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Free Update Brings Eberron To Dungeons & Dragons 5e

| 2 Feb 2015 19:03
Eberron Campaign Setting Book Cover

Want to convert Eberron to your Dungeons and Dragons Fifth Edition game? Wizards of the Coast has a free online supplement to get you started.

Dungeons & Dragons came back in a big way last year, as fans returned in droves to play the newly published Fifth Edition. Now the question is what campaign settings Wizards of the Coast will resurrect moving forward, such as the Origin award-winning Eberron. While Eberron PDFs are still available online, they're for previous editions, and converting all of the books to a new system would be time-consuming at best. Thankfully, Wizards of the Coast made that process easier with a free Eberron update, offering suggestions for how Eberron's races and mechanics would fit the revised Fifth Edition ruleset.

Eberron is set in a fantasy world where magic is low-level, but far more pervasive. Magic-powered technology has made airships, train systems, and even street lanterns commonplace, mimicking the industrial tone of 20th Century Europe. From the beginning, Eberron was intended as a pulp setting where player characters would quickly become larger-than-live adventurers. For that reason, Eberron implemented "action points" that granted additional actions each round, bonus six-sided dice rolls, or quick stabilization of dying characters.

The new systems and races aren't something that fit easily with D&D's Fifth Edition while remaining balanced, but the rules update provides a solid framework to build from. The Artificer, originally a base class, has been folded into D&D's standard classes as a Wizard Tradition. Rules for Changeling, Shifter, and Warforged races are also detailed for players using them as Level 1 characters. Meanwhile the Action Points system, which inspired the Hero Points mechanic in the Dungeon Master's Guide, has been revised to fit its original Eberron conception.

The final system covered - the one Eberron designer Keith Baker had the most trouble finding a solution for - are Dragonmarks. In Eberron, Dragonmarks are elaborate skin patterns (much like tattoos) that grant spellcasting abilities wearers and become more powerful over time. Dragonmarks are usually associated with Eberron's ruling families, and can be granted to characters who match the corresponding race, house, and guild. It's an intriguing system, and thankfully this update features a list of marks and corresponding Fifth Edition spell effects to use in your campaign.

On the downside, this Eberron update isn't comprehensive. The psionic kalashtar race isn't included, for example, because D&D Fifth Edition doesn't have rules for psionic abilities. Future updates might include content that isn't covered here, and it's even possible an official Eberron supplement will be released one day. Until then however, this should be a great start to anyone hoping to convert Eberron to Fifth Edition.

Will you be trying out any of the systems listed this update? Or will you be waiting until Wizards of the Coast considers a more detailed Ebberon supplement?

Source: Dungeons & Dragons

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