We are either on the cutting-edge of the meme or life is a series of die rolls that only seem meaningful from outside. Anyway, I stumbled on this post from an ex-game developer that tied very nicely to Jason Della Roca's article from this issue.
Fresh game developers are like conscripts in the Red Army, tossed untrained into the teeth of the advancing Germans. They get the job done, but the unnecessary psychological bloodshed is appalling. The 95% chance that I'd end up on a team run by bullheaded milestone sluts that worship the rush of the crunch is worrisome. Everyone has bad practices, but the general inability or unwillingness to learn and adapt is a deal breaker.
Those of you seeking to break into the industry may want to review Enemy at the Gates.