Fighting Game Thread: Post Fighting Game Material, Discuss Fav Games, And Ask For Tips here.

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Haha and we brought up a potential ah4 not too long ago. Hope wins in the end :D.

The char I use the most was Arawn, he ended up being a simple char but his meter drain stuff is relly cool, especially the ice super, also his passive trait isa buff to his assist damage by 25% because he is the most charismatic demon overlord ever, god tears to tira was damn amazing. Oboro is also very cool, they even included his trapsitants. And yeah the game has chain cancel unlike KoF or SF so you don't have to master links but the actual combos are short unles you spend meter. This was the first game that made me enjoy basic footsies since it has all that crazy stuff to make it not be boring.

it seems like timing of doing regulars in combos is a lot more strict, or I rarely seem to be able to pull them off. I can't seem to do the sample combos in training mode. i was lucky i managed to get someone to play with, and as expected got beaten a lot, but i did manage to win some rounds. I seem to always forget I can't airblock. It seems like there's sometimes input lag online in this game, which is more annoying than the slowdown lag.

Yeah like I said the input delay makes it unplayable, I went online after already being used to offline tournament play and the difference was staggering. And yeah the combos are tight like in a SF game, the special cancel windows are small and you have to hitconfirm off of one or two buttons max. It is hard enough offline really. Also this is the kind of game with heavy scaling so you don't wanna do too long combos as the cost of too much meter cause by the end it'll do almost nothing.

I have wanted to go to EVO for years and it seemd like every time I say "next year will be the year" the following year my money totally disappears and im lucky even if can even make my local events. Its sad but im trying to maintain some form of hope.

I am still not too pleased about Marvel VS Capcom Infinite. As sad as my relationship ended with 3 I may end up liking it more than Infinite but I have to play it first. At least its coming to PC and maybe Capcom will do cross-play again and if so it deserves respect for that. I know Sony are pricks when it comes to cross-play, and to be fair big companies are usually pricks about everything, but they need to get with the times and just greenlight it more often since it usually comes down to then. If Nintendo is really pushing the Switch as hard as they need to(I really look forward to the Switch) then it needs to embrace crossplay as well even if we do not currently know hardly any online based multi plats for it. Even with my PC still not ready im still hugely looking forward to the home port of Tekken 7 FR. I wish I could play the arcade version more but at least we have it outside Japan even if its hard to get to.

Injustice 2 is looking worse to me the more I see of it but if you look forward to it then good luck and have fun. I will say I recommend people try the first game. That may seem weird because in fact I do not like Injustice: Gods Among Us for a number of reasons, but it is not offensive and actually does feel a little unique. Maybe its just me wanting to play every fighting game I possibly can and appreciate every opportunity and every little thing about games I hate, love, and in between but it is a mildly unique fighting game and it saddens me that 2 looks so unappealing when it looks like a better version of the first game mechanic wise.

i've never been to a any tournament, or local scheme. I dont know how Evo would be more attractive than any local scheme, other than bigger prize money, which wouldn't matter unless I competed. evo seems uninteresting for me, because no games that interest me were last year. I had some interest in revelator, but didnt get to play it too much, and it got over shadowed by other games when i had time. Only side tournaments seem interesting to me. I don't understand how they can not have BBCF and 2 versions of smash instead.

CEOtaku, Examu cup, etc seems more interesting to watch for me.
I dont know if it's just me, I tend to just like watching players from games I play or have interest in. I can actually see if i can learn something, and be wowed at higher skill levels, or just have an idea how a game plays. sometimes good commentators can atleast make things a little more entertaining, even if I'm not a fan of a particular game.

Evo is just one big tournament, it isn't different than other ones, it's just a bit bigger and has a larger focus on capcom stuff to the exclusion of other games. It has the feeling of being at a convention if you've ever been to an anime convention, but like, only for fighters. It has panels etc.

I think people who have never been there place it (and tournaments and tournament players) in a pedestal. It's kinda like when you hear someone say "he goes to tournaments" as a signifier of someone being good. Well, no, tourneys are just fun to be at due to the atmosphere and community, you aren't good by definition cause you go there, all you need to go there is spare income, you can be the worst player in the planet and still go to tourneys. Now, if someone regularly places in the top 8 or something, that, that is valuable :P.

