Issue 45: Best of The Escapist
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Each week we publish letters sent to us regarding previous issues. If you'd like to comment on an article, send your letter to editor@escapistmag.com.

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Founded in 1983, Origin was one of the great computer game developers of the era. In 1992, they were acquired by EA, and in 2004 they were shut down entirely. Allen Varney looks at The Conquest of Origin.

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Senator Deanna Demuzio of Illinois remarked that "[v]ideo games are not art or media. They are simulations, not all that different from the simulations used by the U.S. military in preparation for war." Kieron Gillen examines games as art and simulation, and why it matters.

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A look at HB 4023 (The Safe Game Illinois Act)

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"I am a girl, but girls do not exist on the internet." Whitney 'Teleios' Butts relates her multiplayer gaming experiences, as a girl on the internet.

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As the Great City of Gaming builds itself on top of its history, an undercurrent of homeless gamers wander between high-poly games, in search of their previous gaming peak.

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Before Halo took the gaming world by storm, developer Bungie was refining its style on a similar series. Pat Miller looks at Marathon, a classic trilogy ahead of its time.

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Bungie's storytelling introductions to upcoming games have become classic. Nova Barlow provides the details on the Halo ARGs, and their connections to Marathon.

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Trying to design a computer game that plays like a tabletop RPG just makes for a broken computer game. It seems obvious now, but like so many designers before me, I had to learn it for myself. Max Steele relateshis Neverwinter Nights adventure.

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"I want to tell you something about gaming below the radar. I want to speak about an entire subculture that is so awe-inspiring it causes you to re-evaluate the concept of gaming." John Szczepaniak looks at the elusive collectors of the rarest video game treasures.