What's the most evil thing you've ever done in a video game?

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Meh, I killed that kid in Dragon Age Origins. I think his name was Connor? The one in Redcliff who was possessed by a demon. I even had to batter the poor kid's mom in order to get to him. I suppose it was pretty evil, especially given her reaction, but I was a Grey Warden with a lot of team-building ahead of me; I took the quickest option.

Vern5:
Meh, I killed that kid in Dragon Age Origins. I think his name was Connor? The one in Redcliff who was possessed by a demon. I even had to batter the poor kid's mom in order to get to him. I suppose it was pretty evil, especially given her reaction, but I was a Grey Warden with a lot of team-building ahead of me; I took the quickest option.

To be fair that's not a very nice options but alternatives are trusting a blood mage who tried to assassinate the arl (who also lied to you and got you in massive shit with the templars if your a mage, although he was your friend if you were) and letting him sacrifice someone or leaving him there for days while you run off to the tower hoping nothing happens in that time for a chance at rescuing the kid.

Umm, I've played Defcon... 'Nuff said?

"Strange game. The only winning move is... not to play..."

Got an entire team to ragequit in dota 2 and then reported them all, prompting them to be placed in the low priority queue.

Your actions affected software, mine affected actual people =D

This is a part of of story in the game and not necessarily my input but the character is the same one that I use in every game with character creation so I can't not feel responsible in some way:

deliciously malevolent.

It wasn't me, but a friend of mine used the custom house design tools in the original Sims to make a 'death camp' where the Sims just wandered around a floor covered in pee until they died of hunger.

RJ 17:
Way back in Knights of the Old Republic, you're presented with a scenario in which two feuding farm families are at each other's throats. The son of one family has gone missing so the father believes that the father of the other family killed him. As it turns out, it was a Romeo and Juliet scenario, the son had run off to be with the daughter of the other family. Long story short, during the final confrontation of both families, you can either work things out to a peaceful resolution, side with one family or the other, or tell a lie that ultimately causes both families to slaughter each other.

Dark side runs always had wacky moments. The story has its moral ambiguities, but you can't help but laugh at how caroonishly evil the protagonist could go out of their way to be. Heck, it's a wonder that anyone besides HK travels with you after some of the crap you can pull.

In Fallout 3, I participated in an endless cycle of torture and death, dooming the inhabitants of vault 112, including the children and elderly, to an eternity of torturous agony, that is the stuff of your most horrifying nightmares, that goes over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over again. Don't believe me? Watch:

Yeah, I'd say that's pretty evil.

/thread

Jak 2... "Unlimited Ammo"... "Invulnerability"... Scatter gun and/or Vulcan gun... Anywhere in Haven City filled with people and/or traffic...

A perfect way to "kill" some time, am I right? (Bonus points if "Unlimited Dark Jak" is active and you feel like going "Hulk" in Haven City "sometimes"...)

I Death Star'd the entire galaxy in Star Wars: Empire at War. Its hard to top systematically destroying the population of the galaxy as well as all the habitable planets to boot.

NuclearKangaroo:

The Wykydtron:
Well on my high chaos ending in Dishonoured when Sam tells you he's through working with you because you've gone too far and starts to slowly sail away I shot him in the back and carried on. It felt like the right thing to do and to its credit, the game didn't give him invincibility frames on leaving which I half expected.

If only the game had anticipated my elaborate way of making Lady Boyle's assassination look like an accident. Let's just say there's a bath in her room and she's currently unconscious... Anything is better than the non-lethal option in that mission y'know. That shit was fucking chilling.

what's the problem with the non-lethal option?

You give her to man who will "take her away forever", meaning you give her to a stalker and he takes her to a remote location, probably chained up in a basement until she "learns to love him".

Killing everyone who annoyed me ever in a Fallout 3 playthrough.

I would leave someone alive, but they're such idiots.

Vern5:
Meh, I killed that kid in Dragon Age Origins. I think his name was Connor? The one in Redcliff who was possessed by a demon. I even had to batter the poor kid's mom in order to get to him. I suppose it was pretty evil, especially given her reaction, but I was a Grey Warden with a lot of team-building ahead of me; I took the quickest option.

I did that too on my first playthough, although to be fair I didn't know about the Mage Tower option. Besides I don't consider that evil, I file that under "Needs of the many..."

Dr. McD:

NuclearKangaroo:

The Wykydtron:
Well on my high chaos ending in Dishonoured when Sam tells you he's through working with you because you've gone too far and starts to slowly sail away I shot him in the back and carried on. It felt like the right thing to do and to its credit, the game didn't give him invincibility frames on leaving which I half expected.

