How has there not been one of these yet? Well, now there is.
OK, we have all come across this before. Either we play a game that, while a piece of whatever-you-please, will contain an element that you think was rather good, even if just the idea, or while playing a game you enjoy greatly you run across a bit that stands out as crap. Most everyone here has a story, and how many have sent topics off the rails talking about these bits?
So, here is a place for these conversations to take the main stage, but do note that while popular opinion on a game can be a general nod either way, personal opinions can vary wildly, and you may(see: will)see something you disagree with. No need to thrash anyone, just make your counter point and move on. So without further BS:
Good game/Bad bits:
-Assassins Creeds Brotherhood and Revelations(Played These)- I understand adding challenge to the game, but this 'full sync bonus' being worth 50%? And why do they vary so badly in difficulty? Especially considering half the time important information isn't given.
-NBA 2K12- Career mode has issues, a grading system in any game without set parameters is generally going to suck, but that and the free-throw confusion I had were nothing to the required media sessions that were simply "Press a button to draw ire". The only way the fans won't hate you is to be the biggest prat you can be. Apparently, this was expanded on the latest game's PS4 and X1 ports, and I'm told it's much worse.
-GTA:San Andreas- Yes, GTA4 made you keep company with incredibly dull characters doing mundane things. Why not say that? Because the girlfriends in SA, that's why. I can't tell you how many times after getting the first that I would get calls from whatever-her-name-is, getting testy about me not seeing her like she wants. WOMAN, I HAVE 12 COPS AND 17 BALLAZ PROCEEDING TO TURN ME INTO A SPONGE BECAUSE OF YOU!!!
...Err, sorry about that, moving on.
Bad Games/Good bits:
-NFL Head Coach- Both of these games are awful time sinks, they give no real indication of what coaching is like, and you are thrown into the job without any knowledge of what works and what doesn't. Basically being Madden NFL Management, it uses the same gameplay and playcalling and whatnot, but that was built for on the fly when YOU are controlling the ball. Here, you are on the sidelines and you can only pick plays, of which you start with 15 and find that the same play in a different package is seen by the game as a different play altogether. That said, a legitimate coaching, or management, NFL game that was built to be such could be a great thing, and would be a break from the endless cycle of annual titles.
-Star Trek: Shattered Universe- OK, this one is a bit odd but hear me out. Between STOnline and Legends for 360, there is probably enough ship commanding to go around, and though I can't play one and am not willing to shell out big bucks to get the other, I would agree. So why is this here? Well, while the game jumps between notably decent and god awful, the concept has stuck with me. The missions are boring and aside from the obvious give you no good help, but the story, based on the Original Series sometime within the Motion Picture timeframes, is OK and George Takei makes it better, along with decent cinematics. You are a shuttle pilot for the Excelsior under command of Sulu, or you were before the ship crosses planes and ends up in the mirror universe, changed externally, and being confronted by Chekov in the ISS Enterprise. Luckily, the shuttles you had flown are now fighters, and it's on you to defend you ship. From there on, I don't really care as it gets repetitive, boring, and arbitrary in short order, but being a fighter pilot on a Dominion ship is something that can be done without tearing into the old Star Trek canon, or simply taking place in the mirror-verse. I'd like to see that at least.
-Sega GT- Sega tried making a game to compete with Gran Turismo. It didn't. Confusing menus, poor controls, iffy graphics, music, and AI, but it does have one redeeming feature that no racing game has replicated since, not even the 2002 game. Sega GT is the only game so far that allows you to build a car from the ground up. Yes, bodies were preset, and you couldn't move the axles or the engines, but it was the Dreamcast and no reality-based racing game did this(ModNation Racers comes close). Add to that once the car was built, you could not only buy more of them, but you could buy upgrades as you would for the licensed cars. The Crew looks close to it, but I'm certain you have to keep a base vehicle no matter what, and while there are kit cars, I'm certain that if there's more than one you can't mix and match.
So, there you have the ones I had on my mind. What experiences do you all wish to share?