It's been said that the odd, inscrutable plot of Braid is "open to interpretation." This is a designer euphemism meaning, "here's some random crap. You make something out of it."
The story I suggest to the left is how I'd like to view events: Jonathan Blow takes some personal baggage, makes it into an exquisite videogame called Braid, and walks away a rich man. I doubt this bears any resemblance to reality, but in my own fictional universe excellence leads inexorably to fabulous cash prizes.
Shamus Young is a programmer and writer by trade, videogame nitpicker by inclination. If you have the patience for more of his ramblings, they can be found at ShamusYoung.com.