: 1168
Joined: 26 Jun 2008

I never got into the horror genre much. But when I played Quake 4, some of that shit scared me...

EDIT: Oh and in Ravenholm, maybe not what happened but the atmosphere and the sights were frightning. Plus the time when you saw the shadow of that doctor in Bioshock and when you turned the corner he wasn't there, but then you go back and jumps at you.

Muckraker
Posts: 324
Joined: 22 Sep 2008

Fightgarr:
Well don't do what FEAR did. In FEAR you would have a standard shooter level in a boring complex and then towards the end the game is like: "But look we're horror too" then flickers the lightswitch and throws a creepy little girl at you for a minute.

For serious? I found F.E.A.R. genuinely scary XD;;; Though now as I've run through it a couple of times, I know all the moments and what happens... Though, in all honesty, I still get a slight creep down my spine at a few moments. I thought they integrated the horror well, as it was present the entire game, whenever it was completely quiet and dark, so I can't see your point : P

Fragamoo:
In S.T.A.L.K.E.R the overbearing sense of being alone really got to me at times.
Especially when the nasty things who lurk in your basement were about :(

And this is brilliant XD I was exactly the same! Exploring an underground concrete building, and pointing my AK forward at all times, then hearing this... howl, further down the hall, good god, I say... Two fricking white lights flying towards you from the dark end of that room, and suddenly becoming visible in your face while you try to empty your entire clip into the things body... I will say, that I honestly screamed and my heart almost stopped beating at that moment XD;;

Gone Gonzo
Posts: 2332
Joined: 14 Jan 2008

Left 4 Dead

After trying out the No Mercy campagin, after hearing so much about it from a friend, about 10 minutes in a Hunter Zombie jumped at my team and tackled Bill, and while I had no idea what it was thinking it was dead, proceeded to shoot the ever loving crud out of the Hunter. My heart was pounding because I just couldn't see it in the dark, even with the flashlight. It was within the first 10 minutes of playing No Mercy so I went through the rest of the game on the very edges of an adrenaline rush, trying to keep calm. And when I encountered my first Witch I was very well prepared, but that Hunter scared the ever-loving crap out of me.

Gone Gonzo
Posts: 1757
Joined: 3 Sep 2008

Dead Space has good horror in it. I remember when I was playing the ...... some chapter and something jumped and quarantine went on, just as the monster was jumping on me to bite my ear off the house maid entered the room which resulted in an adrenaline rush and me trying to shoot her.

Infamous Scribbler
Posts: 509
Joined: 6 Mar 2008

Hellion25:
I thought Silent Hill 2 incorporated horror very well into the game play experience. Perhaps not so much on a visceral level, though sighting pyramid head would always cause a panic

I loved the way you feel terrified just because you catch a glimpse of PH, that part was really genius. The fact that you *have* to go near him in order to go further in the level is creepy as hell. And later he disappears but you can still hear him roaming the building, that was damn spooky...
I think that this is the kind of subtle horror element that makes a good game.

Fatal Frame 3 created a nice feel of horror when you see that staircase in the mansion and remember what happened there in Fatal Frame 1. Made me wanna turn back... And I love the fact that they used the same squeak sounds for the staircase.

Muckraker
Posts: 267
Joined: 5 Sep 2008

The_Deleted:

s-l-u-g:

JokerGrin:

s-l-u-g:
i think games today should stop focusing on shocking gore and focus more on psychological horro. For example, check out some Asian horror, that stuff really gets into your head. And sometimes you dont see a drop of blood!

Amen.
May I recommend the film/movie "Audition" to the masses? Alright there is a bit of blood eventually but not much. I love Asian horror and this is probably the king if you ask me. The anime Perfect Blue is pretty shocking aswell.

I've been dying to see audition... Takashi Miike's work was it?

Yep. It's slow as hell. But keep with it.
The sack, man, the sack!

Have you seen A Tale Of Two Sisters? or the original ring? or even the original dark water?

took me 2 days before i understood the ending to TOTS. really. f/r me.

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