I'm guessing more players=more viewers=more money. I am not sure if too many viewers are non players. Still kind of sad that MVC3=old game, that wasnt even being sold, until the recent rerelease, due to marvel/capcom internal problems, for awhile and at evo. BBCF=popular new game that's not there.

maybe someday i might try some tournaments myself for fun eventually, but not sure. I haven't followed locals schemes at all, and don't know any. I know I will probably lose badly, against most of the common players, and don't want to travel for one.

anyways This is what I'm hoping AH4 has.
1.a decent tutorial mode, challenge mode, so more people can learn basics easier, and I wouldnt of had to go thru so much hell trying to learn it.
2.more options in training mode, replays, etc. it'll be cool to be able to rewind, slow motion, see button presses, etc. training mode can let you set things like continuous attack, play 2 player, etc.
3.a story mode. I liked the after story and cards of glory that ah3lm has. I hope it's not just a regular arcade mode like original ah3 and most non aksys fighting games. or something super confusing like nitro+. library mode like bbcf/ggxrd would help people understand the characters/lore more, and hopefully attract casuals, and help hard cores like characters more.

Actually, most people who watch streams are nonplayers or at the very least unserious ones, think about it, why watch others play when you yourself could be playing. As someone who is competitive, while I consume a ton of footage after the event, I always prefer to participate in the event and watch it later than watch it live and give it twitch views or something as twitch is inefficient and has a lot of wasted time. This is why marvel 3 is big, it is very flashy and something always happens so a lot of casual people like to watch it. You don't need to know much to be able to tell that the guy who did the 100 hit combo did well and the guy who lost 2 characters in said 100 hit combo failed.

As for arcana 4, I want it to come to actual consoles in a timely fashion and to change up some of the extremely broken stuff like everything Zenia does now lol. Also some of the super inputs are hard to do without stick like Akane's ultimate so maybe modernize those a bit too.

Akane's critical heart is just as hard with a stick, or maybe only slightly easier. Fiona's is just as impossible to get the timing, I never seem to be able to get mei fang's. some other characters have 1080s, while other games just have 720. Nazuna is just weird. I'm not even going to learn to do Saki's properly.

I never learned Zenia, or know much about the matchup knowledge, since I havent played that many. AH3LM seems reasonably balanced seeing how we get different players use different characters in tournaments. I would think that if Zenia is so broken, everyone would use her in tournaments when money's on the line.

some of those critical hearts are just too brutal to attempt doing in actual matches. I pretty much just forgot about them.

Fiona is straight up a 1f link so yeah, that is hard throughout. Akane's is at least doable on stick, on pad it is pretty much impossible to mash all the buttons as fast cause they're too close together so you can't palm over them and rub your hand left and right lol. Zenia basically does too much damage off of everything while everyone else was toned down in LM, that and her unblockables make her super good. Still, experience wins over tiers every time, but it doesn't mean you can't fix stuff that is out of whack.

Kamui's is just a counter but it whiffs sometimes, when you land it though you basically win the round XD.

I still never managed to do akane's with stick.

I'm guessing it's like GGXX where Eddie was supposedly top tier, but often didn't even show up in tournaments. since it's balanced enough that you can win with anyone. I usually don't look into tiers or know them. I just know some characters are easier to use. and nearly anyone can seem broken if you don't know how to play them.

It's hard to know if something's broken, unless you really played enough and figure out all strategies, and I'm far from a professional player. Kyamei seems to dominate every arcana and nitroplus tournament I've seen him in, and seems to switch between Akane and Elsa a lot depending on who he's playing, but I also seem him dominate with a few others characters on rare occasions. Other players tend to stick to one or 2 mains as well. It could be matchups, where certain characters he use are just better suited to countering a certain style/character.

Yeah Akane was the best in old AH3 and she is still very good, Elsa is also one of the top chars. Experience always beats tiers so if he had been using her for all this time he will be better as her. But yeah it is balanced enough to allow for superior skill to let you win which is all that matters. LM was the first game in the series where Kamui didn't suck as well so I was happy, her new normals especially helped her a lot.

you were pretty accurate after hearing commentators in this vid. He seems like a matchup specialist, or atleast good at determining character for situations. It seems like he knows about 5 or 6 characters, and switches based on what seems to be most advantageous for the situation, and switches if he loses a game, so his opponent won't have time to adapt.

the fact that there's a player who pics random is a testament to this game's balance.

https://www.youtube.com/watch?v=VUbberd1xxU

the fact that the community is so small here, really makes it hard to learn matchup knowledge. unless we get someone who picks random in NA. Fiona/Lilica are supposedly low tier from a list I looked up. I find them not really hard to use, and seen vids of them doing things in tournaments as well.

