TabletopThe 7 Old Dungeons & Dragons Adventures That Should Get RemadeTabletop - RSS 2.0
Dungeons & Dragons has a long history and vast back catalog of adventures to enjoy, but many of the classics have fallen by the wayside because of newer editions' focus on new content. Don't get me wrong, that's great, but there are so many classic, awesome experiences that newer players would have to learn old editions of the game to play. With the new edition on its way soon, the news has cropped up that Night's Dark Terror, a classic adventure from the early days of D&D, will be reimagined for the game's starter set. So if Wizards of the Coast is in the mood to bring back good old adventures for the new game, then here's the ones they should use:
Desert of Desolation
With the Forgotten Realms as the new default, it's going to be up to Wizards to remind players that the Realms is a diverse place with lots of interesting places to go - enter the Desert of Desolation series, already folded into the forgotten realms when it was published in 1987. The series was made up of three adventures: Pharoah, Oasis of the White Palm, and The Lost Tomb of Martek. Starting with a trap-laden crawl through an ancient pyramid-maze at the behest of a spirit that wants its tomb plundered, and ending in a journey across time and space to awaken the spirit of a thousand year old wizard, it's hard to call these adventures anything but classic D&D. They even include some of the coolest artifact-style magic items ever to appear in an adventure - the three Star Gems, each with its own bizarre or amazing power. Oasis of the White Palm has an incredible maze of invisible traps - requiring careful planning and coordination on the players' parts. Lost Tomb of Martek involves a harrowing nighttime journey on a bizarre boat that skims across a sea of glass - and terrifying worm-creatures that attack from below while you sail it.