In response to "Footprints" from The Escapist Forum: Let me just say, that this issue of the Escapist has been great. They say you always learn the most from people's failures, but it's rare that you hear about the ones that didn't quite make it. For those of us with industry experience, we can all learn something from each of these stories.
I did work experience in the QA dept. of Mucky Foot in October '01.
The Video Game BAFTAs were the same week I was there, and Startopia was nominated (although something like Max Payne or Deus Ex won). I remember some mention of troubles with Eidos, mainly stemming from the fact they did a pretty lousy job publicising Startopia.
They will, to me especially, be missed.
- Baron Crumbly
In response to "Resisting the Next Generation" from The Escapist Forum: The basic reason why programmers hate change is because it forces them to stop doing what they like doing (writing code that does something) and go back to jumping through hoops imposed by the quirks of new libraries and new hardware. Typically every single layer in a software/hardware stack has badly designed bits in it if not outright bugs. Trying to code under such conditions is an exercise in frustration, particularly if you're working under managers who aren't themselves coders.
So no, not resistant to change as such. For proof you need look no further than which technologies programmers dabble with in their spare time!
- Dom Camus
that gave a new look on gaming! suddenly im feeling rather sorry for the programmers who create the games I play... i do tend to be rather critical when reviewing games... all that effort to learn new CPU programs and whatnot to make a game, and then people like me go off and dismiss it as rubbish... feeling a bit guilty now...