Dungeons & Dragons: Sword Coast Legends
I always loved Dungeons & Dragons pen and paper play. Be it as a player in a great campaign or as a DM leading my friends through my vision of fantasy, the framework created for those setting was fantastic. And now with the evolution of computer games using those Wizards of the Coast rules, it is almost like playing at the table again.
With Sword Coast Legends, players get another campaign within the D&D rules that will bring back the nostalgia of Baldur's Gate, Icewind Dale, and even most recently Pillars of Eternity. But what will set this game apart is something attempted in Neverwinter Nights, but never fully realized, a Dungeonmaster mode. The idea of being able to create your own campaigns and play as the DM with four players/friends. The ease of use of the tools demonstrated during the demo, and then the hands on time with the pre-built scenario run by the dungeonmaster (as a fifth player), already has my head spinning with the possibilities of bringing my old campaigns into the game.
The possibilities this opens up for tabletop players moving their campaigns into the computer is endless, and worth giving this one of our "We Love It" Awards.