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Duke Nukem on the Comeback Trail?

| 30 Nov 2009 21:16
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There's a rumbling on Facebook that Duke Nukem, meathead hero of the world's most infamously delayed shooter, could be making a comeback.

The Duke's Facebook page isn't exactly overloaded with information. In fact, there are only two entries on his wall: A reminder that "Duke Nukem doesn't stay down for long," followed by a far more interesting note about a preview picture for something called "D-Day."

What is D-Day, you ask? It's Duke Day, of course - although what exactly that means is another question entirely. The image looks distinctly Duke-like (the complete absence of Mr. Nukem himself notwithstanding) but aside from that there's not the slightest hint as to what it actually means. Duke Nukem Forever, one of the most notorious videogames in history despite having never actually been made, came crashing to a halt, sort of, earlier this year, leading to a legal altercation between Take-Two and Apogee Software that confused the hell out of just about everyone.

The way I see it, there are three possibilities here: One, Duke Nukem Forever is still in development (as much as it ever was, at least) and the Apogee guys are gearing up the hype machine again in hopes of luring another sucker publisher into fattening up their offshore bank accounts; two, that this is the new Duke-based game that Take-Two signed up to produce back in 2007 but never said a word about until the whole mess wound up in court; or three, that it's all just a load of crap. Sure, there's not a lot of difference between the first and third options but at least if someone in the know confirms that DNF is still in production, I'll get another decade or so of pointing and laughing at everyone involved with it. That's more fun than the game could ever possibly be.

Disclosure(s): Strauss Zelnick, Chief Executive Officer and Chairman of the Board of Directors of Take-Two Interactive Software, Inc., is the head of ZelnickMedia, an investor in both Take-Two and Defy Media, LLC, our parent company. This article was published without approval or consent of ZelnickMedia or Take-Two.
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