I still don't understand why a lawyer would want to work in one of the lowest paying jobs in the western world.
There's something about being able to go into work every day and not want to bash your head against the radiator.
If he's able to support his family and continue his endeavors props to him.
I agree, life is not about getting the most amount of money but getting enough to make what you want possible and to support yourself while you are at it.
- Art Axiv
The apparent 'get a game design/art/CS degree then start applying for jobs' path is an illusion. The numbers alone will crush you unless you have very good contacts or are incredibly lucky. From what I've seen the most useful paths to game industry employment in a meaningful role are:
* Showing you can make awesome things and build an audience round them (games, comics, mods, whatever: listen to Gabe Newell talk about this)
* Being demonstrably, psychotically, one-in-a-million good at engine programming
* Organizing a community and/or business around something to do with games
All of the above will be made easier if you show that you had the discipline to finish a 4 year degree, and that you have a professional work ethic that includes being able to deal with many different types of personality + deliver things to deadline. But then, if you can do all that, as others have said you may not really want to be working for an industry that treats its employees so badly...:-)
In response to "The Bolshevik in the Borderlands" from The Escapist forums:
Now I feel really stupid for not looking into the visual cues of Borderlands more deeply. Initially I thought "Huh, okay. He's looked into this waaay too much". But I thought about it, and... well... you're right. I do wish they could've brought story more to the fore, but it would've clashed with the gameplay (much like Bulletstorm's serious moments, for example, are mixed in with the comedic gameplay and other comedic elements).
As for Tannis, I always was deeply moved by her journals. They're funny, but it's black humour. You're essentially laughing at somebody losing their mind, and it's unpleasant when you think too much about it.
Ah, yes, the old "if people like it, it can't be good," chestnut. I appreciate hearing an indie developer speak up against it.
It's the same old thing that's been happening in the music scene since forever: a no-name band is loved by local fans, makes it big, and the fans abandon them as "sell-outs." The elitist fan that punishes the success of the band.
A game like Borderlands actually does a better job of conveying its art than many "artsy" games, as is the case with many movies. It puts the art there and allows you to find it, if you're looking... but it doesn't beat you in the face with it. There's an age-old idea that those who truly have power don't have to prove it. I think the same is true for artistic merit.
The irritating thing is that a lot of the complaints about "mainstream games" is really code for "mainstream games I don't like". Take Dead Space, for instance. Innovative title, EA really threw their weight behind marketing it. And it was a wild success. And then those same gamers turn around and complain about the prevalence of CoD. Funny thing is, a lot of those same gamers love Battlefield, despite the fact that there are almost twice as may Battlefield games as CoD. In fact, CoD has to include their cheapjack cell phone games just to catch up to Battlefield's numbers.
Not that I'm saying anything against either series, mind you. Just pointing out the double standard. What's more, CoD is still wildly popular, which means the complainers seem to be vastly overestimating their number, and underestimating their own vocalness, if that's the word I want.