If only the game had anticipated my elaborate way of making Lady Boyle's assassination look like an accident. Let's just say there's a bath in her room and she's currently unconscious... Anything is better than the non-lethal option in that mission y'know. That shit was fucking chilling.

what's the problem with the non-lethal option?

You give her to man who will "take her away forever", meaning you give her to a stalker and he takes her to a remote location, probably chained up in a basement until she "learns to love him".

^yeah, I did non-lethal once for the achievement and outsider dialogue, but since then I tend to have a pretty strict "Always Murder Brisby" policy, even on otherwise pacifist runs.

Speaking of that mission more on-topic-like, last time I played Dishonored I made a little challenge out of killing everyone at the party without "spoiling" it (I guess like an extreme evil version of the "well mannered" achievement). It ended up being REALLY CREEPY because all of the ambient party noise kept playing in the newly-deserted mansion so it seemed super-haunted.

I have a few.

Intentionally aiming for the legs in Day Z.

Slaying an entire family on Makeb in The Old Republic. Actually, most of the evil options in TOR, I played full Dark Side Sith Marauder. I felt pretty bad about a few of them and was sometimes relieved when my friend, who I had been partying up with, won the conversation rolls for the light side options.

Crucifying Benny in New Vegas. I mean he did shoot the courier in the face and leave them for dead but crucifixion still seems a bit too cruel.

I have a few.

Intentionally aiming for the legs in Day Z.

Slaying an entire family on Makeb in The Old Republic. Actually, most of the evil options in TOR, I played full Dark Side Sith Marauder. I felt pretty bad about a few of them and was sometimes relieved when my friend, who I had been partying up with, won the conversation rolls for the light side options.

Crucifying Benny in New Vegas. I mean he did shoot the courier in the face and leave them for dead but crucifixion still seems a bit too cruel.

I feel like being an all-seeing god kind of distances me from the acts I commit, but I always seem to end up forming an evil empire in any game of Civilization where I go for conquest. One game ended with me having an arsenal of nukes and a few cities left to capture.

I took the obvious course of repeatedly nuking the cities before moving in my teams of death robots to take the cities as my own.

The Wykydtron:
Well on my high chaos ending in Dishonoured when Sam tells you he's through working with you because you've gone too far and starts to slowly sail away I shot him in the back and carried on. It felt like the right thing to do and to its credit, the game didn't give him invincibility frames on leaving which I half expected.

If only the game had anticipated my elaborate way of making Lady Boyle's assassination look like an accident. Let's just say there's a bath in her room and she's currently unconscious... Anything is better than the non-lethal option in that mission y'know. That shit was fucking chilling.

I got the low chaos ending which actually kinda funny since I wasn't aiming for it and was more playing Corvo as vengeful. I was getting praised for showing restraint and I'm sitting their thinking shit guys, this is restraint to you? I went out of my way to make sure they had their whole life striped from them and were "dishonerd" rather than just killing them (including the Lady Boyle one). I killed and fed a number of guards to rats and killed every single assassins I could find. I just wasn't murdering every random person in the street.

What's the most evil thing you've ever done in a video game?

In recent memory, I'd say the conquest of Algier in a campaign of Crusader Kings II.

I had started as the still fledging House of Savoy, and after three centuries of bribes, private wars started on dubious claims, and crusades which had little to do with religion and everything to do with ruthless expansionism, my smallish duchy had become the large Kingdom of Burgundy, a Kingdom which did not merely include most of the historical Kingdom of Arles, but also most of the Italian Peninsula, and a good chunk of the north african coast. Ruling over one third of the Holy Roman Empire subjects and nearly half its monetary wealth (my vassal the maritime republic of Pisa had a commercial empire which went from Constantinople to Ireland), my character easily forced the weak Nakonid emperor to formally aknowledge the third Kingdom of Burgundy's independence. But the Holy not-so-Roman-anymore Empire still had one province I wanted for my realm: Algier, which had belonged to a cadet branch of my House before the burgundian independence.

The war for Algier lasted a decade, cost the lives of half a million soldiers and God knows how many unharmed peasants and artisans were killed in the ceaseless plundering: see: I controlled Kabylia, so while My troops were conquering Algier, the German troops attacked and plundered Kabylia before attacking my troops in Algier. Being victorious in Algier I would then send my troops back in Kabylia to retake the province, but while they where busy there, german reinforcements came to Algier, wrestled the province back from me before attacking Kabylia. Being victorious thanks to reinforcement of my own, I would then assault Algier once again, and this back and forth game lasted one decade, turning Algier the White into Algier the Red given that, after so many army fights, plunder, retaking and replundering, I doubt a single wall of the city wasn't soaked with the blood of the locals or some invading soldier.