That's the benefit of the community being so small, when I was in Cali I kinda met everyone already. You know the mizuumi wiki right? Well, the guy who runs it hosted us in his house and that's where I learned a bunch so I basically know everyone in this video already. Funny thing is they were way better in AH than me but in BB I was the one on top, goes to show how different these games are and why calling em all "anime" kinda defeats the point lol.

I don't see how it's better that it's small. smaller community does make it harder to find certain players, and also harder to find people online. BBCF's good that I can go online, and always find someone to play with, and usually find someone who plays different characters, style, skill level, etc

yeah, it's like how people say blazblue and guilty gear plays the same. when the game specific mechanics are so different, and only a few characters play somewhat similar, but it's basically just things like having being a shoto/grapler style. I often forget things like having the K button in Xrd. Roman cancels are a lot easier to string together combos because of slowdown effects. combos in BB seem to be generally longer at a different pace. XRD is a lot more inbetween the modernized airdasher and traditional grounded style imo, while BBCF is more like modernized airdashers. When I played AH3LM for a long time and moved back to BB, I felt lost for a short while without the homing button. If you switch from one game to the other it takes some getting used to.
anime games term can be kind of confusing, because then I wouldnt know what to call games like dbz, naruto, jstars, etc which has actual anime characters.

btw, any tips on how to get some people into fighting games. I know people who are open minded, but everytime they try, they never have any willingness to get decent. I know a girl who got blazblue CS and played the story mode. I played her, bodied her for 2 rounds, tried giving her advice(dont button mash), but she just dropped the controller and said she gives up.

personally I learned that you should play to improve, when facing someone stronger, but i guess average gamers don't get that. I now know why everyone who plays ah3lm quit after 1 or 2 games with sf tactics. I would think it's better to just play when I'm there, since I can give advice eventhough it was the 1st time in years I played CS.

K-sha:
btw, any tips on how to get some people into fighting games. I know people who are open minded, but everytime they try, they never have any willingness to get decent. I know a girl who got blazblue CS and played the story mode. I played her, bodied her for 2 rounds, tried giving her advice(dont button mash), but she just dropped the controller and said she gives up.

personally I learned that you should play to improve, when facing someone stronger, but i guess average gamers don't get that. I now know why everyone who plays ah3lm quit after 1 or 2 games with sf tactics. I would think it's better to just play when I'm there, since I can give advice eventhough it was the 1st time in years I played CS.

From my experience you will not get people into them if they are not already interested sure they may play with you from time to time because you are their friend and they know you like them but you are not going to teach someone who is not interested or get them to continue playing something they only have a passing interest in at best without some sort of strong outside pressure which is not really a good way of going about it even if you could make them play the game out of force.

I have never been able to get any of my friends very interested in any fighters for long its usually they either play a few rounds lose and give up or play some more maybe even get a few wins and give up. For most getting good at a game is not going to be a desire they really entertain if by some miracle one of my friends ever wants to play a fighter then I will go out of my way to play it with them even if its one I really dont like.

Nowadays I am really just a casual myself both because I have hardly anytime to play games nowadays and also because I love playing fighters on the couch vs a player and not so much online and that is not really possible either with no scene around here and as I mentioned no friends interested in any fighter out or coming out.

Keep meaning to play some people on these forums actually but unfortunately its low on my list of prioritys and I have not yet been able to make it happen.

So for the past couple of weeks I've been playing a lot of BBCF, and I have to ask, is playing the arcade mode a decent way to train? I know that with other players is the best method, but I only have one other person that will play with me in person, and that's rather seldom when we do play, and I constantly get bodied in online. While I have nothing against getting destroyed, it's a bit harder when I'm not so able to talk to the other person and have them tell me why I'm a baddy and what to do to get better. I know that Dreiko that you said you're always up for games, but I seem to always miss you when I'm playing. Would you all still recommend I do online matches to get better even when I can't really talk with the other person? Or would arcade be a better place to start until I've cleared it out on the main characters I want to use?

