Good stories live in the complexities and corollaries born of more nuanced moral choices. Sometimes, you just have to get in the car with the child molester.
Judging by Fallout: New Vegas and Red Dead Redemption, centuries-old philosophers Thomas Hobbes and Jean-Jacques Rousseau would've made pretty good game designers.
It takes a village to raise a child, and in the case of the Pandora, it takes a community - a friendly, supportive, and above all patient community - to create an ambitious handheld gaming device.
Disneyland isn't just The Happiest Place on Earth, it's also the place that once upon a time offered The Best Summer Job Ever.
He may not be the main character, but there's no question that Mickey Mouse is the real star of Kingdom Hearts.
Mickey Mouse and Donald Duck's videogames are not just cute and fun, but also represent two different sides of the human psyche.
From Bambi to Up, Disney films have hardly pulled their punches when it comes to showing death to a young audience in their films. What can videogames learn from their example?
We wanted to know how the videogame industry was doing, so we asked the people who make the games themselves.
Odds are pretty good you don't bother to read every EULA you agree to, and odds are even better that someone is counting on that fact.
Videogame heroes routinely save the universe, win wars, and crush their enemies, but they seem particularly reluctant to experience any kind of internal change.
Chuck Wendig considers the delicate balance of innovation and imitation that turns one sequel into an emblem of betrayal and another into a beloved successor.
Videogame sequels should be the perfect medium for telling massive, years-spanning epics, but technological advancements, unpredictable release schedules, and a fickle gaming public make it nearly impossible.
Videogame sequels don't play by the same rules as other forms of entertainment. There is a greater difference between Grand Theft Auto 2 and 3 than there is over the span of twenty Bond films, or thirty Godzillas.
Games like Call of Duty and Rock Band encourage you to buy sequels so that you can hit the reset button on your multiplayer experience.
Oh, dear, game industry ... you seem to have failed your Zombie Aptitude Test. Let's review where you went wrong.