In a recent interview CD Projekt Red's Marcin Iwinski discussed the teams goals for upcoming RPG Cyberpunk 2077
Details on CD Projekt Red's upcoming RPG Cyberpunk 2077 have been scarce. But in a recent interview with GI.biz, CEO Marcin Iwinski says that the success of The Witcher 3: Wild Hunt has given the developer the resources to go bigger with the new game.
"We're paranoid about disappointing people," Iwinski said. "Even with a press release, we chew on it: What should it say? How should we say it? Is it fair? We have a test internally, which we use for the toughest cases: the 'explain it to a crowd of gamers test.' Let's say we need to make a decision on this or that piece of content in the package, and then we explain why we did that. If we convince ourselves...it's because it led to a better margin, it's probably not the right choice. It has to be about bringing value to the gamer."
Iwinski says that Cyberpunk 2077 will be "more ambitious on every single front," and that the priority is reaching "the next quality bar," not only for CD Projekt Red but for the market. Iwinski says that the company is going to take the time to make Cyberpunk 2077 "something really meaningful for the whole industry."
"The Witcher finished with 80 people, The Witcher 3 finished with 250, so Cyberpunk will probably be even more. Don't think about scale in terms of us doing 20 projects; no, we'll focus, we'll focus on certain things... We don't want to be a 10 project studio. The Rockstar model is nice."
You can check out the full interview here.
Back in October, CD Projekt Red visual effects artist Jose Teixeira said the game will be "far bigger than anything else that CD Projekt Red has done before. Far, far bigger."
"We're really stepping into the unknown in terms of complexity and size and problems we encounter," Teixeira said. "If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it."
Cyberpunk 2077 was revealed in 2012 and promises a "multi-thread, non-linear story" with a significant amount of player choice along with multiplayer features. The game does not yet have a firm release date.