GDC 2014

26 GDC Attendees Tell Us What They Learned – in Pictures

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We gave GDC 2014 attendees a whiteboard and a pen and asked them to quickly write down in one sentence what they learned. We got some fascinating responses.

Developers, students, media and more are in attendance at GDC 2014 and all bring a valuable perspective to the table. What to they have to say when we asked them to boil all that down into one sentence on a whiteboard? People like John Romero, developers at Riot Games, Vicarious Visions, Microsoft, and some gaming media gave us some intelligent, weird and enlightening answers.

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Alexander Dines, founder of Black Tower Entertainment

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Chris Charla, director of ID @ Xbox (Microsoft’s independent developer program)

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Clifford Ward, animator at Backflip Studios

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David Klinger, founder and president of Solanimus, Inc.

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Chris Wassum, artist at Vicarious Visions

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David Quinn, engineer at Rare

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Andy Woods, software engineer at Microsoft

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David Tibbetts, senior software engineer at Steel Series

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Jessy Hanley, VP of product marketing at GSN Games

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Guillermo Areas, gaming editor at CRBG Media

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John Romero, game developer representing UC Santa Cruz (he also was taking on all challengers in a DOOM death match)

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Terrence Cohen, senior software engineer at Riot Games (he must have played Romero)

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Marley Magner, composer and sound designer at Subaltern Games

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Justin Sicking, game designer at Backflip Studios

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Lee Perry, Indie developer (formerly worked on Gears of War). Confused by his note? Read this and this.

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Mbongeni Chirunga, designer and artist at Pagoda Games

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Raul Aliaga, mobile product manager at Spilgames

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Ravis Anampudi and Sachit Vithaldas, students at USC

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Ryan Rogers, who works at a Not Applicable company doing Not Applicable things

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Tom Lopes, game engineer at Riot Games

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Zvi Efron, associate software engineer Riot Games

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Wayne Sullivan, artist at Backflip Studios

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Trevin Liberty, student at SMU

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Willy Chyr, Indie developer

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And finally, one person who preferred to remain anonymous

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