Five Nights at Freddies, the best designed indie horror game of recent memory?

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I will admit right now, I have not played this game. I only watched a single video about it, and not even the whole thing.

I was far too terrified to play it. Yet, I could tell, it was such an ingenius bit of design and concept. You cannot run, you cannot hide, you cannot move from a single spot, you can only hope to throw up a door and hope you don't run out of power...

The story: You are a very, VERY stupid person who has decided to take the job of a night guard at Chuck E Cheese from Hell Freddy's, a fun place for kids and adults alike. You get a call, from another guard. He informs you, everything is going to be FINE, there is nothing to worry about.

Your job is simple. You watch the cameras, as the animatronics suddenly move from one room to another. Also there are two blind spots right outside your guard room, but instead you have some very useful lights you can use to check those blind spots. Your security room is equipped with very strong metal doors that you can throw up if they get too close. Also, better keep using your camera to checking "Pirate Cove," or something is going to get rather angry at you...

However, using the lights, the camera, or even the doors takes your limited power. It already is ticking down slowly, but using anything increases the power drain, particularly if you use the doors. If you run out of power, the doors come open (you wouldn't want to be trapped in that room if their was a power outage, do you?) and your basically all kinds of fucked.

This is were the brilliance of this game really shines. Unlike many of "Amensia" style indie horror games, were you can stuff yourself into a dark place and hide from the horrors, your character cannot move. This works against every notion of "fight or flight" a person has, since you can really do neither.

The uncanny costumed freaks always stay still when your watching them on a camera (and a lot of the time they are staring DIRECTLY at your camera), most of the time they will move to a different room when you looking at something else (although sometimes a camera will go dark, as the costume moves to/from that room). Due to how little power you have, it becomes a tricky balancing act, as you try too keep track of everyone's movements, try to keep the thing in Pirate Cove in Pirates Cove, and trying to just stay alive, all while using as little power as possible.

That is why I think this game is such a master course in horror design, and why I will NEVER PLAY IT SO LONG AS I SHALL LIVE.

Edit: You can now buy it off Steam! :D

Not G. Ivingname:

Why not just show up to work dressed like an animatronic animal? Themepark mascots wear clothes like that.

Also,

Eh, it's pretty cool I guess. Definitely a good example of what can be done with a tiny budget.

Bit too goofy for me to consider it effective horror though. Certainly not in the same league as Amnesia.

Although there's no denying the effect of switching on your door light and seeing one of those fuckers looking in at you.

I watched Raedwulfgamer's two vids on it.

Literally the SCARIEST DAMN THING.

I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.

I think the use of such a familiar setting really helps the game; it's a real place you've probably been to as a kid

I'm not sure what's scarier: Having the phone guy not know what's going on or having him fully aware of it and speaking so nonchalantly about it

Spooky *^*

That's why I watch others play it :D

Played the demo. Loved it! I think I'm gonna buy the full game soon.

What sells it for me is its a simple game that anybody can pick up and play, even non-gamers. What sells the horror for me is the paranoia, dread, isolation, and the fact that the scenario can be done in the real world.

I consider it as the only horror game I actually liked in both immersion and gameplay. I would really love to suggest this game to fans of horror, gamers and non-gamers.

EDIT: To Topic Maker, correct the game title. It's Five Nights at Freddy's.

Also here's a short video of the gameplay just so people can get the idea.

Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

RaikuFA:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

I'm kind of curious now. Has there been a horror medium wherein if the characters did the smartest and best actions from beginning to end, will there still be a story?

Also it's quite noteworthy about this game since a lot of people are already making theories or speculations about said plotholes. They need a security guard at night, not because they want to keep people out, but to keep those animatronics in. You're basically human bait so they won't go out. As for dress up as one. I got none. The only thing I've thought about is they might still attack you if you don't look like one of the 4 mascots.

RaikuFA:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.

The game is creepy, and it has some interesting ideas, but I think 'Best designed indie horror game in recent memory' might be a bit of an oversell. It does look to be a step above the usual survival horror crap we've been drowning it lately, but I think it's more than a little early to assume it'll take Amnesia's crown.

Kamui-Moshiri:
The game is creepy, and it has some interesting ideas, but I think 'Best designed indie horror game in recent memory' might be a bit of an oversell. It does look to be a step above the usual survival horror crap we've been drowning it lately, but I think it's more than a little early to assume it'll take Amnesia's crown.

I agree. In my books, there will never ever be such a thing as best. Same reason there's no perfect game. You can never ever only like 1 of each thing/game/movie/etc. That's why I would consider it as ONE of the best designed, like Amnesia.

I'm too freaked out to play it (I have a fear of costumed mascots like this; I barely can watch playthroughs. Normally have it open on another tab) But I think it's well designed. it's simple enough that you can get freaked out but not enough to where you can't do anything. I think alot of horror games should learn from that.

It seems very interesting, and I like the designs of the animatronics themselves. I'll make sure to try it out.

Without a doubt, it's much fresher than the average "survival horror" game that major developers vomit out onto our plates, but I don't think it'll compare to other indie projects, like Amnesia or Outlast. It might not even be as good as Yumme Nikki, but I'm sure it'll be a novel experience. At least it passes the Bechdel Test.