Hey I'm not sure if that's the place, but if you wanna play me at Killer Instinct, lemme know.

I main Riptor and Thunder; I'm not very good but I'm not entirely terrible.

klaynexas3:
So for the past couple of weeks I've been playing a lot of BBCF, and I have to ask, is playing the arcade mode a decent way to train? I know that with other players is the best method, but I only have one other person that will play with me in person, and that's rather seldom when we do play, and I constantly get bodied in online. While I have nothing against getting destroyed, it's a bit harder when I'm not so able to talk to the other person and have them tell me why I'm a baddy and what to do to get better. I know that Dreiko that you said you're always up for games, but I seem to always miss you when I'm playing. Would you all still recommend I do online matches to get better even when I can't really talk with the other person? Or would arcade be a better place to start until I've cleared it out on the main characters I want to use?

Fighting the AI is useless and gives you bad habits so avoid it at all costs. Playing people is the only way to learn real things and yeah at first you will get bodied a lot. Don't be afraid to ask questions, as long as you do so politely most people will answer more than you'd expect.

We can arrange games through here or you can send me a PM, I recently got into Shadowverse so I only really play people who ask me from skype and pms stuff, I am kinda at a point where I get a lot of invitations so I don't just go online and fight randoms as much when playing other games. Also if you have skype mine is dreiko-sama so you can just add me there too, it makes giving advice and stuff easier etc. (though I do have a mic too)

AI never reacts like humans. you can still practice combos on it. it neglects things like strategy and mind games. I mainly just play it for storyline reasons and to unlock things, and sometimes to get a feel for mechanics in new games.
if you are a complete noob to fighting games, ai might be good to get comfortable in how to control a character, without the stress of getting bodied against humans.

if you want a coach, there are people available. try dustloop. and theres a discord chat, I cannot remember the address of, but you can look up.
if you dont like text, you can see if there's someone with a mic who will train you.

While it is true that you DO learn hitconfirming and combos when fighting the AI, what you UNLEARN by not playing in a mindgame-centric way where all you focus on is trying to analyze your foe's actions, patterns, thoughts, strengths and weaknesses etc. is so much more harmful that I can't recommend it. Now, of course for story and stuff you will play it, but that's not you trying to be good, that's just playing it to see the story, so that's fine.

I find that the mood where you're just messing around for fun and the mood where you're trying to ACTUALLY learn something and become better are very distinct so if you are just messing around it doesn't matter what you do.

If you wanna do combo and hitconfirm practice, set the training mode AI to randomly block and set up various situations and practice there. That way, your combos will improve but you will not develop the bad habits I mention. You can fix bad execution with a few hours of practice but fixing a bad mindset and fixing how you analyze the ongoings of a match if you have some type of fundamental flaw in your method of perception and analysis is much harder. Hell, just finding out you have this issue is hard since you won't know it yourself since to you what you're doing is just playing normally as best you can so you have to decipher that someone else plays differently, how they play differently, why it is better, etc. which is pretty hard.

The other way is external advice and unless a super-perceptive player plays you they won't notice it and even if they do a lot of people won't go out of their way and offer help for fear of being perceived as showoffs so avoiding having these issues form in the first place is by far the best solution. I tend to be the oppressively helpful kind so sometimes people take it the wrong way but I can't help offering advice when I see someone doing something extremely bad like not blocking on wakeup or trying to hit through invincible moves or doing punishable moves as part of blockstrings. I take the hate with a pinch of salt since I know that the hate is a big mass of salt anyways :P.

Dreiko:
Evo is just one big tournament, it isn't different than other ones, it's just a bit bigger and has a larger focus on capcom stuff to the exclusion of other games. It has the feeling of being at a convention if you've ever been to an anime convention, but like, only for fighters. It has panels etc.

I think people who have never been there place it (and tournaments and tournament players) in a pedestal. It's kinda like when you hear someone say "he goes to tournaments" as a signifier of someone being good. Well, no, tourneys are just fun to be at due to the atmosphere and community, you aren't good by definition cause you go there, all you need to go there is spare income, you can be the worst player in the planet and still go to tourneys. Now, if someone regularly places in the top 8 or something, that, that is valuable :P.

"Larger focus in Capcom stuff" I'd say you are wrong but you are right in the wrong way if that makes any sense.

