The former Kingdoms of Amalur creative director wants to clear up a few things about that leaked trailer.
The Kingdoms of Amalur trailer that found its way to the tubes yesterday is pretty cool, if somewhat generic, but definitely in need of polish. That shouldn't come as too much of a surprise, since the game was nowhere near ready for launch when 38 Studios disappeared in a greasy puff of unfortunate circumstance and recrimination, but ex-Creative Director Steve Danuser still wants to clarify what the trailer is all about.
"[The video] was a rough cut to get the pacing right; pretty much every asset would have been reworked or replaced by the time it went final," Danuser wrote on his blog.
One aspect that apparently would have remained was the "illustrated style," which he said was intended to feature throughout the game. "Our cinematics team was packed with amazing illustrators, and we were using animation like this to introduce our races and tell little bits of history you'd encounter as you traveled through Amalur," he continued.
The Kingdoms of Amalur logo that appeared that the end of the trailer is based on the Ouroborus, the ancient symbol of a serpent eating its own tail, and was intended to reflect the game world's never-ending cycle of creation and destruction. Similarities to The Elder Scrolls Online logo are entirely coincidental, he explained, adding, "That's what you get for basing your IP on classic themes."
"I wanted to get these points across because it would be unfair to the cinematics or audio teams for anyone seeing this to think it represented a final version of a trailer," he wrote. "Even though it's really cool, it would have been spectacular by the time we were done with it."
Alas, we will never know.