Did you know?

We've added more customization tools to make your reading experience more personal. You can now adjust the background color, font and font size for this page and any other content page by hovering over the image below.Log in to have your settings saved for future visits.
 
 
News

Used Game Trade Hits 100 Million Units in the U.S.

| 30 Jun 2009 15:14
image

A new report by Wedbush Morgan says 100 million units are moved by the used videogame trade in the U.S. annually, generating revenues of $2 billion.

The used games trade accounts for one-third of all videogames sold in the U.S. each year, according to the report, but actually has very little impact on the sales of new videogames. Only five percent of new game sales are affected by the pre-owned market and that amount is very likely "more than offset" by gamers who use money from trade-ins to purchase new releases.

"The vast majority of used games are not traded in until the original new game purchaser has finished playing - more than two months after a new game is released - typically well beyond the window for a full retail priced new game sale," said Wedbush analyst Michael Pachter. Furthermore, he added, the belief held by many people that retailers push used game sales ahead of new ones is "largely untrue."

"If trade-ins occur at GameStop, they should position the trade-in customer to buy more new games than he/she would otherwise normally purchase," the report said. "Because the average used game value is around 20 per cent of the new game price, we think that used game trade-ins fuel incremental sales of over six per cent of total new game sales, suggesting that the cannibalization from the used game 'push' is more than offset by the benefit from used game currency."

Source: GamesIndustry

RELATED CONTENT
SHAMUS YOUNG | 27 Aug 2010 21:00
MAX STEELE | 3 Jan 2006 12:00
ROB ZACNY | 24 Jun 2008 12:11
MICHAEL COMEAU | 28 Jul 2009 12:28
CHRISTIAN WARD | 26 Nov 2008 22:00

Comments on