Allow me to explain although this seems like it would be more useful to K-sha assuming it was not already the bloody obvious to everyone new and old. That Capcom bias is sadly the community in a nutshell and something you have to get use to. Does not matter how you feel about it if its fact. The community is still something I enjoy no matter how much I wish otherwise. Maybe thats being too complacent but I am always up for change and do not let me words prevent you from making the attempt. Even if the game you love and its relatives never rise above whatever niche status you manage you should still try and its the love of the game that counts.
Also competitive is endless While I do not see a game overcoming Street Fighter right now I know it can happen, Certainly has in sales(ha!) to say the least. I realize I am giving a poor explanation right now and I apologize. Morning shifts and me have a bitter hatred for eachother.
As for Evo its the size of it that means a lot to me. CEO is great and so is FR which is the main tournament I visit. Though even liking FR and it being one of the bigger scenes I really enjoy I realized two things. For events time and size matter. Even if it means having more people crowding the arcade area it means more people to play with and even being typically introverted I find it invigorating being among my own kind and in addtion Vegas is really somewhere you should see at least once if you can. Maybe when I finally go I will come back and think it was all not worth it or maybe ill come back addicted and want to waste money again but the point is for me personally its a life goal. Maybe that is putting that is putting it on a pedestal but I more than understand the potential for an all around bad experience. Though that is my default since I am a pretty bitter and red-pilled person by default. As one said PLEASE if you have a local event do it. Especially if its one of the bigger events. Whatever the hours and miles and gas, as I have given to, it is more than worth it. To conclude my thing about Evo is that even with the Capcom bias its easy for me to find at least some people at the events I go to with my interest in fighting games no matter how niche and Evo increases that chance. In addition being the biggest show right now since Tougeki sadly went down and nothing else has come close I'd imagine their arcade area is bigger than the ones I have seen. Looks that way from the pictures. I actually found the legit arcade board and played a game I never thought I would see in my life at FR but thats just a random similar story. I love going to fighting game tournaments and that makes it very likely i'd love Evo.

I forgot to get back with you and its entirely my fault.

The thing with the capcom stuff is that if you are in the anime community, you're actually pretty isolated from it so you are not second rate status. You may have like a handful of people who also play SF come and participate and that's great of course but this environment where capcom gets first class treatment is actually fully alien to anyone in an actual scene outside of capcom. Why exactly is it even necessary to submit yourself to such a thing and spend all this money when you will be treated inferior. Just go to Japan for Arc revo or Toushinsai etc. Vegas is nice but Tokyo is better by far. I frankly just refuse to cede the ground, if just being big is all that counts then fighters are all trash compared to League of Legends or CSGO anyways lol. I am the quality over quantity type of person, an event can still be amazing and get you addicted even if it is small as long as enough impactful experiences occur at it.

Dreiko:
While it is true that you DO learn hitconfirming and combos when fighting the AI, what you UNLEARN by not playing in a mindgame-centric way where all you focus on is trying to analyze your foe's actions, patterns, thoughts, strengths and weaknesses etc. is so much more harmful that I can't recommend it. Now, of course for story and stuff you will play it, but that's not you trying to be good, that's just playing it to see the story, so that's fine.

I find that the mood where you're just messing around for fun and the mood where you're trying to ACTUALLY learn something and become better are very distinct so if you are just messing around it doesn't matter what you do.

If you wanna do combo and hitconfirm practice, set the training mode AI to randomly block and set up various situations and practice there. That way, your combos will improve but you will not develop the bad habits I mention. You can fix bad execution with a few hours of practice but fixing a bad mindset and fixing how you analyze the ongoings of a match if you have some type of fundamental flaw in your method of perception and analysis is much harder. Hell, just finding out you have this issue is hard since you won't know it yourself since to you what you're doing is just playing normally as best you can so you have to decipher that someone else plays differently, how they play differently, why it is better, etc. which is pretty hard.

