Guillermo del Toro says Insane is back on track with a new developer.
We don't know much about Guillermo del Toro's Insane except that it was originally being developed by Volition, it was meant to be the first part of a trilogy and that it had the bad luck to end up in the hands of THQ. THQ, as you are no doubt aware, is in the midst of what are probably its death throes, and as a consequence of that, Insane was canceled in August and the rights to the IP returned.
But that's not the end of the tale, as del Toro told IGN that things are shaping up well with a new developer. "We were going to go to a lot of developers after THQ, but it seems like we're going to be developing it after the first meeting we had. I can't disclose where it was, but we went to a great developer on the first meeting and it seems that they're picking it up because they love the package," he said.
Despite being in development since 2010, the game is still quite a way off; del Toro said Insane was "two years away" when the plugged was pulled at THQ. "The development span of a game like this is three years. We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it," he said. "It's going to take a good two years of modeling and rendering and creating the environments and all of that."
One possible new home for Insane is Valve. Del Toro said in October that he's a "big fan" of Valve, and he also managed to persuade Valve to let him use Ellen McClain, better known as the voice of GlaDOS, in his upcoming sci-fi epic Pacific Rim.