Edit: "They used to be allowed to walk around at day time, but during the... "incident" of 1987... It's amazing how the human body can still live without the frontal lobe."

There's only one logical explanation: Freddy's is run by ACME.

In the end: A decent game with a few good ideas, along with being a good example of: creativity, ideas + design > budget and how many DLCs you can get away with. I'm also shit scared of animatronics after an unfortunate accident at a zoo a few years ago, so it strikes me personally.

Holy crap, I just noticed something weird. That tune that the bear plays when you lose power sounded weirdly familiar. Turns out, it's from Carmen, a play I saw when I was 9. The song was about a bullfighter who loved his job because of the fear of being hit and killed by the bull, even though the bull isn't is not malevolent - it's doing what evolution has told it do to.

As for the game's silly tone, it's black comedy, obviously intentionally. When Foxy was rushing me, I closed the door in the nick of time, and bursted into laughter yet wept at the same time. It seems like turning the player into a nervous wreck is the game's number one goal. It succeeded.

I was watching Markipliers lets play. Looks great. I'm currently trying to get myself less stressed in general so this game isn't a purchase for me now. But I love the idea and the execution.

I think you might be overselling the game though. There are plenty of indie horrors that match this game for chills and spooks. But it's definitely the freshest horror game in recent years.

DeimosMasque:

RaikuFA:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.

From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?

RaikuFA:

DeimosMasque:

RaikuFA:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.

From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?

You have to make some concessions for horror to work in a lot of circumstances, if you overanalyze what people should be doing like 80% of all horror stories kind of start to fall apart.

The backroom your talking about doesn't have costumes in it those are animatronic pieces, the ones that the guard says the other mascots will try to stuff you into if they catch you. When you get a game over you see a freeze frame of the backroom with one of the animatronic animals with eyeballs falling out of it which is presumably supposed to be your character.

The dummies idea is a bit complex and is pretty much moot because if your going to inject that much sense into the setting, then you might as well just be asking why the restaurant doesn't just fix or destroy the stupid things, or at least set the security station up outside the building and seal the entrance with the unbreakable security doors used in the game, or just get a better power system, or set it up so the security doors seal automatically.

Kind of like how a good chunk of horror stories could be solved just by calling the police, you probably shouldn't look too deep into the logical actions behind killer mascots in a kid's restaurant.

lacktheknack:

I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.

I'm not sure what's innovative about compiling horror clichés and throwing in a slight "Blink" vibe to the whole thing.

Granted, it was funny watching Jim Sterling get caught in a jump scare, but innovative?

Zachary Amaranth:

lacktheknack:

I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.

I'm not sure what's innovative about compiling horror clichés and throwing in a slight "Blink" vibe to the whole thing.

Granted, it was funny watching Jim Sterling get caught in a jump scare, but innovative?

It's mostly that this game has you stuck in one spot, trying to just keep things from getting to the room you're trapped in.

Maybe I haven't been paying attention, but considering almost every other indie horror game I've seen since Amnesia was a Slender rip-off, this one strikes me as different, if nothing else.

Ummmmmm, It sucks, its literally the 10 dollars version of a screamer youtube video, Why everyone appears to be afraid of clowns or theme park animatronics? Was a carnival style apocalypse that I missed?

(disclaimer, I don´t know the real price of this thing)

Eh, I saw Jim play it and didn't think a whole lot of it. The security guard concept works ok, but the puppets are too goofy overall for me to take it seriously.

Zachary Amaranth:

lacktheknack:

I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.

I'm not sure what's innovative about compiling horror clichés and throwing in a slight "Blink" vibe to the whole thing.

Granted, it was funny watching Jim Sterling get caught in a jump scare, but innovative?

Yeah, innovative.

You can't move from where you're planted, for one thing.

They use a constantly-draining meter that you have to use efficiently to survive to effectively raise tension. I really can't remember a game where you do that (not counting air meters, anyways).

Also, compiled horror cliches? I didn't find it to be cliche at all beyond "uncanny animal costumes". It's really fresh and I've not seen something of this type before. (It's possible I've missed a flood of games featuring murderous fluffy animal costumes, and if I have, please point me in that direction.) Also, I've watched an LPer play four nights of it, and no one's died (when he succeeds, anyways). That's also very uncommon in horror.

RaikuFA:

DeimosMasque:

RaikuFA:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.

The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.

From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?

Did... did you not read a single thing he wrote?

You cannot fit into the mascot costumes. If you could, being caught would be a freaky but minor annoyance, since all they want to do is stuff you into one of the animatronic costumes.

And how does your bait comment make any sense?

RaikuFA:

From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?

Firstly, those aren't costumes for Humans. They're costumes for the animatronics.. which in my last point I pointed out that a human head can fit into one of those without their skulls being crushed.

Second, dummies on strings will get caught and then shoved into costumes before 2am and thus they get to roam free and leave.

Another thing I didn't mention before, if you get to Night Five...

lacktheknack:

RaikuFA:

DeimosMasque:

The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.

From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?

Did... did you not read a single thing he wrote?

