Yahtzee decided which game is best - Prototype or InFamous - by judging pictures of the games' main characters wearing women's lingerie. No seriously.
Op-Ed
Opinion-Editorial articles from The Escapist
Why don't we make games for anybody but gamers anymore?
Everybody loves a good story but when you're waving a gun around like a maniac, is it really necessary?
"I suppose the 'like a Band-Aid' approach is best: I am leaving The Escapist." On the eve of her departure, The Escapist's founding Editor-in-Chief, Julianne Greer, shares memories, sends thanks and reminds us of the ideals upon which The Escapist was founded.
If you think that industry writers aren't real journalists, then you're absolutely right.
There's something satisfying about knowing that a game expects something more of you than just your time - even if that leads to a few snapped controllers along the way.
To do list: jump off buildings, head butt poultry, and scream a lot.
Motion control is undoubtedly the future of gaming, but Sony and Microsoft's latest reveals might just give us an even greater insight into what's to come.
The Left 4 Dead 2 boycott won't work, but it's still a great idea.
This week is Editor's Choice, otherwise known as a Grab Bag of Awesome!
The only thing more epic than the stories games tell are the ones we tell about them.
Videogames usually do a neat sidestep around all things religious. But they do love to engage in one religious concept - hell. Yes, it's safe to say that, against all odds, Hell is gamer heaven.
Publishers will do anything, including annoying people with endless countdown clocks, to hype a title's announcement. But does all this effort actually make any difference?
Gamers don't bat an eye at violence in murder at games. Why is the crime of rape so different?