Oh, and of course, there was a long border between my realm and the German Empire, that ran for hundreds of kilometers along the Alps... Suffice to say, every village in southern Germany, German-speaking Switzerland and Austria was burned to the ground thrice over before the war ended.

Taking all into account, a petty war for the control of a coastal city and its surrounding lands ended up causing more death than the mongol invasions of Russia and Mesopotamia put together.

Paradox: the video game company that taught me that immortal rulers are sick bastards.

FTL isn't exactly a game where you get to be evil but the number of times I've refused to accept surrender so as to decimate an enemy ship can't look too good on my karma-card...As for actual evil though, I played through Bioshock 2 as an evil character. I didn't want to protect any of the little sisters, mainly because it's a long and, tedious process. I just tore out their spines (metaphorically) and used their essence to further power myself up.

As for The Elder Scrolls, my favorite quests are for the Dark Brotherhood.

GTA murder sprees. Not sure what gets more evil than running around as a psychopath in dirty underwear mowing down innocent bystanders and causing general chaos just because.

When a game has a morality system, I just have to go for the evil choices. I don't really know why, but I cannot enjoy playing the good guy when there is an opportunity to be a malevolent bastard instead.

There will be SPOILERS in my examples, just to warn anyone who hasn't played the games I'm going to mention.

In the original Knights of the Old Republic, as several people have noted, you could Mind Trick the wookie Zaalbar into killing his best friend Mission. I did it without a doubt. Then, when I had taken my rightful place as ruler of the Sith Empire, I killed Carth. Despite having had a relationship with him. Yeah.

I also took great pleasure, in The Witcher 2: Assassins of Kings, in killing anyone who stood in my way. I let Vernon Roche kill King Henselt; heck, I would've done it myself if the game had given me the option. I watched with satisfaction as Síle de Tansarville was torn apart to bloody bits by her own flawed teleportation spell, and then I went on to kill her ensorcelled dragon, even though dragons are endangered and intelligent creatures.

epicdwarf:
I once created a fucking awesome trap is Space Station 13. Using goon station's mechanic system, I created a room(accessed via teleporter) that threw you into a wall(which does massive amounts of brute damage) every time you spoke/moved. There was no escape and no way to call for help. Everyone that entered the room fucking died horribly.

Another Goonstation player! :D I still say nothing is more fun then opening up the end of the escape arm and space-lubing the hallway lol... no survivors, and the screaming over the radio as they go flying off into space is just...so cathartic, especially with how some people can be in that game.

Edit:

oh and Fable 2, getting married the first time just to sacrifice my spouse in the temple of shadows (I think that's what it's called, been a while) the look on my roommate's faces at my maniacal giggling was classic.

(The fact that I had just had a bad relationship end had absolutely nothing to do with the decision...nope..)

stop looking at me like that..

In Remember Me you change somebody's memories to make him think that he killed his girlfriend rather than them arguing and she just walked out. As soon as you are done he sees a picture of her and immediately commits suicide. Then his girlfriend walks in and finds him. I felt like shit after that.

twistedmic:
In Fallout 3 I blasted Megaton into radioactive rubble and sold several people into slavery, though that wasn't very recent.

Yeah, but that's par for the course if your having an "evil" runthrough but

twistedmic:
And in Infamous 2, on the evil path, I killed surrendering enemies and slaughtered civilians for such petty reasons as being in my way or yelling at/insulting me.

This hurt, and the ending... oh the ending... crying for ages afterward and have never been able to play that game as evil Mclightning again!

SanguiniusMagnificum:
Well, I once murdered an entire Venetian noble house because they made a fool out of my character at a masked ball which made me lose 50 prestige.

I also found out that castration solves a lot of problems. For example, a character of mine, the Byzantine emperor, had two sons. One of them was a dim witted fool while the other one was a strong, skilled warrior. So I implicated my first son in a plot against me after which I imprisoned and castrated him. Since castrated males don't inherit or get claims this meant that my second son would become emperor.

Yeah, Crusader Kings II will make you really think about your moral values after a while.

Ok all of that just makes me want to play the game... off to steam!