You cannot fit into the mascot costumes. If you could, being caught would be a freaky but minor annoyance, since all they want to do is stuff you into one of the animatronic costumes.

And how does your bait comment make any sense?

I thought there were actual costumes that people wore alongside the robots.

But as another guy said, thinking about it ruins it. I still wanna get it once it hits Steam.

I saw this and thought immediately of the old Sega CD game Night Trap. Looks to be very similar gameplay.
Not a bad idea, but may not have replayability; it'd depend on how 'random' the movements are.

DeimosMasque:
.

Another thing I didn't mention before, if you get to Night Five...

Oh man, your spoiler has me even more creeped out and interested. Guess I'll have to check this one out. I find that most of the time the "reveal" in horror never scares me as much as the lead up, but I love anything that can hold tension and suspense for awhile. I think that's why movies like the first paranormal get me so worked up when nothings actually happening yet.

Mirroga:
I'm kind of curious now. Has there been a horror medium wherein if the characters did the smartest and best actions from beginning to end, will there still be a story?

Quoting myself is pathetic. But there are just some people in this topic debating about the whole ordeal of how horror media works.

prowll:
I saw this and thought immediately of the old Sega CD game Night Trap. Looks to be very similar gameplay.
Not a bad idea, but may not have replayability; it'd depend on how 'random' the movements are.

From what I've seen, the movements cannot even be predicted. In night 5 or even 6, you just abandon looking the whole facility altogether since the robots can just teleport near your room without transition. Also I've watched streams and helped the player by suggesting some boring, but possibly helpful strategies to finish Night 4-5. The game has mechanics to prevent you from just simplifying the gameplay.

DeimosMasque:

Another thing I didn't mention before, if you get to Night Five...

Due to me seeing a lot of the gameplay and the things I saw in Night 5 & 6, DeimosMasque is quite right about his statement.

DeimosMasque:

Another thing I didn't mention before, if you get to Night Five...

Now I'm interested. Unfortunately, it doesn't seem like the kind of thing I'd actually enjoy playing or would want to spend $10 on.

Does someone want to recommend a playthrough that isn't some dork screaming into a facecam? (or just reveal to me the secrets.)

Trinket to Ride:

DeimosMasque:

Another thing I didn't mention before, if you get to Night Five...

Now I'm interested. Unfortunately, it doesn't seem like the kind of thing I'd actually enjoy playing or would want to spend $10 on.

Does someone want to recommend a playthrough that isn't some dork screaming into a facecam? (or just reveal to me the secrets.)

I believe the price has already been dropped the $5 actually, read it on their website. But as for a Lets Play I enjoyed was by Ben the Scoopist: https://www.youtube.com/watch?v=q55MeikA9t8

Though to find Night 5 I had to go elsewhere, not may lets players have made it to Night Five (or Six for that matter)

DeimosMasque:

Trinket to Ride:
Now I'm interested. Unfortunately, it doesn't seem like the kind of thing I'd actually enjoy playing or would want to spend $10 on.

I believe the price has already been dropped the $5 actually, read it on their website. But as for a Lets Play I enjoyed was by Ben the Scoopist: https://www.youtube.com/watch?v=q55MeikA9t8

Based on Desura, the full game costs $2.50.

Mirroga:

DeimosMasque:

Trinket to Ride:
Now I'm interested. Unfortunately, it doesn't seem like the kind of thing I'd actually enjoy playing or would want to spend $10 on.

I believe the price has already been dropped the $5 actually, read it on their website. But as for a Lets Play I enjoyed was by Ben the Scoopist: https://www.youtube.com/watch?v=q55MeikA9t8

Based on Desura, the full game costs $2.50.

If it's only $2.50 then I say buy it! Even if you only play one night that's ten minutes. Most of us gamers spend more than $2.50 for an hours worth of entertainment from a game.

I just realized that this is just a horror version of Project GUARD by Nintendo (Specifically Shigeru Miyamoto). Now, I'm not saying this isn't a neat idea and I'm not saying it doesn't have a cool concept, because it does. But it's not original, because Nintendo did it first.

Regardless, this indeed looks fun. I might pick it up if it gets more levels, more enemies, and a deeper story then just "You're going to die tonight if you waste all of your electricity".

People thought it was scary? The phone call at the beginning was so goddamn cheesy it just... gave the game such a campy, hilarious feeling to it. It feels budget and cheap and ... I dunno, it's not scary to me lol.

Looks like a lot of fun tensionwise!

Mr.Mattress:
I just realized that this is just a horror version of Project GUARD by Nintendo (Specifically Shigeru Miyamoto). Now, I'm not saying this isn't a neat idea and I'm not saying it doesn't have a cool concept, because it does. But it's not original, because Nintendo did it first.

Regardless, this indeed looks fun. I might pick it up if it gets more levels, more enemies, and a deeper story then just "You're going to die tonight if you waste all of your electricity".

Originality at this point in gaming history is about as rare as a blue moon. I remember the gameplay being close to Night Trap. But it's not a good game.

The only time I can actually get some sort of awesome original and unique core gameplay are in puzzle games like Closure, Portal, and Perspective.

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