In response to "My Big Fat Geek Wedding" from The Escapist Forum: Normally I love playing old, out-of-current-memory games, but I think Marriage: The Wedding Game is a little too old-fashioned even for me. For one thing, it's WAY too expensive. No antique should be that expensive, it's ridiculous. For another thing, I've seen firsthand that people get bored with it really quick. My mom and dad entered co-op play six months before I was born. They stuck it out for 22 years, and it was a fucking nightmare for both of them. Every time anyone I know plays this game, it's fun and exciting for the first year, and then it turns into a grind-fest.

And don't even get me started on the expansion pack, Marriage 2: Babies. It's a money-pit that preys on the unwary, dragging down all hopes of tranquility, stability and financial independence along with it. And what's worse, you can't buy Marriage without your parents and every other member of your family putting constant pressure on you to get Babies too. The advertisers just won't leave you alone!

- Sylocat

Like so many games these days, all the best elements of Marriage were cribbed from its boardgame antecedent: Living Together. Nobody knows their history anymore, so nobody acknowledges the debt that modern forms owe to their historical predecessors.

Fact is, you can get all the tactical co-op bliss out of LT that M:tWG provides, without the ridiculous expense, just as people have been doing for thousands of years before the advent of modern hardware. But nobody wants to be old-fashioned, and nobody's got the attention span for it.

- Razzle Bathbone


In response to "Someone Stole My Magic Sword" from The Escapist Forum: Wow. I was fascinated by this article from the sheer fact that even though I take pretty good precautions myself and somewhat technical only takes one slip, one overlook, one errant click and're hosed.

I remember years ago when my AOL account was hacked, and I called CS, spent who knows how long on hold and being transfered aroudn restating my case and even AOL made me feel as if it were indeed my fault and little. I cancelled AOL just after that and never went back.

But I'm not sure I could do that with the two MMO's I play. I'd be pretty devestated myself if I thought about all the long hours, weekends, skills I invested in bring my character to virtual life....they are almost an extension of me in a virtual way...and I would feel violated as if my best friend took my girl.

Like I said, I above average when it comes to be tech savvy and can usually avoid most of the pitfalls, but there is always someone out there smarter. I can't beleive I was juct recently dupped into a stumbling upon IE AntiVirus, and it must have been 10 minutes before it donned on me what the hell just happened. It is up to me, despite having McAfee and Secuirty Updates turned on, that I still have to search the web for malware scrubbers that always seem one step ahead of the cleanup crew.

I too look forward to the days where legal matters take a more prominent step in online justice and is taken more seriously.

- Alone Disciple

The "Just a game" argument does tend to (at least from my perspective), lose ground when there is tangible money on the line. Poker and Blackjack are "just some games" but if you're found cheating at them, bad, bad things tend to happen. Somewhat the same in this case.

"Gamer" is handing "Publisher" a sizable fee, much like a "gambler" would hand a "house" the same. Granted, unless you're building character accounts to sell, there isn't much of a possibility of profit, but, the basic mechanics are the same.

Now, granted, still a good idea to keep your info quiet (no need to say that "My account is XYZ, and my password is ABC123"). But there are compromises, and sadly things happen. What's a good way to deflect this? Well, it wastes paper, but maybe mailing receipts to users maybe something like, once a quarter would help (paper trails are good. Can be copied/forged, but something more concrete than a he said/she said.)

- Gildedtongue

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