In response to "Boom! Headshot" from The Escapist Forum: If you are going to write an article about one of the most famous sayings on the internet maybe credit the man that made it as famous as it is. You are right about one thing as good as the show is I wouldnt have even seen it if it wasnt for that clip on youtube of Joel Gardiner playing "fpsdoug". Just found your article to either be extremely biased or just written by a person that hasnt actually watched the series.
It's not a PP encyclopedia, just an article; since when did it have to mention Doug?
I reckon Cale's a better actor. Doug is a fairly one dimensional character that can be played for laughs more easily. I've noticed recently though that Cale is playing Jeremy brilliantly; the self-aware glances at the camera remind me of Ricky Gervais playing David Brent, and he is much more complicated as a character now. Doug, while funny, is a bit of a one-trick pony.
In response to "How to Bite the Head Off a Chicken" from The Escapist Forum: I think this is the crux of the problem for a majority of people, supply and demand in the labour market and fear of trying to strike your own path and failing. People have their obsessions and can't find a way to make their knowledge and passion for a subject pay. There are people out there for whom work is not a necessity and can choose what they do without wondering where the rent money is coming from, but they are a minority.
It's easy to have an obsession turned into a neglected hobby by the demands of the job that's necessary to pay the rent, then later by a family that need their requirements prioritising over personal desires.
There's an argument that says if you take the safer option you just didn't want it badly enough, but I think that's sometimes unfair, personal circumstances come into play. You'll find plenty of advertised vacancies for desk workers of various flavours, far fewer positions exist for people who want to specialise in a small sub-section of the entertainment industry.
Most of the time you have to create a position, and it's best to have evidence that there's a product or expertise that people will pay for, before setting off down that road. The highs are higher, the lows are lower, everything gets more intense.
I wish you every success Colin, thanks for the article.
In a kamehameha contest, no-one wins.
In response to "This is the End" from The Escapist Forum: Yeah, there is a very real difference between "Nintendo hard" and "The devs stopped caring by level 3 hard". My own personal minefield was the PC version of Land of the Dead: Road to Fiddler's Green. It wasn't so much that the game was "hard"- in fact, it was laughably easy- but that it was utterly repetitive and counterintuitive, not to mention that it had taken a promising franchise and premise and flushed them both right down the toilet. No self-respecting zombie game should allow five shots to a leg with a .22 rifle do the same damage as five shots to the head with a .22 rifle.
I slogged through it, yes, but I try to make a habit of not playing games that feel more like torture than recreation. Life is too short to play bad games.
- The Rogue Wolf