GDC 2010

GDC 2010

16 Mar 2010 12:00
GDC 2010

In an excerpt from his GDC Keynote Sid Meier five things he's done wrong. Sorry, but the audio is a little off because of technical glitches at GDC.

13 Mar 2010 12:00
GDC 2010

Bioware's Christina Norman talks about the extensive changes she and her team made to Mass Effect and why it's always important to acknowledge your weaknesses.

GDC 2010

Rob Pardo, Executive Vice President of Game Design at Blizzard, said that the team has been improving the matchmaking in Battle.net and they've thought about licensing the service to third parties.

GDC 2010

Game designers pitch their design documents to the audience and they pick the best iteration on the theme, which this year was "real life perma-death."

GDC 2010

Speaking at GDC, the team behind the Surfacescapes D&D program for the Surface explain why the Microsoft computer is the best D&D platform ever.

13 Mar 2010 12:00
GDC 2010

Microsoft's Surface team says that touch-based computing will remove the last significant roadblock standing in the way of a wider acceptance of gaming.

GDC 2010

Gearbox discusses Borderlands's wild ride over the course of over four years, two Art Directors and a quite design rebellion that resulted in brilliance.

GDC 2010

The keynote for this year's GDC is game design legend, Sid Meier, and he tells us that everything we know about game design is wrong.

GDC 2010

Valve co-founder Gabe Newell thinks that overly restrictive DRM ultimately devalues a product.

GDC 2010

The Escapist continues to talk to people on the street at GDC. Today we even ran into professional gamer Fatal1ty and Becky Young, who you might know as Samus from There Will Be Brawl.

Filed under: team hollywood, gdc 2010
12 Mar 2010 12:00
GDC 2010

Co-Lead Designer Richard Lemarchand, speaking at GDC, says Naughty Dog's bold design decisions almost caused the award-winning game to jump the tracks.

GDC 2010

The Escapist asks some hard questions to GDC attendees.

Filed under: team hollywood, gdc 2010
GDC 2010

According to 2K Marin, with just over a year left before the release of BioShock 2, the most publicized enemy character, the Big Sister was a crazy, unpredictable mess.

GDC 2010

The ability to create personal caricatures on Nintendo's Mii channel was originally made for a social game released only on the DS in japan, Tomodachi [Friend] Collection.

GDC 2010

Peter Molyneux dropped some details about Fable 3, the biggest reveal of which is that John Cleese will be playing your butler.