Fireball Island was a late 80s kids' game that epitomized the reason we play competitive games: To burn all who oppose us.
Critical Intel explains into why more games should focus less on weapons and more on the things that can do some real damage.
Games are notoriously bad at water, relegating it to either a pretty texture or an annoying timed puzzle - how do we do better? What happens if we do better?
Video games share more than a little with slot machines. Old arcade machines weren't always designed with artistic intent or even game balance. Difficulty spikes weren't a test of skill, they were designed to harvest money from your pocket.
On October 5th, 1789 a mob of women - many of them market sellers armed with knives - stormed into Paris' city hall. As the six thousand women swarmed over the guards they started grabbing more than bread. Taking up pikes, guns and cannons, they coalesced into a column.
The well-worn trope of "Nazi super-science" has some troubling subtext. Critical Intel takes you through everything you need to understand why.
Critical Intel explores Wolfenstein: The New Order, and how it does things most games wouldn't dare to.
Critical Intel takes its keen eye for detail to the idea of playing a civilian in a war game with details on upcoming game This War of Mine.
After Bungie finished it's Halo trilogy, it set up future versions of the game - for failure.
Collector's Editions for tried and true franchises make some sense, but committing to that investment for a new, untested IP is a huge leap of faith.
Critical Intel systematically dismantles the recent Call of Duty: Advanced Warfare advertisement, showing how it masquerades as a documentary while presenting gross distortions of the truth.
Not long ago videogames were, by and large, the realm of children. And like anything kids absorb into their unique culture, they spawned more than one playground rumor.
Because at first glance, the Xbox One looks like a machine designed by Americans for Americans - the perfect console to make entering the Asian market a complete nightmare.
Easter Eggs: they make you feel like a child again. Hunting through the grass, climbing under tables, peering around corners where dust gathers and people don't usually go.
Critical Intel wants to know if it's quite literally worth your money to go to big conventions.