"I still love Electronic Arts. But, I am no longer in love with Electronic Arts. Does that make sense?" JR Sutich explains his long and storied relationship with EA.
Over time, EA has come to represent all the worst aspects of the gaming industry to many gamers. This wasn't always the case. Jason Smith looks at the early days of EA, and how they shaped the modern gaming industry.
Founded in 1983, Origin was one of the great computer game developers of the era. In 1992, they were acquired by EA, and in 2004 they were shut down entirely. Allen Varney looks at The Conquest of Origin.
There are those games that ruin your life, but you love them for doing it. Greg Tito relates one of those personal experiences, how creating a future history in Sid Meier's Alpha Centauri was more satisfying than writing his own.
A Gamer's Diary by Mark Wallace. Someday, this could be the future.
Back in 2002, Introversion launched Uplink, a cyberpunk sleeper hit based on computer hacking. Joe Blancato reveals his dream, that someday this revered single-player experience be brought to life in the massively multiplayer arena.
Sequel after sequel, games continually increase in their complexity until their conventions are so arcane that only a longtime player can understand them. John Tynes looks at why this increasing complexity is a bad thing in this edition of The Contrarian.
Sometimes there is a retail product so inspiring that the lack of an interactive title is very apparent. Kris Naudus explores bringing real American Girls to a virtual world.
In 1993, Interplay released BARIS, a space race simulation with incredible detail. Since that time, serious space exploration games have all but vanished. Allen Varney looks at why Race Into Space went to the Moon and then to oblivion.
Spanner must have spent a lot of time in the back of the arcade. Join him as he tells the story of two underappreciated arcade games of his youth, games that still bring back fond memories.
Nintendo has a vast amount of successful, and popular, franchises, but they also have a large number of forgotten heroes. Kyle Orland looks back at some of these titles, and explores why they've been left behind.
Despite the cloud of apparent cynicism, gamers do enjoy liking stuff. Sometimes too much, and without any proof. Joe Blancato relates just one of these misguided fascinations, Red Dragon Software.
Spanner remembers the arcades of his youth: Dingy smoke-filled places of the lowest sort. Sadly, as the scene changed, there was no longer any place for these places, and they are now a lost, but not forgotten, piece of a single generation's childhood.
A Conversation with Chris Crawford
"Ladies and Gentlemen, the story you're about to read is true. Only the names and story have been changed to protect the innocent." Shawn Williams explains the MOP Squad.