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Dark Souls sold over two million copies and is a bonafide success. Tomb Raider sold over three million copies and is a disappointing failure. Wut?
Different projects obviously have different standards for success, but the divide between Dark Souls and recent releases by Capcom and Square Enix is staggering. What's gone wrong, that selling over three million copies of a game can be deemed a letdown? And what has Dark Souls done right?
Jim Sterling is The Escapist's reviews editor and produces Movie Defense Force and Jim & Yahtzee's Rhymedown Spectacular, alongside Jimquisition. He also hosts The Dismal Jesters podcast, and does videos on his stupid YouTube channel. He wears good quality ties, not great, but nice enough.
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