In GTA4 I bumped into a car at a gas station, and the driver got out and started shooting at me with a pistol. I hard reversed to the other side of the street and took cover behind my car. The police arrived and shot him to death and milled around for a bit. Then an ambulance arrived to pick up the guy's body, which was when temptation overcame me and I threw a grenade in.

The ensuing explosion blew up two police cars, the ambulance, the ambos, the police, bystanders, all the cars parked there, all the cars on the street outside the station on both sides and melted the back end of my car as it was thrown over me. The game seemed to think that was pretty evil because I got full Wanted stars with that one grenade. I didn't even know that was possible.

putowtin:

twistedmic:
In Fallout 3 I blasted Megaton into radioactive rubble and sold several people into slavery, though that wasn't very recent.

Yeah, but that's par for the course if your having an "evil" runthrough but

twistedmic:
And in Infamous 2, on the evil path, I killed surrendering enemies and slaughtered civilians for such petty reasons as being in my way or yelling at/insulting me.

This hurt, and the ending... oh the ending... crying for ages afterward and have never been able to play that game as evil Mclightning again!

SanguiniusMagnificum:
Well, I once murdered an entire Venetian noble house because they made a fool out of my character at a masked ball which made me lose 50 prestige.

I also found out that castration solves a lot of problems. For example, a character of mine, the Byzantine emperor, had two sons. One of them was a dim witted fool while the other one was a strong, skilled warrior. So I implicated my first son in a plot against me after which I imprisoned and castrated him. Since castrated males don't inherit or get claims this meant that my second son would become emperor.

Yeah, Crusader Kings II will make you really think about your moral values after a while.

Ok all of that just makes me want to play the game... off to steam!

On my first playthrough, I killed my brother (packed a inn full of manure and blew it up), took his wife, married her, got a kid from her then divorced, imprisoned and executed her (she was plotting to claim one of my counties, so I only took a minor opinion hit for this) and assassinated my half brother to ensure that a county in Spain would fall to the glorious kingdom of Ireland when my mother finally died (At 73, no less!). I then smothered 2 of my infant sons to death (one was a clubfoot, the other not my heir)

In Skyrim, after the "Diplomatic Immunity" quest, sometimes

It pissed me off enough that I went back to the Embassy later and straight up John Cleesed everyone a la "The Holy Grail".

A little later that night, I sacrificed my wife to the Shrine of Boetheia because I was sick of her cooking me the same damn thing all the time.

I played dark souls as a Dark Wraith with a W/L ratio of 9.76.

I murdered the cowering doctors in the operating room at the end of The Last of Us. I think it's probably the most evil because it's not even a proper moral choice. They're just there and only one is actually hostile against you. Even then he's just defending himself.

I can see why some people wouldn't like Joel, but one thing the game was really good at was getting me into his head.

In one of my Fable: TLC playthroughs, I pretty much went full Evil Overlord, horns and dark magic and everything. I pretty much spent the bulk of the playthrough wandering Albion just killing indiscriminently (spellcheck says this is wrong, but fuck it) and on a whim. I would just cat down anyone I saw, and I got so powerful that no one could stop me.

Good times.

I played Saint Row 2.

I mean, I've done evil things before (and since), but never such recreational evil.

beef_razor:
GTA murder sprees. Not sure what gets more evil than running around as a psychopath in dirty underwear mowing down innocent bystanders and causing general chaos just because.

Doing it in Saints Row 2, parachuting in with dual SMGs just because.

Or IV, doing it with superpowers.

Recently? Can't think of anything I've done on purpose recently (did accidentally euthanize a guy in State of Decay by kicking his head in), but I do remember a particular evil I did years back.

In Zoo Tycoon, I made exhibits where people were the attractions. Now, in order to keep them in there, you need to make the exhibit a deep pit, otherwise they'll just walk out. A zookeeper won't feed them or maintain the show, so to keep them happy, you need to imprison a janitor as well and install a restaurant and a bathroom or two. Add in some benches and garbage cans, and you got a recreation of their natural habitat!
Also, I built electrified fencing around the exit so that no one could leave and release a bunch of dinosaurs. And at some point I had a fighting arena where I'd pit animals against one another. Penguins are savage beasts.

I'd have to say pretty much every single time I play GTA Online is pretty evil. I mean, the body count after getting to level ~100 or so, you've pretty much killed the population of a small town.

But what takes the cake... a while back I did a FO: New Vegas playthrough as a stealthy melee with high security skills, Mister Sandman, and of course, Cannibal. Goodsprings didn't make it through the night. Nor did any other town I ran across in my path to Vegas. To this day, I'm not sure how exactly I feel about that playthrough.

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