In addition to all the keynotes and panels, this year's GDC hosted an impressive array of the latest gadgets that every developer will drooling over.
GDC 2009
The Escapist's coverage of GDC 2009.
From Keynotes to Panel Sessions, GDC 2009 had something for everyone.
The Escapist speaks with economist Eyjo Gudmundsson about Eve Online's economy vs. the real world economy.
An interview with Tommy Tallarico about Video Games Live, an interactive symphony of video game music.
Remember Huxley? Yeah, it's been a while. Emily Balistrieri checked in at GDC to see how it's coming along.
Emily Balistrieri catches up with NanaOn-Sha's Masaya Matsuura to feel the rhythm of Major Minor's Majestic March.
At GDC '09, Emily Balistrieri gets some hands-on experience with Excitebots: Trick Racing for the Nintendo Wii.
At GDC '09, Emily Balistrieri reports on the cutting edge of experimental game design: Time-traveling RTS and shadow-based physics, anyone?
My farewell to GDC involves an airplane, music, and crushing disappointment.
Emil Pagliarulo, Lead Designer for Fallout 3, explains how he got into the industry. Excerpted from a panel at GDC.
At GDC 2009, Eskil Steenberg talks about the tools involved in the creation of LOVE, his one-man-team pseudo-MMO.
Emily Balistrieri puts on the metaphorical gloves for Punch-Out!! Wii at GDC '09.
BioWare showed us a bit more of its next big RPG, Dragon Age: Origins and we liked what we saw. A lot.
Highlights from Hideo Kojima's keynote speech on how to make the impossible possible.
Finally, a World War II game that gives us a history that's written by the losers.