The other way is external advice and unless a super-perceptive player plays you they won't notice it and even if they do a lot of people won't go out of their way and offer help for fear of being perceived as showoffs so avoiding having these issues form in the first place is by far the best solution. I tend to be the oppressively helpful kind so sometimes people take it the wrong way but I can't help offering advice when I see someone doing something extremely bad like not blocking on wakeup or trying to hit through invincible moves or doing punishable moves as part of blockstrings. I take the hate with a pinch of salt since I know that the hate is a big mass of salt anyways :P.

tb fair, you can develop bad habits from fighting too much of the same players too, since humans often have habits/patterns too. for example, if you always fight rush down characters, you may have a habit of using a counter move just as an uppercut. against beginners who always think rush, you may get them every time, and maybe even win a match just by doing that. now if you play an opponent who recognizes this and baits it, the recovery time is huge. Another example maybe being good at combos and playing rush down characters. if you only play beginners who follow a same pattern, and you manage to rush, combo win a lot. you maybe in trouble against someone who knows how to counter that. and it takes awhile to change mindset/habits sometimes.
I guess that best thing to do is play a variety of people of different skill levels so this won't happen. Eventually you learn to recognize human patterns, and as either know or can figure out what to do.
playing humans is more fun regardless, even if they don't know what they are doing. at least they act realistically, and not do completely random things or follow a set pattern. even someone with little skill can probably recognize something like they are winning, times running out, it maybe good to play defensive or vice versa.

Oh yeah, I wasn't talking about specifically playing the same human, that is a thing you also shouldn't do. When you say "play people" (plural) it usually means more than just a single person since that is usually how it works when you go online. You almost never just play 1 person in your entire session so I don't worry about people taking that the wrong way and playing 2000 games vs one person lol.

As for skill levels, you stand to learn more from people better than you but you also want someone around your skill level such that you can get to test what you learned without dying too bad. It's kinda like the training in heavy clothes in DBZ, once in a while you do wanna take them off and see how light your body feels. After getting perfected a bunch by a top tier player of a char, it'll be much easier to fight all the other lesser good users of that char even if you haven't actually improved a lot since it'll be like "well at least he isn't doing all THAT stuff so I can do something here..." which is a big help funnily enough.

Finally, you need to be able to tell between when your action worked because your foe is under-informed or because it was a good thing on your part that would have worked even on the best informed and rational player. So, for example, if as in your example you have newbies running into DPs all day, you should NOT take that to mean that you should DP like that normally but just that the player you're playing is too low skilled to derive useful data from. This is one of those traps you fall in where you can begin to build false confidence so you should be just as analytical about why your stuff is working as you have to be about why your foe's stuff is working.

If you have any, any at all approach, that relies on your foe not knowing properties of moves or characters, that is a bad approach that you shouldn't do outside of very niche mixup mindgame situations. The ideal approach is one where even if you know what you're supposed to do, you still can't deal with it, such as 50-50 guesses between hits and command grabs, unDPable blockstrings, unblockable meaties, stuff like that where if you do it right they just die, that's what you wanna go for.

i find it good to fight beginners on occasion at some games, just to know the fastest/easiest way to dispose of them. or to remember how to deal with noob strategies.

often their attacks might hit first, just because they pushed it faster, so it came out faster. or they might have weird patterns that you dont see more advanced players do, but still somewhat work at times. and often you can practice doing optimal combos at the right time, which is hard to do against better players. I find sometimes I often drop combos when playing decent players, particularily with characters I'm not too familiar with, or learning new combos with. the chances to do them are more sparse, and I pbly get a little too excited when they happen, hence the dropping. or it's one of those weird timing things, if not lag.

or it might be good to take stress off of losing over and over again, while trying to figure out what to do.

if you meet a lower skilled player willing to learn. teaching them may remind you of some things, or to learn something so you can teach them.

I think I understand. I played a good bit today online and while I only won 2 out of 30 matches, I do feel like I'm learning more about my character. Now, I know I do need to learn more about the different movesets of each character, but that will come with playing over a long period of time and facing against each of the different characters.

I do have skype, but I use discord a fair bit more if it's all the same to you dreiko, but if you prefer skype I'm willing to use that as well.

Also a question I think I know the answer to, but I'll ask anyway. Arcade sticks, custom vs pre-made. I've heard custom is the way to go, even a bit cheaper if you go about it the right way, but seeing as this would be my first one I would own I have a bit of trouble understanding what would best suit my needs. Would the best way to get a feel for it be to buy a decent quality stick for now and then work to make my own after playing with that one, or would I be better off going to actual arcades and getting a feel for different button sizes and firmness and joysticks that way?

whats your skype?

