Clever marketing, ageless products, and a constant willingness to innovate has made Nintendo synonymous with the video game industry. Our authors look at the gaming giant in this week's issue of The Escapist: The Revolutionaries.
Each week we publish letters sent to us regarding previous issues. If you'd like to comment on an article, send your letter to editor@escapistmag.com.
Before Nintendo released their first home console system, their American branch was in the business of licensing games to other manufacturers. Spanner details a defining moment of Nintendo of America, its legal battle with Universal Studios over Donkey Kong.
After an early string games for each of their console systems, Nintendo's Metroid franchise went dormant. Allen Varney details the troubled history of this classic's ressurection with 2002's Metroid Prime.
Warren Spector's four-part series on the current state and the future of gaming continues, looking at the challenges next-generation hardware and internationalization bring.
Before videogaming magazines were in wide publication, Nintendo started their own. Jon Schnaars looks at the history of Nintendo Power, and compares it to today's other popular "official" publications.
No matter what game you play, one what platform, you always have to consider the interface. For consoles, the gamepad has become the standard. Shannon Drake discusses the driving force Nintendo has been on game controller design, and the upcoming Revolution.
In Japan, the Nintendo DS has had incredible success, and not with the traditional console gamers. Gearoid Ready tells us how the DS is bringing in a new gaming audience.
Though the NES was their breakthrough product, Nintendo's biggest successes have come with the Game Boy line of portables. Brian Easton gives us the history of this venerable hardware line, including the Nintendo DS.




