Activision has also revealed Call of Duty: Ghosts' new "blitz" multiplayer mode.
One of the things members of the glorious PC gaming master race have been able to lord over their console brethren is dedicated servers - servers hosted on dedicated hardware, usually by ISPs and other corporations - for a lag-free multiplayer experience. But it now looks like consoles, or at least, the Xbox One, will have the last laugh, with dedicated servers being confirmed for the Xbox One version of Call of Duty: Ghosts.
An Activision spokesperson announced today during Microsoft's GamesCom press conference that Call of Duty: Ghosts will use the Xbox One's cloud computing capabilities to host dedicated servers. He also explained and showed off a brief clip for a new mode in the game called "Blitz mode" during the press conference.
Blitz mode features two teams of players attacking and defending zones on opposite ends of the map. When a player makes it to the highlighted zone on the opposing teams side, they score a point and are instantly teleported back to their end of the map. Basically, Football. But with guns.
The spokesperson also re-iterated that the Xbox One and Xbox 360 editions of Ghosts will be getting map packs and other DLC before any of the other versions. He also announced that Europe will be getting a premium Call of Duty: Ghosts Xbox One bundle that comes with the console and the game, as well as some additional "bonus content."