I can't answer your question about arcade sticks. Some people might prefer an american style gate, instead of the japanese more common square gates.
I got hori mini because it was cheap, and a good way to try getting used to them, and if i didnt like it, its only $50. I can see it's weakness of being light, meaning that it moves around table too easily and you can't play on your lap, and often people say that it doesn't work well if you have bigger hands. Durability might not be as good(not sure). But you don't expect it to be perfect at around 1/4 the price of medium end sticks though, so i might recommend trying the same thing. you may try it for awhile, get frustrated and go back to pad. The draw back is that if you like it, you may want to get a better stick. I figure if you spend a couple 100 regardless, an extra 50 might not be that bad. One day I might go back to pad completely, or get a better stick. But I might as well use the mini for a bit longer.

if you want to play in japan, you should probably use stick. since i recall a stick vs pad vid, where they said they only use stick in japan being that arcades are still popular, and where most good players play. which means if you pad, it'll be hard to play them.

I don't use discord so sadly skype has to be it. I already have everyone on it so switching over to a new thing and adding people is a pain lol. Also I like archiving the fgc knowledge.

I play on a sixaxis so I have no stick knowledge personally, people tell me hexagonal gate and clicking sticks are good and that you wanna get a good one right off, not cheap out on it. Modding it outside of the artwork is something you wanna do after you establish what kind of buttons and stick you like, not before.

hex gates are odd nowadays. the best stick/controller is what you are used to most. I don't know if there's many analytical comparisons in articles/vids, because it's not as common for people to get adapt at multiple gates. usually someone would get used to one controller and stick to it.
if you just start out squares probably the way to go, just because if you have to borrow a stick, or play in an arcade, they are square gates 90% of the time. Which would be handy if you dont want to carry a stick to meetups or tournaments, or you lose it/break it. japanese players would swear by square gates, since arcades are still popular there.

I'll sum up general advantages of both
stick
+looks better/cooler, customize artwork
+durability(i'm going with what i've read online here)
+feels more natural being able to push more than 1 button easier, since i rely on triggers while using controller. I find my self pushing multiple buttons to throw, cancel, burst, overdrive cancel etc easily now. though some games have things that timing is more tight, you can still set an extra button to cheat if you want.
+faster movements. eventhough distance is longer, it's generally easier to move a whole wrist faster than a thumb
+feel accuracy of some moves easier
+do not have to run out of triggers, this only happenned with nitro+ because of assists. it's hard to use a trigger for throwing, 2 assists, burst and 2 button supers.
+can adapt to playing in arcades
+thumb won't get tired.

Controller
+trigger shortcuts, make some things easy.
+easy to access extra buttons. for some reason it feels kind of unnatural to use more than 3 buttons in a row for me, since hand position would have to change. I usually just push more than 1 button at once in most games. theres always a % of failing there
+cheap and easy to replace($60 compared to 200) easy to find in stores, while you usually have to buy sticks from a person or online. since not even most gaming stores carry them these days
+easy to transport. most friends with a ps4 would have spare ds4 if you go over. it's small enough to fit in pocket. compared to lugging around a 20lb arcade stick and having to put it in a gym bag
+wired or wireless with any universal usb stick. where as every stick I know is wired only.

either way there will be a learning curve and period, where you can't do anything. but that's the same with a controller if you are not used to it. If you are used to a controller, it might be better to just stick with it. or you can always do what I do and try getting a mini, if you are unsure and dont want to invest 100s right away for something you may or may not use.

That's fine, and I can be reached on skype by the same username as here, klaynexas3. I'll actually be doing some practice tonight in BBCF so if either of you are game I'd be down for some matches. I'm trying to learn Mu(is that how they spell it?) And feel like I'm getting a decent handle on understanding her as a character, though I still often mess up my inputs when trying to perform commands.

Also I think I'm going to grab a Hori Pro 4 Kai, while a lot of places say to start out cheap to see if you like the feel, I do remember a lot of playing Tekken at the local arcade and at home and feeling a lot more in control with the stick, so it is something I do want to migrate to over a pad, it's just a matter of getting use to using one again and from the research that seems to be a good choice for the price and a good standard to start working with.

So are you guys going to be watching the Arc Game Awards tournament on Friday? What do you think they're going to talk about at the presentation in the morning? I'm really excited to get to watch it.

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