Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.
When you examine fun as a motivator versus the more common justifications given for game design these days, you get a good sense as to where a developer's loyalties lie. Does a game care about your enjoyment after you've bought a game, or does it just care that you bought it?
Jim Sterling is The Escapist's reviews editor and produces Movie Defense Force and Jim & Yahtzee's Rhymedown Spectacular, alongside Jimquisition. He also hosts The Dismal Jesters podcast, and does videos on his stupid YouTube channel. He wears good quality ties, not great, but nice enough.
New episodes of Jimquisition appear every Monday, only at The Escapist.