We gave GDC 2014 attendees a whiteboard and a pen and asked them to quickly write down in one sentence what they learned. We got some fascinating responses.
Developers, students, media and more are in attendance at GDC 2014 and all bring a valuable perspective to the table. What to they have to say when we asked them to boil all that down into one sentence on a whiteboard? People like John Romero, developers at Riot Games, Vicarious Visions, Microsoft, and some gaming media gave us some intelligent, weird and enlightening answers.

Alexander Dines, founder of Black Tower Entertainment

Chris Charla, director of ID @ Xbox (Microsoft’s independent developer program)

Clifford Ward, animator at Backflip Studios

David Klinger, founder and president of Solanimus, Inc.

Chris Wassum, artist at Vicarious Visions

David Quinn, engineer at Rare

Andy Woods, software engineer at Microsoft

David Tibbetts, senior software engineer at Steel Series

Jessy Hanley, VP of product marketing at GSN Games

Guillermo Areas, gaming editor at CRBG Media

John Romero, game developer representing UC Santa Cruz (he also was taking on all challengers in a DOOM death match)

Terrence Cohen, senior software engineer at Riot Games (he must have played Romero)

Marley Magner, composer and sound designer at Subaltern Games

Justin Sicking, game designer at Backflip Studios

Lee Perry, Indie developer (formerly worked on Gears of War). Confused by his note? Read this and this.

Mbongeni Chirunga, designer and artist at Pagoda Games

Raul Aliaga, mobile product manager at Spilgames

Ravis Anampudi and Sachit Vithaldas, students at USC

Ryan Rogers, who works at a Not Applicable company doing Not Applicable things

Tom Lopes, game engineer at Riot Games

Zvi Efron, associate software engineer Riot Games

Wayne Sullivan, artist at Backflip Studios

Trevin Liberty, student at SMU

Willy Chyr, Indie developer

And finally, one person who preferred to remain anonymous